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Idea: Mgs Should Be Able To Shoot Lrms Down


49 replies to this topic

#41 Sporklift

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Posted 22 March 2013 - 09:31 AM

How about this only with an LBX-AC?

#42 Dark Baron

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Posted 22 March 2013 - 09:51 AM

actually, MGs have a max range of 200 meters, and they also have a high chance to crit, meaning they could do well over 1 damage.

#43 stjobe

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Posted 22 March 2013 - 11:11 AM

View PostDark Baron, on 22 March 2013 - 09:51 AM, said:

actually, MGs have a max range of 200 meters, and they also have a high chance to crit, meaning they could do well over 1 damage.

Damage falls off from 0.04 to 0.00 between 90-200m, and AFAIK LRMs don't have internal components to crit.

Remember, to do that 0.4 DPS all ten projectiles need to hit.

Edited by stjobe, 22 March 2013 - 11:12 AM.


#44 Team Leader

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Posted 22 March 2013 - 11:23 AM

View PostAC, on 21 March 2013 - 02:02 PM, said:

Idea: MG should actually be able to damage mechs

Amen

#45 Sifright

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Posted 22 March 2013 - 11:43 AM

View PostTeam Leader, on 22 March 2013 - 11:23 AM, said:

Amen


but mah tt

it r 50 cal

lattle bullits not hurt tanks

it r crit-sleeker alrady.

more dumage wold bee 2 powah fill.

da jiglemech wuld holm slix of dems.

#46 MN03

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Posted 22 March 2013 - 12:02 PM

LRMS already have enough counters, why 1 more? Let me have a medieval-like shield which reflects lasers!

#47 Jman5

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Posted 22 March 2013 - 01:18 PM

View PostRaalic, on 21 March 2013 - 12:59 PM, said:

Yes, let's program teeny little hitboxes onto every LRM, and track the trajectory of every single bullet. :)

This would be awesome, if less than pragmatic. I say they just fix LRMs.

This is already done. Each missile has 1 hitpoint with it's own hitbox. Trajectories are also tracked.

#48 Damocles

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Posted 22 March 2013 - 01:35 PM

We should be able to target mechs with our AMS too! :)

#49 Xelah

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Posted 08 April 2013 - 03:49 PM

PGI listens for trends? I'm Just going to leave this here.

#50 Hayashi

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Posted 09 April 2013 - 02:37 AM

We have to consolidate all the threads on Machine Gun feedback because there's too many of them at present. Please continue here.





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