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My .02 On The Lrm Hotfix.


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#1 Oni Ralas

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Posted 21 March 2013 - 04:32 PM

Let me first say - I use LRMs. Alot. As such I was very vocal on the hotfix being implimented, the damage was simply too extreme.

After the hotfix, I must be vocal again. We've kinda swung that pendulem the other way with a bit too much force. Now a group volley of LRM's are hitting like a wet noodle in many cases.

The damage change to .7d+.3s is an interesting one, but it doesn't look like that is working as intended either

Example:

On a static target with direct LoS, there are no movement modifers or cover penalties being applied to the impact roll. As such, a group of 4x LRM15's - totally aprox 42dd and 18s should still strike a target roughly center mass with Arty enabled. I see the sprial, I see the hit, but the overal direct (pinpoint) damage is far less than the expected 42. The splash component is also very inconsistant. I'd say more like half that number (and no AMS is not in play).

I witnessed very odd behavior in the first few matches, where light mechs were essentially shrugging off 5-6 volleys at 40-60 missiles each. So either they adjusted the splash and it's getting rounded down (thanks to the hitboxes on the lights) or the flight speed is bugged where the first set are exploding and taking out the next set behind them with diminishing returns

I don't want a game of LRM oneshots, nor do I want them to be the MG's of the current patch cycle. Some further testing is required.

#2 Father Dougal

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Posted 21 March 2013 - 04:34 PM

LRM's are a support weapon, they aren't meant for killing blows.

#3 Gaan Cathal

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Posted 21 March 2013 - 04:34 PM

This absolutely needed it's own thread, and couldn't've been put in one of the others in accordance with forum etiquette and rules.

#4 Oni Ralas

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Posted 21 March 2013 - 04:41 PM

View PostFather Dougal, on 21 March 2013 - 04:34 PM, said:

LRM's are a support weapon, they aren't meant for killing blows.



An LRM is an explosive warhead accelerating torwards a target with an intent on destroying it. It's a nice support weapon due to range, but that does not detract - in the slightest - to lethality. With the high amount of counter for them, they're really not even that good of a support weapon as it stands.

#5 Wyatt Earp

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Posted 21 March 2013 - 04:49 PM

View PostFather Dougal, on 21 March 2013 - 04:34 PM, said:

LRM's are a support weapon, they aren't meant for killing blows.



Say what?

Man I so disagree with ya, Father. Sorry man, but that's not even a logical thought?

#6 MonkeyCheese

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Posted 21 March 2013 - 04:52 PM

View PostFather Dougal, on 21 March 2013 - 04:34 PM, said:

LRM's are a support weapon, they aren't meant for killing blows.

Exactly this, you sit behind a rock or whatever and you support your close range fighters, or you soften the enemy up while they stomp towards you, then you open up with your other weapons when they come into range.

#7 jakucha

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Posted 21 March 2013 - 04:58 PM

The damage will be adjusted as they test. This is a perfectly fine hotfix rather than waiting 2 more weeks and letting people abuse overpowered missiles.

#8 Phoenix Gray

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Posted 21 March 2013 - 05:00 PM

View PostFather Dougal, on 21 March 2013 - 04:34 PM, said:

LRM's are a support weapon, they aren't meant for killing blows.


Tell to the Cats.

#9 Kahoumono

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Posted 21 March 2013 - 05:02 PM

View Postjakucha, on 21 March 2013 - 04:58 PM, said:

The damage will be adjusted as they test. This is a perfectly fine hotfix rather than waiting 2 more weeks and letting people abuse overpowered missiles.

Too bad they weakened the damage so much a lot of people will stop using missles, especially LRMs. Why reduce the damage so drastically?

#10 jakucha

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Posted 21 March 2013 - 05:04 PM

View PostKahoumono, on 21 March 2013 - 05:02 PM, said:

Too bad they weakened the damage so much a lot of people will stop using missles, especially LRMs. Why reduce the damage so drastically?

It probably takes longer than a day to test stuff so rather than making something new in only a day's time that would probably be broken again, they went to pre-broken settings for now.

#11 Oni Ralas

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Posted 21 March 2013 - 05:06 PM

Yeah, I'm not screaming bloody murder over a hotfix. They will ballance out - but man it was one hellova swing.


I still managed 3 kills last game with wet noodle launchers :ph34r: Just takes more patience, which I hope will weed out all the lrm boaters who jumped onboard in the last few weeks for the ez-kill ride.

