

50K Cbills For Coolant?
#1
Posted 21 March 2013 - 09:22 AM
Not only this, but in a game environment that is already beginning to favor a "whack-a-mole" playstyle over brawling, it is the brawlers (particularly the slow ones) that are hit hardest since they can't just pop back under cover to cool down.
What can we do to address these issues?
#2
Posted 21 March 2013 - 09:24 AM
but I wouldn't hold my breath on that one.
#3
Posted 21 March 2013 - 09:26 AM
#4
Posted 21 March 2013 - 09:29 AM
This is unbalanced how?
#5
Posted 21 March 2013 - 09:29 AM
Edited by Omni 13, 21 March 2013 - 09:29 AM.
#6
Posted 21 March 2013 - 09:30 AM
#7
Posted 21 March 2013 - 09:30 AM
Using them in an emergency situation is fine. Such cases should happen only once in 10-20 games and then there are priced fine (or too low).
Edited by Mechkilla, 21 March 2013 - 09:33 AM.
#9
Posted 21 March 2013 - 09:32 AM
Huntsman, on 21 March 2013 - 09:22 AM, said:
Not only this, but in a game environment that is already beginning to favor a "whack-a-mole" playstyle over brawling, it is the brawlers (particularly the slow ones) that are hit hardest since they can't just pop back under cover to cool down.
What can we do to address these issues?
Brawlers actually have great heat management (or they're pretty terrible in a brawl.) If a single coolant flush actually makes that much difference in your ability to kill stuff with your DDC, you need to hop on over to the Battlemechs forum and get that fixed.
#10
Posted 21 March 2013 - 09:35 AM
AlexEss, on 21 March 2013 - 09:30 AM, said:
I mish RnR tremendously personally. Made things like running an XL engine a bit mroe risky, I never lost money on a game during that *shrugs* Having to worry about your bottom dollar made the game more interesting.
#11
Posted 21 March 2013 - 09:42 AM
verybad, on 21 March 2013 - 09:35 AM, said:
maybe but it was a kick in the teeth for newer players.
#12
Posted 21 March 2013 - 09:46 AM
Royalewithcheese, on 21 March 2013 - 09:32 AM, said:
Brawlers actually have great heat management (or they're pretty terrible in a brawl.) If a single coolant flush actually makes that much difference in your ability to kill stuff with your DDC, you need to hop on over to the Battlemechs forum and get that fixed.
Even if you're rolling around with excellent heat efficiency, coolant makes a decisive difference in an extended skirmish, or on hot maps. It will also make a marginally heat efficient build that puts out more damage a far more viable choic
Incidentally, there are other mechs in the game other than the ddc, and folks consult can come to consult me on how to build their mechs, not the other way around.
Coolant is decisive. Period. You can set your watch and warrant on it.
#14
Posted 21 March 2013 - 09:48 AM
Belorion, on 21 March 2013 - 09:46 AM, said:
People's ideas on balance are like snowflakes. No two are alike, and each individual one isn't all that special.
That's a cool story and all. But I never posted any idea on balance. Only the fact that the games balance is bad.
#16
Posted 21 March 2013 - 09:49 AM
CapperDeluxe, on 21 March 2013 - 09:26 AM, said:

#17
Posted 21 March 2013 - 09:49 AM
verybad, on 21 March 2013 - 09:35 AM, said:
It made using XL flat out cost-ineffective for most people, making mechs slower and less armed. It was also incredibly gimmicky, gave you free 75% armor (and ammo, the big issue), and could be skipped in pieces. I would repair internals and ride free armor and ammo, and I usually wasn't in a situation where I could SEE how that had hurt my team. Most matches were a stomp one way or the other. Repair served no purpose other than to penalize people running big or expensive mechs, without premium. It also doesn't make much sense if the game will allow people to be part of regular military forces instead of just mercenaries.
#18
Posted 21 March 2013 - 09:50 AM
100% guaranteed. That's all that matters, and whether or not you agree is of no concern, either. This is what it is, and this is what it's gonna do to the game. If you want it to change, you're gonna have to bring it up with Paul.
#19
Posted 21 March 2013 - 09:51 AM
#20
Posted 21 March 2013 - 09:51 AM
Huntsman, on 21 March 2013 - 09:48 AM, said:
Arm lock is great, if you think it's only for new people you're an elitist snob. Most of the mechs I run have fake arms, meaning arm lock forces everything to converge automatically. I lose the occasional high speed strafing shot with a more nimble weapon, but it concentrates my damage and cuts down on my tendency to shake my aim a little.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users