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50K Cbills For Coolant?


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#1 Huntsman

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Posted 21 March 2013 - 09:22 AM

Its not p2w, but whew, 10k plus 40k coolant pods...that's a chunk of change. Depending on how well a player does, whether his team wins, and if he has premium time, you're probably talking about using 25% to 100% (more than half on average) of the income earned in a match.

Not only this, but in a game environment that is already beginning to favor a "whack-a-mole" playstyle over brawling, it is the brawlers (particularly the slow ones) that are hit hardest since they can't just pop back under cover to cool down.

What can we do to address these issues?

#2 3rdworld

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Posted 21 March 2013 - 09:24 AM

balance for starters.

but I wouldn't hold my breath on that one.

#3 Mechteric

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Posted 21 March 2013 - 09:26 AM

Coolant is just the cherry on top of the ice cream sundae. A very hot nearly melting one, but nonetheless I can live just fine without a cherry on my melting chocolate, whipped topping, and reese's pieces sunday. In fact the cherry might just make the peanut butter taste weird. Personal preference. Talking about the coolant there.

#4 verybad

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Posted 21 March 2013 - 09:29 AM

So you don't make money if you use the max amount of coolant in a game.

This is unbalanced how?

#5 Commander Kobold

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Posted 21 March 2013 - 09:29 AM

why would you waste 50k CBill and 20k GXP on something that is made redundant by good heat management?

Edited by Omni 13, 21 March 2013 - 09:29 AM.


#6 AlexEss

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Posted 21 March 2013 - 09:30 AM

Just be glad it is a completely non-vital thing rather then stuff like ammo back in the days of RnR.. This you can at least just skip a match or two.

#7 Mechkilla

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Posted 21 March 2013 - 09:30 AM

The prices are fine (i wouldn't bother if they are getting more expencive). The cool shots aren't meant to be used excessivly. We have already enough builds in game that dish out a lot of damage in exchange for high heat. You don't want them to do alpha after alpha and kill a whole team alone. People should think twice about their builds not just put in every bfg (big fat gun) that's possible. The heat system has its meaning!
Using them in an emergency situation is fine. Such cases should happen only once in 10-20 games and then there are priced fine (or too low).

Edited by Mechkilla, 21 March 2013 - 09:33 AM.


#8 Commander Kobold

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Posted 21 March 2013 - 09:31 AM

View PostAlexEss, on 21 March 2013 - 09:30 AM, said:

Just be glad it is a completely non-vital thing rather then stuff like ammo back in the days of RnR.. This you can at least just skip a match or two.


or completely XD

#9 Royalewithcheese

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Posted 21 March 2013 - 09:32 AM

View PostHuntsman, on 21 March 2013 - 09:22 AM, said:

Its not p2w, but whew, 10k plus 40k coolant pods...that's a chunk of change. Depending on how well a player does, whether his team wins, and if he has premium time, you're probably talking about using 25% to 100% (more than half on average) of the income earned in a match.

Not only this, but in a game environment that is already beginning to favor a "whack-a-mole" playstyle over brawling, it is the brawlers (particularly the slow ones) that are hit hardest since they can't just pop back under cover to cool down.

What can we do to address these issues?


Brawlers actually have great heat management (or they're pretty terrible in a brawl.) If a single coolant flush actually makes that much difference in your ability to kill stuff with your DDC, you need to hop on over to the Battlemechs forum and get that fixed.

#10 verybad

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Posted 21 March 2013 - 09:35 AM

View PostAlexEss, on 21 March 2013 - 09:30 AM, said:

Just be glad it is a completely non-vital thing rather then stuff like ammo back in the days of RnR.. This you can at least just skip a match or two.

I mish RnR tremendously personally. Made things like running an XL engine a bit mroe risky, I never lost money on a game during that *shrugs* Having to worry about your bottom dollar made the game more interesting.

#11 Commander Kobold

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Posted 21 March 2013 - 09:42 AM

View Postverybad, on 21 March 2013 - 09:35 AM, said:

I mish RnR tremendously personally. Made things like running an XL engine a bit mroe risky, I never lost money on a game during that *shrugs* Having to worry about your bottom dollar made the game more interesting.


maybe but it was a kick in the teeth for newer players.

