Matt Newman, on 22 March 2013 - 11:33 AM, said:
I see your point you feel lied too. The truth is that was the position at that time.
What I am asking you to understand is there are people who would like to play the game another way.
I personally like 3rd person games and will play it in our game as a fun alternative I still think our game will be best played in first person. I believe the best games give players the option to play they way they want. Were going to do our best to keep fun and fair for everyone.
Matt
I disagree, some of the most legendary and influential games for myself have been the ones with singular vision and focus. Limitations and restrictions on the player, when appropriate, provide a tone and feeling that cannot be conveyed in any other way; specifically being stuck in a cockpit of a giant stompy robot. In addition, restrictions can spurn the player to creative and innovative usage of the tools provided by the developer.
Now, would enabling a different type of perspective hamper my personal enjoyment of the game? in the long run, probably not; however, I believe it would go against the spirit of the game's current incarnation unless appropriate restrictions were in place.
such as:
- a uav module being equipped
- command console equipped with a satellite view or some such (im not quite up to speed on my BT/MW equipment knowledge)
- spectator mode
- popping the cockpit in-game with all the vulnerabilities that would entail
- limited to training grounds
another thing I have mentioned previously, if you give the existing core players the right tools,
we will attract more long term and dedicated players that will then, in turn create more player made content for you which will attract more players, etc, etc. things like the metagame(CW), in-game comms, in-game clans/groups, a lobby system, a way to review matches without the need of third party software, decal creation tools.
Ill end on this last thought, segregating a player base any more than is nessesary is not the way to build a community.