Well Lrm's Broke Again
#1
Posted 21 March 2013 - 04:06 PM
#2
Posted 21 March 2013 - 04:07 PM
#3
Posted 21 March 2013 - 04:08 PM
#4
Posted 21 March 2013 - 04:12 PM
#5
Posted 21 March 2013 - 04:13 PM
600 damage one match, 400 the next, 5 kills total. Seems reasonable.
Just wish srms got the same degree of nerf.
#6
Posted 21 March 2013 - 04:15 PM
stjobe, on 21 March 2013 - 04:07 PM, said:
lol have u even tried lrm boat after patch? Long Range Metal brick. It takes around 3 volleys of ALRM40/50 to kill a stationary medium/light.....
#7
Posted 21 March 2013 - 04:15 PM
#8
Posted 21 March 2013 - 04:16 PM
Serapth, on 21 March 2013 - 04:13 PM, said:
As I step out of my triple ASRM-6 CN9-A, I'd like to inform you that they did.
1.5+0.6 damage, 1.3m radius. I have to work a lot harder for SRM kills now.
InnovatorJ, on 21 March 2013 - 04:15 PM, said:
120-150 missiles at 0.7+0.3 splash damage won't kill a medium/light you say?
Methinks you're a poorer shot than you give yourself credit for.
Edited by stjobe, 21 March 2013 - 04:18 PM.
#9
Posted 21 March 2013 - 04:18 PM
I'm still all for , higher, yet spread out damage, but this is a nice fix.
Cheers.
#10
Posted 21 March 2013 - 04:19 PM
InnovatorJ, on 21 March 2013 - 04:15 PM, said:
Exactly. It should never have been that you could kill a medium mech (even a stationary one) with one volley of missiles. The problem here is that all the boaters got used to doing insane damage and now to have it nerfed to normal values seems unfair. Too bad I say. LRM's are cheap, easy, and are back to their intended role - to soften up targets and force them into cover - NOT to destroy mechs in one volley of missiles.
#11
Posted 21 March 2013 - 04:21 PM
#12
Posted 21 March 2013 - 04:23 PM
#14
Posted 21 March 2013 - 04:27 PM
Edited by Dredhawk, 21 March 2013 - 04:29 PM.
#15
Posted 21 March 2013 - 04:28 PM
stjobe, on 21 March 2013 - 04:16 PM, said:
1.5+0.6 damage, 1.3m radius. I have to work a lot harder for SRM kills now.
120-150 missiles at 0.7+0.3 splash damage won't kill a medium/light you say?
Methinks you're a poorer shot than you give yourself credit for.
dont calculate, try it in game
#16
Posted 21 March 2013 - 04:29 PM
Obadiah333, on 21 March 2013 - 04:19 PM, said:
Exactly. It should never have been that you could kill a medium mech (even a stationary one) with one volley of missiles. The problem here is that all the boaters got used to doing insane damage and now to have it nerfed to normal values seems unfair. Too bad I say. LRM's are cheap, easy, and are back to their intended role - to soften up targets and force them into cover - NOT to destroy mechs in one volley of missiles.
#17
Posted 21 March 2013 - 04:29 PM
#18
Posted 21 March 2013 - 04:29 PM
#19
Posted 21 March 2013 - 04:31 PM
Dropping frequently with 2xLRM15 Centurion. 600 points of average damage. At least one kill per drop.
After patch:
Dropped with 2xLRM15 Centurion. 289 points of damage out from 4 tons of ammo in mostly open ground. No kills.
Conclusion: LRM nerfed.
Next drop: 2x ERPPC Cat K-2. 400 points damage. 6 Kills.
Problem solved.
End of transmission.
Edited by HermanitoII, 21 March 2013 - 04:34 PM.
#20
Posted 21 March 2013 - 04:31 PM
Wyatt Earp, on 21 March 2013 - 04:06 PM, said:
yep, they are now a useless weak weapon, not worth going into battle. We are back to Pew Pew Pew.. energy weapons and garbage cheese builds running around like before.
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