#12 Huntsman

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Posted 21 March 2013 - 09:46 AM

View PostRoyalewithcheese, on 21 March 2013 - 09:32 AM, said:


Brawlers actually have great heat management (or they're pretty terrible in a brawl.) If a single coolant flush actually makes that much difference in your ability to kill stuff with your DDC, you need to hop on over to the Battlemechs forum and get that fixed.


Even if you're rolling around with excellent heat efficiency, coolant makes a decisive difference in an extended skirmish, or on hot maps. It will also make a marginally heat efficient build that puts out more damage a far more viable choic

Incidentally, there are other mechs in the game other than the ddc, and folks consult can come to consult me on how to build their mechs, not the other way around.

Coolant is decisive. Period. You can set your watch and warrant on it.

#13 Belorion

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Posted 21 March 2013 - 09:46 AM

View Post3rdworld, on 21 March 2013 - 09:24 AM, said:

balance for starters.

but I wouldn't hold my breath on that one.


People's ideas on balance are like snowflakes. No two are alike, and each individual one isn't all that special.

#14 3rdworld

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Posted 21 March 2013 - 09:48 AM

View PostBelorion, on 21 March 2013 - 09:46 AM, said:


People's ideas on balance are like snowflakes. No two are alike, and each individual one isn't all that special.


That's a cool story and all. But I never posted any idea on balance. Only the fact that the games balance is bad.

#15 Huntsman

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Posted 21 March 2013 - 09:48 AM

View PostOmni 13, on 21 March 2013 - 09:42 AM, said:


maybe but it was a kick in the teeth for newer players.


This patch, from coolant to the arm lock, has done nothing but cater to new players who constantly shut down or don't know how to aim.

#16 Voridan Atreides

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Posted 21 March 2013 - 09:49 AM

View PostCapperDeluxe, on 21 March 2013 - 09:26 AM, said:

Coolant is just the cherry on top of the ice cream sundae. A very hot nearly melting one, but nonetheless I can live just fine without a cherry on my melting chocolate, whipped topping, and reese's pieces sunday. In fact the cherry might just make the peanut butter taste weird. Personal preference. Talking about the coolant there.


:(

#17 Vermaxx

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Posted 21 March 2013 - 09:49 AM

View Postverybad, on 21 March 2013 - 09:35 AM, said:

I mish RnR tremendously personally. Made things like running an XL engine a bit mroe risky, I never lost money on a game during that *shrugs* Having to worry about your bottom dollar made the game more interesting.

It made using XL flat out cost-ineffective for most people, making mechs slower and less armed. It was also incredibly gimmicky, gave you free 75% armor (and ammo, the big issue), and could be skipped in pieces. I would repair internals and ride free armor and ammo, and I usually wasn't in a situation where I could SEE how that had hurt my team. Most matches were a stomp one way or the other. Repair served no purpose other than to penalize people running big or expensive mechs, without premium. It also doesn't make much sense if the game will allow people to be part of regular military forces instead of just mercenaries.

#18 Vassago Rain

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Posted 21 March 2013 - 09:50 AM

It's a not very sublte return to RnR, and if you don't purchase this, you're gonna lose to people who do.

100% guaranteed. That's all that matters, and whether or not you agree is of no concern, either. This is what it is, and this is what it's gonna do to the game. If you want it to change, you're gonna have to bring it up with Paul.

#19 Josef Nader

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Posted 21 March 2013 - 09:51 AM

You're spending money on a crutch. One time use cooldowns won't save you from a badly designed mech or poor heat management skills.

#20 Vermaxx

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Posted 21 March 2013 - 09:51 AM

View PostHuntsman, on 21 March 2013 - 09:48 AM, said:

This patch, from coolant to the arm lock, has done nothing but cater to new players who constantly shut down or don't know how to aim.

Arm lock is great, if you think it's only for new people you're an elitist snob. Most of the mechs I run have fake arms, meaning arm lock forces everything to converge automatically. I lose the occasional high speed strafing shot with a more nimble weapon, but it concentrates my damage and cuts down on my tendency to shake my aim a little.





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