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Player to Player economy?


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#1 Frisk

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Posted 31 May 2012 - 06:58 PM

The economy is a big part of battletech, just curious if any ideas were floated around about possibly limiting the amount of chassis/weapons/etc to the specified production numbers (proportionally to player population).

A lot of mechs were developed, produced for a time and then the technology was lost through war or disaster. A lot of technology is rediscovered in the timeline... these could be mechs that would be introduced into the market place by a bidding system of some sort. Preferably with only credits earned by in-game events (which can't be purchased).

...and just a player-to-player economy where mech/funds/weapon transactions can be made. I'm very curious to see how deep the battletech blood goes. I know Russ is probably the best person to have develop this game. I must say I'm very excited for release.

#2 ManDaisy

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Posted 31 May 2012 - 07:02 PM

I am against this, "horders" and "speculators" will be able to drive the market price up easily until it becomes a pay 2 win environment by sheer rarity. The only measure that can prevent this is only allowing sales below market price and always having inventory available.

Whats to stop corporations from forming and buying up all the entire inventory of items on list then selling it for back for a premium?

Edited by ManDaisy, 31 May 2012 - 07:05 PM.


#3 FinnMcKool

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Posted 31 May 2012 - 07:03 PM

it seems we keep rehashing all and everything about the Mechs themselves, and have forgotten about the rest of the game, there is so much in the Battletech Universe .

#4 ManDaisy

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Posted 31 May 2012 - 07:09 PM

Just with F2P. player economy is tied with real world economy. There in lies the danger.

#5 FinnMcKool

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Posted 31 May 2012 - 07:38 PM

View PostManDaisy, on 31 May 2012 - 07:09 PM, said:

Just with F2P. player economy is tied with real world economy. There in lies the danger.

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I see your point .
How can you get some sort of economy?
how will Mercs take jobs ?
how will factions hire Mercs?
will it all be some fake behind the scenes program randomly throwing out missions ?

#6 John Clavell

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Posted 31 May 2012 - 10:49 PM

Bryan has stated (thank god) that no players can transfer in game currency between each other. I think on the wider economy front there are still a lot of options. First they have to create supply and demand model. Right now you seemingly buy weapons and ammo out of thin air with the money you earn. Can can sell it back at a set price which is obviously lower.

A player driven economy is not something I see happening in MWO right now, no matter how cool it is. EVE Online obviously being the real darling here. The meta-game in MWO is not fully player driven. Factions and such at the very top level are controlled by the devs, it's not a player sandbox. That is not to say MWO's meta-game can't become one in the future.

#7 Cresky

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Posted 01 June 2012 - 01:57 AM

View PostFinnMcKool, on 31 May 2012 - 07:38 PM, said:

.
.
.
I see your point .
How can you get some sort of economy?
how will Mercs take jobs ?
how will factions hire Mercs?
will it all be some fake behind the scenes program randomly throwing out missions ?



With this and the mercs thing, it can be rather easy. If your set with a merc thing, and you join with a bunch of clanners, then you probably will get like a bonus to cash made maybe? Or more XP, it could just be a multiplier to the already built in factions. It was something that I really wanted to see in WoT, where you could set yourself up as a Merc for the clan wars, and just get payed fractionally for the contributions. Even if it wasnt a win you should get payed just a little bit more than anythiing else. The jobs, could just be like a small daily challenge, kill X number of X mech types, etc. Have daily and weekly etc, that would ALSO work for the guys that wanna join a faction. Just give the mercs a LITTLE more because they are the warriors of currency, they fight JUST for money, and for the highest bidder. Could even have weekly contracts for killing certain clans etc. Maybe you could also open it up to people that are IN clans, so they arent the ones that are targeted, and you can donate currency towards making it a certain other clan. Mercs dont get to vote, but they CAN vote on types of missions, Kill, protect, assists, faction battles joined, theres a bunch of different things that could happen. And it just fits a little bit. It does KIND of make it players altering everything. And makes it benificial to do both. Missions for the factions = kill other factions means more xp/creds. And another thing that could be nice, is the ability to sell a Chassis to other players. Make it cheaper than the store, a MAX price type deal, but comes with 0 weapons and stuff on it. Then its not a pay to win situation. And make sure that ELITE vehicles cannot be placed into that situation. If it can be purchased ONLY with the "real money in game currency" then it cannot be placed onto the other marketplace. then it just supports grinding, and makes it a NON pay to win situation. Everybody is equal, and balanced, and the economy cannot get screwed, because there is a cap of what can and cannot be purchased.... There are MANY ways to ensure that people cannot screw it up and force a certain aspect upon things.

#8 Roland

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Posted 01 June 2012 - 05:15 AM

View PostManDaisy, on 31 May 2012 - 07:09 PM, said:

Just with F2P. player economy is tied with real world economy. There in lies the danger.

Oh come now, the in game economy obviously has nothing to do with the real world economy... in Battletech, General Motors is still manufacturing stuff in 3050.
(zing)

#9 PANZERBUNNY

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Posted 01 June 2012 - 08:26 AM

View PostFrisk, on 31 May 2012 - 06:58 PM, said:

The economy is a big part of battletech, just curious if any ideas were floated around about possibly limiting the amount of chassis/weapons/etc to the specified production numbers (proportionally to player population).

A lot of mechs were developed, produced for a time and then the technology was lost through war or disaster. A lot of technology is rediscovered in the timeline... these could be mechs that would be introduced into the market place by a bidding system of some sort. Preferably with only credits earned by in-game events (which can't be purchased).

...and just a player-to-player economy where mech/funds/weapon transactions can be made. I'm very curious to see how deep the battletech blood goes. I know Russ is probably the best person to have develop this game. I must say I'm very excited for release.


Not that kind of game.

No salvage. No point.

#10 Blind Baku

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Posted 01 June 2012 - 08:33 AM

Unless they open the economy up or even go a step further, and intsitute the governing styles of the various factions (which would be boardering on impossible), I am completely against open economy. It's a fake enviroment with no means of production except the missions you take.

You cannot get the blue print for an atlas and go out with an agro mech till you've mined all your resources and then build one, therefore you are limited in either A: what funds you purchase (Pay to Play/Win) or B: what funds you gain from those missions.

Too limited in production capabilities. it's a game, fix the prices and adjust according to market signals once the games been launched but keep it as closed as you can.

Normally I would prefer an open market, like EVE, they did a fantastic job over at CCP, but at launch, with nothing but a combat platform, keep it closed.

Edit... Stupid emoticons...

Edited by William Tyndale, 01 June 2012 - 08:33 AM.


#11 Frisk

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Posted 01 June 2012 - 09:17 AM

This could be implemented with non-player control of the major houses (production/inventory). Haters.

I personally hope that by aligning with a certain faction you're limited to availability of mechs per what that house/unit fielded in the Btech universe.

With the way things are developing it seems to me the game will not just be on the battlefield. The fact that MWOtactics is seemingly being developed along side MWOmercs makes me wonder what sort of "offline" content through apps and websites.

Edited by Frisk, 01 June 2012 - 09:19 AM.






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