My thoughts:
1.) Not a fan of 3rd person for general gameplay, but sometimes would love to see my mech in the field (replays would be great!)
2.) If the purpose is to help engage new players, it ought to be feasible and not game-breaking to have a 3rd person view that is close to the mech and not player adjustable that would give new players a sense of the orientation of arms to legs without allowing significant "peeking, etc." I do question though, how much harder is MWO than your average FPS once "gas-pedal" and "arm-lock" are turned on? Seems like it would play fairly similarly to others at that point. What benefit does a 3rd person view bring then, other than personal preference?
3.) Division of community is a HUGE (the biggest) issue, and I have no suggestions for this one other than to say it had better be well thought out and tested before full implementation as if done poorly it certainly could be disastrous for the life cycle of the product.
4.) This is clearly a business move for the product. IGP and/or PGI through research must feel that they can garner more income by attracting a wider player base, and is taking steps to draw them in and retain them long enough to spend money. It would be VERY interesting (know it's not going to happen) to see a breakdown of where the public money comes from. I still have a sneaking suspicion that the largest revenue in F2P games comes from a very small crowd, likely the crowd in this forum. However, this decision makes me question my correctness...perhaps the wider audience spending a few dollars each is worth more than the core audience spending larger sums. It's very sad that due to the high cost of development that no publishers are willing to cater to niche markets anymore. The only products that get funding are those with the potential for big return on investments. Even titles typically for niche markets are being "adjusted" for "mainstream" appeal, to the dismay of the fans. Anyone that's been following the recent information on Thief 4 will have an idea of what I mean.
5.) For those that are upset about being drawn in and then "lied to", I think this highlights an interesting aspect of crowd-funding. Traditional publishers/funders certainly have clout in developing a game, but also make very significant investments in a product. Crowd-funders typically contribute a large amount through very small bits individually. However, each of those individuals is going to feel entitled to have a say in the final product. Some of the purely crowd-funded titles may have to follow player demand, but in this case, with a traditional publisher also, there's bound to be some friction between the elements, as the publisher is likely the biggest spender here. Another issue is that even among the core audience there is dispute about many aspects, with similar yet slightly different viewpoints.
6.) Finally, more than 3rd person, this game needs more tutorial and/or a manual. Whatever happened to reading the instruction manual when learning a new game. That actually used to be a favorite thing for me to do with a new game prior to playing it. I spent about 10 matches or more in this game trying to figure out how the armor and damage was represented on the paper-dolls of the enemy mechs, as this wasn't discussed anywhere. I had to go on the forums to figure out what weapon groups were and how to manage them, etc..., and I watched the training video twice! It's the sign of a good game that it has some depth and complexity, and I don't think dumbing it down is the way to go. Players need to be educated on how it works, but the actual mastery of it does and SHOULD take time. The game is entertaining enough that new players ought to enjoy playing even while losing and learning. I know I did, and I sucked for a very long time. Players that are unwilling to learn how to play are not the players that I want in the game, although again, I am guessing IGP feels that getting them to stay and spend some money is more profitable and worth making the core audience put up with them.
Edit: Just for the record, I liked MW2 back in the day, but this game has made me a mechwarrior fan. I decided to enter the founder's program for MW Tactics because of this game, and I wish I had been around to be in the founder program for this game. Therefore, I really want this game to do well and be around for a long time.
Edited by Praehotec8, 22 March 2013 - 07:55 AM.