I know I did, but here's the kicker and yet another part of the mystery of missile damage. We tried removing splash damage and it did exactly what you think it was going to do. Pinpoint on target damage. Cool right? Yes... but...
Doing this exposed a problem with the groupingl"
i dn't understand the logic
don't missiles still do the pinpoint damage of 1.8. and added AoE damage to the components? I don't see how having AoE mitigates the weapon grouping issue. its going to do even more added damage.
why not fix the grouping issue? there is no problem with exposing that issue. thats what we WANT right? like how removing ECM would expose the LRM problem so it can be examined. Or how this massive bug exposed the LRM mechanic to be reevaluated.
anyway in foresight. a good idea is to have the weapon mechanics programer work together with the weapon number tweaker.
Ideally every weapon mechanic change should be reviewed by the balance team before making it into live game. (See 90* turn angle LRM crisis)
Edited by Tennex, 21 March 2013 - 04:19 PM.