

Is This An Mmo?
#21
Posted 22 March 2013 - 12:04 PM
If MWO in its current incarnation is considered an "MMO", then Halo: Combat Evolved on the XBOX was an MMO, too.
The first two "M"s mean "Massively Multiplayer". This has nothing to do with the total playerbase, but rather with the amount of people sharing in a digital world simultaneously. MWO is a competitive online simulation shooter.
#22
Posted 22 March 2013 - 12:06 PM
#24
Posted 22 March 2013 - 12:08 PM
Tabrias07, on 22 March 2013 - 11:50 AM, said:
So what's the difference between calling it an MMOFPS and say 'an Online Strategy Shooter' or whatever? How does the title it's given impact it's development?
#25
Posted 22 March 2013 - 12:09 PM
benth, on 22 March 2013 - 11:54 AM, said:
Is the Massive in Massive Multiplayer Online Game in reference to the number of players playing with each other, or with the total playerbase number?
I suppose that's a question that could be put up for debate. But traditionally, the Massive does refer to the number of players playing with each other at any given time.
You also have to take into consideration when this term started being used too. In the days of Everquest and earlier, to have more than 100 players on a single server was considered incredible. It was... Massive if you will.
So.... I guess my point is these meanings change with time, like all things in life.
#26
Posted 22 March 2013 - 12:12 PM
Pater Mors, on 22 March 2013 - 12:08 PM, said:
So what's the difference between calling it an MMOFPS and say 'an Online Strategy Shooter' or whatever? How does the title it's given impact it's development?
It impacts people's expectations of what the game should be, which in turn affects the devs, assuming they are listening.
#27
Posted 22 March 2013 - 12:14 PM
On the other hand, it features tons of grinding...
#28
Posted 22 March 2013 - 12:17 PM
Nonsense, on 22 March 2013 - 11:49 AM, said:
Diablo is not "Massively" multiplayer...you can only have 4-8 people in a game at once (depending on which diablo you mean)
Agree about the watering down of "RPG", but by your definition, "RPG" is anything with progression and unlocks, which would include CoD, Battlefield, etc. I wouldn't say these are RPGs.
In fact, anything that doesn't have you playing a specific, named character that interacts with other characters through dialogue and story isn't really a "role-playing" game at all. Having a persistent "account name" does not an RPG make.
lol. yes.
Been ages since I played D1, but I recall D2 having a global lobby system of some sort? Basically a glorified chatroom if I remember correctly, but I seen it labeled as a MMO quite a bit over the years due to that aspect. I know Phantasy Star Online, a game that very clearly dipped it's hand into the Diablo jar, has been labeled as a MMO, despite being more restrictive on communications and what have you.
As far as the RPG bit goes, that's something that has been talked about the past few years over various games, and was quite the topic when FFXIII hit and people were starting to reevaluate just what makes a game an RPG anymore.
Technically, the later BF and CoD games would indeed be some form of RPG due to the traditional elements of character growth. It's just something that's popular in gaming nowadays, and a nice little hook to keep people interested in games as it shows them naturally improving, instead of hitting a skill cieling and forcing to adjust to being at a lower level of play, or learning new skills to break past it, like Quake and other older games used to do.
I have a sneaking suspicion this game might end up being labeled as a MMORPG in advertisements once CW is implemented, due to the cost of Premium at this time, as well as the RP aspect they've touted in interviews with the various Houses and factions. That's just my thoughts on it all, though it's a bit off topic to this current topic, I believe.
Edited by S B, 22 March 2013 - 12:18 PM.
#30
Posted 22 March 2013 - 12:19 PM
Tabrias07, on 22 March 2013 - 12:12 PM, said:
I don't think they should be listening. They should have a clear idea of what their game is and shouldn't be pandering to anyone (other than taking feedback on playability).
Not up to the player base to decide what the game is. If we have to do that then PGI have failed their jobs badly.
#31
Posted 22 March 2013 - 12:23 PM


#32
Posted 22 March 2013 - 12:32 PM
#35
Posted 22 March 2013 - 12:38 PM
Zee Tac, on 22 March 2013 - 12:34 PM, said:
Like I said in my post after the one you quoted, the "Massive" part is up for debate.
You are the only person I have ever witness trying to make that assertion, so I do not really think it is up for debate...

Edited by von Pilsner, 22 March 2013 - 12:38 PM.
#36
Posted 22 March 2013 - 12:40 PM
Sometimes, MWO community, you don't let me down.
#37
Posted 22 March 2013 - 12:51 PM
Zee Tac, on 22 March 2013 - 12:34 PM, said:
Like I said in my post after the one you quoted, the "Massive" part is up for debate.
Since you brought up definitions, I'mma quote Wikipedia since I can't find a more official one:
"A massively multiplayer online game (also called MMO) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously."
...
"There are a number of factors shared by most MMOGs that make them different from other types of games. MMOGs create a persistent universe where the game milieu continues regardless of interaction. Since these games emphasize multiplayer gameplay, many have only basic single-player aspects and the artificial intelligence on the server is primarily designed to support group play. As a result, players cannot "finish" MMOGs in the typical sense of single-player games."
...
"Most MMOGs also share other characteristics that make them different from other multiplayer online games. MMOGs host a large number of players in a single game world, and all of those players can interact with each other at any given time. Popular MMOGs might have thousands of players online at any given time, usually on a company owned servers. Non-MMOGs, such as Battlefield 1942 or Half-Life usually have fewer than 50 players online (per server) and are usually played on private servers."
So, again I ask: By what definition is MWO an MMO?
Edited by Radko, 22 March 2013 - 12:52 PM.
#38
Posted 22 March 2013 - 12:57 PM
Is it now... no
Will CW make it one... yes.
Forest for the trees man... forest for the trees.
#39
Posted 22 March 2013 - 01:07 PM
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