My .02 On The Lrm Hotfix.
#1
Posted 21 March 2013 - 04:32 PM
After the hotfix, I must be vocal again. We've kinda swung that pendulem the other way with a bit too much force. Now a group volley of LRM's are hitting like a wet noodle in many cases.
The damage change to .7d+.3s is an interesting one, but it doesn't look like that is working as intended either
Example:
On a static target with direct LoS, there are no movement modifers or cover penalties being applied to the impact roll. As such, a group of 4x LRM15's - totally aprox 42dd and 18s should still strike a target roughly center mass with Arty enabled. I see the sprial, I see the hit, but the overal direct (pinpoint) damage is far less than the expected 42. The splash component is also very inconsistant. I'd say more like half that number (and no AMS is not in play).
I witnessed very odd behavior in the first few matches, where light mechs were essentially shrugging off 5-6 volleys at 40-60 missiles each. So either they adjusted the splash and it's getting rounded down (thanks to the hitboxes on the lights) or the flight speed is bugged where the first set are exploding and taking out the next set behind them with diminishing returns
I don't want a game of LRM oneshots, nor do I want them to be the MG's of the current patch cycle. Some further testing is required.
#2
Posted 21 March 2013 - 04:34 PM
#3
Posted 21 March 2013 - 04:34 PM
#4
Posted 21 March 2013 - 04:41 PM
Father Dougal, on 21 March 2013 - 04:34 PM, said:
An LRM is an explosive warhead accelerating torwards a target with an intent on destroying it. It's a nice support weapon due to range, but that does not detract - in the slightest - to lethality. With the high amount of counter for them, they're really not even that good of a support weapon as it stands.
#6
Posted 21 March 2013 - 04:52 PM
Father Dougal, on 21 March 2013 - 04:34 PM, said:
Exactly this, you sit behind a rock or whatever and you support your close range fighters, or you soften the enemy up while they stomp towards you, then you open up with your other weapons when they come into range.
#7
Posted 21 March 2013 - 04:58 PM
#9
Posted 21 March 2013 - 05:02 PM
jakucha, on 21 March 2013 - 04:58 PM, said:
Too bad they weakened the damage so much a lot of people will stop using missles, especially LRMs. Why reduce the damage so drastically?
#10
Posted 21 March 2013 - 05:04 PM
Kahoumono, on 21 March 2013 - 05:02 PM, said:
It probably takes longer than a day to test stuff so rather than making something new in only a day's time that would probably be broken again, they went to pre-broken settings for now.
#11
Posted 21 March 2013 - 05:06 PM
I still managed 3 kills last game with wet noodle launchers
#12
Posted 21 March 2013 - 05:09 PM
Kahoumono, on 21 March 2013 - 05:02 PM, said:
So the next time they will have to change them it will not be a nerf but buff. Psychologically better.
Lrms are working as a charm for me. [/hint use TAG]
PS : I don't like the fact we have to rely on TAG to use LRMs correctly but it's working this way.
Edited by Shadowpunisher, 21 March 2013 - 05:11 PM.
#13
Posted 21 March 2013 - 05:13 PM
MonkeyCheese, on 21 March 2013 - 04:52 PM, said:
Or you know... roll with your team, dictate the range of the fight, have LoS on what you want to hit (if you're spamming LRM on IF locks, you're doing it wrong). Barrage support has it's place, but the current climate doesn't lend itself to pure remote metal chuckers.
#15
Posted 21 March 2013 - 05:17 PM
To put that into perspective, a .50BMG has a muzzle energy of a shy over 11,000lb/ft. It's not a shy weapon, especially when you add on the damage effect of an explosive warhead.
#16
Posted 21 March 2013 - 05:30 PM
Shadowpunisher, on 21 March 2013 - 05:09 PM, said:
So the next time they will have to change them it will not be a nerf but buff. Psychologically better.
Lrms are working as a charm for me. [/hint use TAG]
PS : I don't like the fact we have to rely on TAG to use LRMs correctly but it's working this way.
So... LRM used as a very slow direct fire weapon?
Why do we even bother with indirect fire?
#17
Posted 21 March 2013 - 05:57 PM
It swings back and forth. Bug break it and swing it one way, so they swing it the other way.
LRM's will do the same thing they did before. Hardly anyone will use them (Like what ECM did to them after it was immediately introduced) and over time they will introduce changes and fixes that will buff it getting people to use it again. Then it will critical mass and "Everybody" will use them again. Complaints will arise, then they will nerf them into the ground again.
The problem Is they are not sticking to a consistent design for missiles. They keep futzing with them and tweaking them.
#18
Posted 21 March 2013 - 06:00 PM
Even if they are useless for a week its still better than what we had for two days now.
#19
Posted 21 March 2013 - 06:08 PM
#20
Posted 21 March 2013 - 06:10 PM
Phoenix Gray, on 21 March 2013 - 05:00 PM, said:
Tell to the Cats.
You mean the 6 SRM6 splatcats?
Kahoumono, on 21 March 2013 - 05:02 PM, said:
Because as it spreads damage over the target by splashdamage (something no other weapon does)
It is both
A. a great weapon for softening up enemies
and
B. a Great crit seeker
One weapon to it all?
Sounds like it should be cast in the fires of mordor
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