

New Srm Flight Path
#1
Posted 21 May 2013 - 11:45 PM
#2
Posted 22 May 2013 - 12:46 AM
What SRMs really needed was a damage buff, but I don't think it's going to happen, and they will remain bad for a long time. If they were going to do it, they would have done it this last patch,
#3
Posted 22 May 2013 - 12:52 AM
What, PGI got something right? /feint
#4
Posted 22 May 2013 - 01:13 AM
Max Liao, on 22 May 2013 - 12:52 AM, said:
What, PGI got something right? /feint
But a randomness does not belong in a skill-based game, does it? PGI WHYYY?
The difference on X-5 was noticeable. SRMs fired from two-tube launchers had nearly straight trajectory and could be aimed with some degree of precision, but after the patch it became much more random.
#5
Posted 22 May 2013 - 01:17 AM
#6
Posted 22 May 2013 - 01:19 AM
Max Liao, on 22 May 2013 - 12:52 AM, said:
What, PGI got something right? /feint
That would work if every weapon followed TT rules but they don't. Right now like Mechwarrior games before this game being able to hit the same area with your weapons is important. With convergence allowing multiple Gauss, PPC, Laser, or AC's to all hit the same spot having the SRM's scatter this much makes them dead weight if used in numbers less then what most people would consider boating. This is why LBX-10 is a bad weapon 10 points of scattered damage is much worse then 10 points of focused damage. When the AC-10 is still considered on the almost underpowered side the LBX-10 is going to be in serious trouble. (Standard disclaimer for stupid forums not liking enter key =P)
Edited by WKMitchell, 22 May 2013 - 01:22 AM.
#7
Posted 22 May 2013 - 01:21 AM
Skill based weapons are ballistics and lasers.
Area/splash weapons that don't require full precision accuracy should hit random locations.
- Reward: You have an overall higher chance to hit
- Risk: Damage is spread around.
- Roll to hit
- Roll for number of missiles
- Roll for missile hit location(s)
#8
Posted 22 May 2013 - 01:26 AM
Merrik Starchaser, on 22 May 2013 - 01:17 AM, said:
I am still liking my HBK-4G with the AC-20 and still fear Jager's with the 2x AC-20. Brawling isn't dead but it is pretty much down to two weapons AC-20 and lots Medium Lasers.
#9
Posted 22 May 2013 - 01:33 AM
Max Liao, on 22 May 2013 - 01:21 AM, said:
Skill based weapons are ballistics and lasers.
Area/splash weapons that don't require full precision accuracy should hit random locations.
- Reward: You have an overall higher chance to hit
- Risk: Damage is spread around.
- Roll to hit
- Roll for number of missiles
- Roll for missile hit location(s)
Except in a world where the ballistics and laser can hit where you are pointing at as easily as they can a weapon that spreads its damage. The weapon that spreads damage will lose always. I am familiar enough with this concept from playing Battletech P&P, and all the previous MechWarrior games(including 3 & 4 in a competitive league for years).
#10
Posted 22 May 2013 - 01:36 AM
Meaning you need less missiles to hit those small lights than before, but your also missing with more on them and spreading the dmg on the larger targets like say an atlas.
So instead of before where an srm6 could almost all hit the CT of an atlas (at some ranges) for 2.5 dmg each missile (or whatever they are now, 1.5?), they could now have them do say 3dmg each missile probably without them being too OP if you get me.......
#11
Posted 22 May 2013 - 01:50 AM
Max Liao, on 22 May 2013 - 01:21 AM, said:
Skill based weapons are ballistics and lasers.
Area/splash weapons that don't require full precision accuracy should hit random locations.
- Reward: You have an overall higher chance to hit
- Risk: Damage is spread around.
- Roll to hit
- Roll for number of missiles
- Roll for missile hit location(s)
I don't really mind that. Two tube launchers had a fairly specific behavior that was nerfed and was one of reasons why I enjoyed X-5), but SRMs as a weapon type are pretty much spot on.
They need to fix the splash damage bug and only then perhaps increase direct damage of individual missiles.
#12
Posted 22 May 2013 - 01:57 AM
Like an LBX shot in slowmotion in a world without gravity.
#13
Posted 22 May 2013 - 02:09 AM
Solomon Ward, on 22 May 2013 - 01:57 AM, said:
Like an LBX shot in slowmotion in a world without gravity.
This.. they have become worthless, with the previous flying pattern, if you were good you knew the distance to obtain better grouping on the target, even when using vanilla SRMs (without artemis). Now you need artemis all the way, ASRM4's are those who look a little bit better, ASRM6 is wasted tonnage and crit space, but in general they are quite worthless now that they spread damage so much even in close range. I'll keep playing the sniper, no more brawling incoming for me for a long time unfortunately..
#14
Posted 22 May 2013 - 04:29 AM
Edited by Keifomofutu, 26 June 2013 - 09:12 PM.
#15
Posted 26 June 2013 - 09:04 PM
#16
Posted 26 June 2013 - 09:55 PM
#2.5TheMovement
#17
Posted 26 June 2013 - 10:48 PM
#18
Posted 27 June 2013 - 03:28 AM
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