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#1 Jacob Davion

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Posted 01 June 2012 - 08:00 AM

Some people say that playing older mechwarrior games such as mechwarrior 4: mercenaries and whatnot can be helpful in preparing for MWO. My question is, since I am a mac user myself, what about mac users who don't have access to a windows computer? How will we be able to practice with mechwarrior 4: mercs or any other pc based mechwarrior game out there before MWO comes out?

#2 Mal

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Posted 01 June 2012 - 08:01 AM

We won't be able to play MW:O on our Macs after it does come out.


Q. Will MechWarrior® Online™ be PC exclusive?

A. At this time we have no plans to take MechWarrior® Online™ to any other platforms.


#3 Hobo Dan

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Posted 01 June 2012 - 08:09 AM

View PostMal, on 01 June 2012 - 08:01 AM, said:

We won't be able to play MW:O on our Macs after it does come out.


This is the main reason I built a Win7 PC this winter. Been using Mac for ages but just got tired of being restricted to a small handful of games (mostly from Blizzard). So when it came time to upgrade my computer, I built a PC. It saddens me...

Edited by Hobo Dan, 01 June 2012 - 08:09 AM.


#4 Saren21

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Posted 01 June 2012 - 08:09 AM

View PostJacob Davion, on 01 June 2012 - 08:00 AM, said:

Some people say that playing older mechwarrior games such as mechwarrior 4: mercenaries and whatnot can be helpful in preparing for MWO. My question is, since I am a mac user myself, what about mac users who don't have access to a windows computer? How will we be able to practice with mechwarrior 4: mercs or any other pc based mechwarrior game out there before MWO comes out?



MW4 had some major changes done to it (good or bad depends on who you ask) that made it differ from all other MW games. This MW:O will be a very different game from MW4 (MW4 Had ALOT more long range combat). I honestly would not waste the time playing MW4 but i would go and try to pick up MW2 and 3 if possible. The devs said them self's that in this game they are encouraging "Knife fights" your energy weapons losing power over distance, your AC's having a slower reload time and the maps being "smaller " shows that.

As for the Mac i think you can down load programs that will convert or OS so you can play PC games. I don't know the names sorry to say i have only used MAC's for Work stuff were they don't let us play any kinda games at work. I hope that helps some :)

Edited by Saren21, 01 June 2012 - 08:10 AM.


#5 Mal

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Posted 01 June 2012 - 08:11 AM

View PostHobo Dan, on 01 June 2012 - 08:09 AM, said:


This is the main reason I built a Win7 PC this winter. Been using Mac for ages but just got tired of being restricted to a small handful of games (mostly from Blizzard). So when it came time to upgrade my computer, I built a PC. It saddens me...



Totally unrelated.. the newly announced Elder Scrolls MMO will also be out on the Mac..

Back on Topic.. Bootcamp into Windows, or use a standalone Windows box to play (this is the option I'm taking)...

#6 Hobo Dan

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Posted 01 June 2012 - 08:14 AM

View PostMal, on 01 June 2012 - 08:11 AM, said:


Totally unrelated.. the newly announced Elder Scrolls MMO will also be out on the Mac..

Back on Topic.. Bootcamp into Windows, or use a standalone Windows box to play (this is the option I'm taking)...


I hadn't heard Elder Scrolls MMO would be for Mac as well. That is good news. I am not a dev in any way shape or form so please feel free to call me a complete *****, but there are tons of indie devs out there supporting Win7, Mac and Linux, can it really be that time consuming?

Edited by Hobo Dan, 01 June 2012 - 08:17 AM.


#7 Trevnor

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Posted 01 June 2012 - 08:15 AM

You could bootcamp into Windows. I just bought another computer, a gaming PC rig. Still kept my Mac though, need that for Music making :)

#8 Mal

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Posted 01 June 2012 - 08:20 AM

View PostHobo Dan, on 01 June 2012 - 08:14 AM, said:


I hadn't heard Elder Scrolls MMO would be for Mac as well. That is god news. I am not a dev in any way shape or form so please feel free to call me a complete *****, but there are tons of indie devs out there supporting Win7, Mac and Linux, can it really be that time consuming?



If the decision is made from Day 1 to go multi-platform, it's not that complicated (from what I understand).. but, if development is already in progress, adding support for other platforms can require essentially re-writing the game from the ground up..

#9 John Clavell

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Posted 01 June 2012 - 08:29 AM

Your going to have to use Bootcamp like me, or buy a new Windows PC for gaming.

