PPC charging: after clicking to fire the PPC there is a short delay (and maybe a snazzy associated sound effect) as the PPC charges up before firing.
JJ change: instead of the controlled slow burn that can be feathered and end at any point, make the jump jets automated to simply propel the mech upward at a noticably faster rate than it currently does, so JJ are mostly for evasion or to get onto or over obstacles.
In combinaton these changes would allow both the PPC and JJ to remain useful, and perhaps even more flavorful, while making jump sniping more challenging and riskier.
Thoughts?


Ppc Charge Delay Idea And Jj Suggestion
Started by Huntsman, May 10 2013 10:54 AM
2 replies to this topic
#1
Posted 10 May 2013 - 10:54 AM
#2
Posted 10 May 2013 - 11:32 AM
Personally, I'm happy with the way JJs work... and i'm more often the victim of good jetting, than the abuser!
Love the PPC idea tho... I'd love to hear them charging before firing.... PEW PEW!
Love the PPC idea tho... I'd love to hear them charging before firing.... PEW PEW!
#3
Posted 10 May 2013 - 12:21 PM
This was suggested yesterday without the SFX. Almost unanimously disliked by all respondents.
No firing delays on any weapons ever, its annoying. Not fun.
No firing delays on any weapons ever, its annoying. Not fun.
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