#12 Cpt Jason McCarthy

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Posted 21 March 2013 - 05:09 PM

View PostKahoumono, on 21 March 2013 - 05:02 PM, said:

Too bad they weakened the damage so much a lot of people will stop using missles, especially LRMs. Why reduce the damage so drastically?


So the next time they will have to change them it will not be a nerf but buff. Psychologically better.



Lrms are working as a charm for me. [/hint use TAG]



PS : I don't like the fact we have to rely on TAG to use LRMs correctly but it's working this way.

Edited by Shadowpunisher, 21 March 2013 - 05:11 PM.


#13 Oni Ralas

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Posted 21 March 2013 - 05:13 PM

View PostMonkeyCheese, on 21 March 2013 - 04:52 PM, said:

Exactly this, you sit behind a rock or whatever and you support your close range fighters, or you soften the enemy up while they stomp towards you, then you open up with your other weapons when they come into range.



Or you know... roll with your team, dictate the range of the fight, have LoS on what you want to hit (if you're spamming LRM on IF locks, you're doing it wrong). Barrage support has it's place, but the current climate doesn't lend itself to pure remote metal chuckers.

#14 Liam Neeson

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Posted 21 March 2013 - 05:16 PM

View PostGaan Cathal, on 21 March 2013 - 04:34 PM, said:

This absolutely needed it's own thread, and couldn't've been put in one of the others in accordance with forum etiquette and rules.

you seem upset also

#15 Oni Ralas

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Posted 21 March 2013 - 05:17 PM

So at 180m/1ton, a single projectile is about 11lbs. At 100m/s (rough timed it based on a 10 sec time to travel to burnout, which is 1000m) that's around 18 THOUSAND footpounds of energy per missile (we're rounding down to account for fuel burn, but you get the idea).


To put that into perspective, a .50BMG has a muzzle energy of a shy over 11,000lb/ft. It's not a shy weapon, especially when you add on the damage effect of an explosive warhead.

#16 UberFubarius

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Posted 21 March 2013 - 05:30 PM

View PostShadowpunisher, on 21 March 2013 - 05:09 PM, said:


So the next time they will have to change them it will not be a nerf but buff. Psychologically better.



Lrms are working as a charm for me. [/hint use TAG]



PS : I don't like the fact we have to rely on TAG to use LRMs correctly but it's working this way.

So... LRM used as a very slow direct fire weapon?
Why do we even bother with indirect fire?

#17 Vrekgar

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Posted 21 March 2013 - 05:57 PM

Classic Pendulum balancing.

It swings back and forth. Bug break it and swing it one way, so they swing it the other way.

LRM's will do the same thing they did before. Hardly anyone will use them (Like what ECM did to them after it was immediately introduced) and over time they will introduce changes and fixes that will buff it getting people to use it again. Then it will critical mass and "Everybody" will use them again. Complaints will arise, then they will nerf them into the ground again.

The problem Is they are not sticking to a consistent design for missiles. They keep futzing with them and tweaking them.

#18 Budor

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Posted 21 March 2013 - 06:00 PM

We should just play a little bit more and not forget that a nerf to lrm/ssrm dmg is also a nerf to ECM (which the matchmaker unfortunately doesnt account for).

Even if they are useless for a week its still better than what we had for two days now.

#19 Viper69

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Posted 21 March 2013 - 06:08 PM

With their splash effect they are doing close to tabletop value as are all other weapons. Their tighter spread means more missiles hit on average too than ever did, which was the reason they upped the base damage in the first place because their initial spread meant more missiles missed than do now. I say its better to err on the side of under powered for a few days than OP as they were blatantly.

#20 Krubarax

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Posted 21 March 2013 - 06:10 PM

View PostPhoenix Gray, on 21 March 2013 - 05:00 PM, said:


Tell to the Cats.


You mean the 6 SRM6 splatcats?

View PostKahoumono, on 21 March 2013 - 05:02 PM, said:

Too bad they weakened the damage so much a lot of people will stop using missles, especially LRMs. Why reduce the damage so drastically?


Because as it spreads damage over the target by splashdamage (something no other weapon does)
It is both
A. a great weapon for softening up enemies
and
B. a Great crit seeker

One weapon to it all?
Sounds like it should be cast in the fires of mordor





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