I know in advance that many of you don't care about this....but...Battle mechs do not properly have pinpoint accuracy. the armor and critical location system isn't designed for it and the targeting systems and weapon mounts don't support it. most battlemech rely on passive sensors only.(Any sensor that emits an active scamming beam, becomes a target for very cheap and simple sensors.) When you aim the weapons on you mech you are pointing (Usually) several weapons often of different types that are spread over a large area. (In some cases the spread is over tem meters.) these weapons are not individually sighted ( As an example the modern battle tank has a large and expensive electronic sight mounted to it's barrel. Connected to a targeting computer and boresighted. as well as having it's own set of sensore to read blex heat and barrel wear and fouling This cannon fires a single shot at high velocity and can strike tiny targets with high accuracy.) Battlemech weapons are set up to hit fast moving unpredictably agile targets and just like a WWII fighter the weapons are designed to spread to give higher hit probability. Right now you can be killed by autocannons precisely hitting body parts they can't actually see from beyond a basic mechs sensor range. if it stays this way what do you think is going to happen when clantech. C3 and T3 targewting comps come in?there needs to be a rollback on this.


Battlemenchs And Pinpoint Accuracy.
Started by MasterErrant, Mar 21 2013 02:14 PM
2 replies to this topic
#1
Posted 21 March 2013 - 02:14 PM
#2
Posted 21 March 2013 - 02:34 PM
Hi Master Errant !
In my Eyes the thing with the pinpoint - it should be more like the intro video from Mechwarrior 3 (for example) (The Thor gots the LRMs in his head)....
Every game, if you play with ppcs - your crosshairs are not accurate at it should. There is no change if i shot without target, with target locked on - or blind.
Let me expand this a little bit. When the games starts, i first shot my PPCs for example - to look, where the "point" is, where the ppcs will hit. Sometimes (on Full-HD), this point can be randomly nearly 3 mm from the crosshairs center.
PGI - is there no Weapon Calibration in the Mechwarrior Time ?
In my Eyes the thing with the pinpoint - it should be more like the intro video from Mechwarrior 3 (for example) (The Thor gots the LRMs in his head)....
Every game, if you play with ppcs - your crosshairs are not accurate at it should. There is no change if i shot without target, with target locked on - or blind.
Let me expand this a little bit. When the games starts, i first shot my PPCs for example - to look, where the "point" is, where the ppcs will hit. Sometimes (on Full-HD), this point can be randomly nearly 3 mm from the crosshairs center.
PGI - is there no Weapon Calibration in the Mechwarrior Time ?
#3
Posted 21 March 2013 - 02:56 PM
the point is that Mechs are not supposed to have that kind of precision. they weapons are intentionally mounted to spread and increase hit probability.
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