#10 Karyudo ds

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Posted 01 June 2012 - 08:45 AM

View PostHobo Dan, on 01 June 2012 - 08:14 AM, said:


I hadn't heard Elder Scrolls MMO would be for Mac as well. That is good news. I am not a dev in any way shape or form so please feel free to call me a complete *****, but there are tons of indie devs out there supporting Win7, Mac and Linux, can it really be that time consuming?


Sort of yes. Some engines are designed with Mac's in mind but that means leaving the safety and features of DirectX and trying to do them in OpenGL etc. Which is still possible (the graphics in that case) but takes time and guess what?

Time = Money

When Mac's count for a sliver of the market share and a huge chunk if not the majority of those users know nothing of video games on these computer things a developer could end up putting in OSX support to generate another 2-3% in sales. Going out on a limb here but if the development took more than a couple days you could end up losing money. I think part of that also has to do with hardware pricing. If you want to play games you don't buy a Mac period, you buy a cheaper faster PC you can upgrade over time. Granted that's not to say that games on Mac's can't be fun, but it's just not as economical thus yes I would call it a good time sink.

Though with The Steve no longer running the company there is the chance that OSX etc could eventually becomes more friendly to at least being able to run Dx games. Not sure if I see that happening either though, most of the money Apple makes is off iOS it seems :(

Edited by Karyudo ds, 01 June 2012 - 08:47 AM.


#11 Hobo Dan

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Posted 01 June 2012 - 08:53 AM

View PostKaryudo ds, on 01 June 2012 - 08:45 AM, said:

Though with The Steve no longer running the company there is the chance that OSX etc could eventually becomes more friendly to at least being able to run Dx games. Not sure if I see that happening either though, most of the money Apple makes is off iOS it seems :(


I think that money they make off iOS could actually steer them towards gaming in the long run. I don't ever see Apple themselves making games (although I'd be really interested to see the results of that) but I think as OSX and iOS converge we will see something happen to bring more games to the traditional Apple platform. Probably just more Angry Birds...

Edited by Hobo Dan, 01 June 2012 - 08:53 AM.


#12 Mal

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Posted 01 June 2012 - 08:55 AM

View PostKaryudo ds, on 01 June 2012 - 08:45 AM, said:



Though with The Steve no longer running the company there is the chance that OSX etc could eventually becomes more friendly to at least being able to run Dx games. Not sure if I see that happening either though, most of the money Apple makes is off iOS it seems :(


That would require Microsoft to open DirectX up to non windows OSs.. which isn't going to happen.

At this point we've answered the question, and proceeded to go way off topic.. lol

#13 Hobo Dan

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Posted 01 June 2012 - 08:56 AM

View PostMal, on 01 June 2012 - 08:55 AM, said:

At this point we've answered the question, and proceeded to go way off topic.. lol


Yes...

#14 Karyudo ds

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Posted 01 June 2012 - 09:15 AM

View PostMal, on 01 June 2012 - 08:55 AM, said:

That would require Microsoft to open DirectX up to non windows OSs.. which isn't going to happen.


Well, you have different management on both sides now. So I wouldn't count it impossible yet, just unlikely. Though yes we did answer the question in that a Mac user wont be able to play a CryEngine3 game anyway.

On the other hand MW2 was available on Mac. No idea if it works within OSX though, have a feeling it doesn't. Sad thing was that version looked better than the PC ones I had :(

#15 Hobo Dan

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Posted 01 June 2012 - 09:23 AM

View PostKaryudo ds, on 01 June 2012 - 09:15 AM, said:

On the other hand MW2 was available on Mac. No idea if it works within OSX though, have a feeling it doesn't. Sad thing was that version looked better than the PC ones I had :(


I know in the early days of OSX they was emulation software built into the OS that ran OS9 and older applications. I have no idea if the newer versions of OSX still have that software.

I still have MW2 in a box somewhere, I wonder if my old PowerMac still works...

#16 Clay Pigeon

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Posted 01 June 2012 - 10:06 AM

Bootcamp is an option if you have an intel-powered Mac, as they are just PCs with a different OS.

Edited by Clay Pigeon, 01 June 2012 - 10:08 AM.


#17 Nexus Trimean

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Posted 01 June 2012 - 10:17 AM

Rosetta Translation, (Classic mode) is no longer supported.

Boot camp is really the only option. most the Emulators do not run games well.





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