

A Detailed Argument For Higher Mg Damage
#41
Posted 30 March 2013 - 03:29 PM
Seems to me that something smells fishy.
#42
Posted 30 March 2013 - 03:33 PM
MadPanda, on 28 March 2013 - 03:41 PM, said:
Have you ever played a CTF 4x, quad AC2 ? The shaking effect from an AC2 and from an AC20 is the same. I search for MGs mechs in battle because I know i can beat the hell out of them. So I believe you're confusing the effects of the AC2 with the ones of the MG. Get rid of them and put some AC2 ammo in there.
I usually play a Spider SDR 5D, with an ER PPC or 2ML and one LL. I stayed in front of a Spider with MGs and a Small Laser, it only made my armor yellow before I killed it. Didn't even bother to dodge any fire.
#43
Posted 31 March 2013 - 06:07 AM
Is a weapon in MWO properly balanced if it is ignored?!?
RealityCheck
#44
Posted 31 March 2013 - 06:52 AM
Mypa333, on 30 March 2013 - 03:29 PM, said:
Seems to me that something smells fishy.
The result is that nobody wants a weapon that ignores armor. Nothing fishy about it.
#45
Posted 31 March 2013 - 09:02 AM
#46
Posted 31 March 2013 - 12:20 PM
#47
Posted 01 April 2013 - 05:40 AM
Edited by RealityCheck, 01 April 2013 - 05:45 AM.
#48
Posted 01 April 2013 - 11:02 AM
Gremlich Johns, on 31 March 2013 - 09:02 AM, said:
This doesn't work. This is a video game with no infantry and a host of light mechs that are set up with multiple ballistic slots. Those mechs have to work in the video game they are a part of, not the table top game that inspired them. It does nothing for the game to stick to Battletech canon in a Mechwarrior game as most of the items from canon are not part of this game. Bottom line: Machine Gun needs to work because these light mechs (in canon perhaps meant to fight infantry) are expected to fight other mechs in this game.
#49
Posted 02 April 2013 - 03:49 AM
Gremlich Johns, on 31 March 2013 - 09:02 AM, said:
You, sir, have just demonstrated your ignorance of BattleTech and therefore you are disqualified from discussing this any further.
The MG was an anti-'mech weapon just like any other (just low-range, low-damage) in BT for three years before CityTech arrived with infantry rules. The MG then retained its damage against 'mechs while gaining an additional bonus against infantry (2-12 infantry killed per MG).
In all the years and all the revisions the designers of BattleTech have never adjusted the MG's damage against 'mechs, even though they've introduced weapons incapable of damaging 'mechs.
The MG is an anti-'mech weapon that's ALSO capable of laying waste to infantry in a most effective manner.
Edited by stjobe, 02 April 2013 - 03:51 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users