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A Legendary Founder Who Doesn't Post Often...


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#1 voe

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Posted 22 March 2013 - 05:41 PM

Hoping that the fact that I don't get on here and ***** all the time will give me some minor credibility.

Thing #1

I GET IT that Machine Guns are supposed to be weak; but right now they take up a minimum of 1 and a half tons to do far less damage than the half a ton Small Laser (the crit bonus is bogus).
Double their damage and keep the crit bonus in order to justify the 1 and a half tons.
Seriously, if the machine gun is going to have NO function even after their recent buff; just get rid of them altogether.
They can still be the weakest weapon in the game and do a whole lot more than they do right now.
Similar argument for "flamethrowers"

If we are for some reason worried about boating either of these, then we should really consider nerfing missiles/ppcs/acs/lzrs/gauses since they ALL get boated.....


Thing #2

I think at the minimum Cool Shot 6 could have the option of automatically repurchasing for each individual mech; similarly to the way that auto repair/rearm was supposed to work before you guys canned it. This could be applied to future consumables as well; even the ones that require MC, since I know you guys like making moneyz so much.

Edited by voe, 22 March 2013 - 05:45 PM.


#2 Skunk Wolf

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Posted 22 March 2013 - 05:50 PM

How about they just finish the game.

#3 voe

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Posted 22 March 2013 - 06:34 PM

View PostSkunk Wolf, on 22 March 2013 - 05:50 PM, said:

How about they just finish the game.



baby steps...baby steps...

#4 EODGunner

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Posted 22 March 2013 - 09:56 PM

Poll this. I agree.

#5 Nankam

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Posted 22 March 2013 - 11:06 PM

The community has been clamoring for an increase in machine gun dps since closed beta, yet for some unknown reason the devs have decided to dig their heals in and resist this logical suggestion.

The following mech variants are currently not viable: Spider-5K, Raven-4X, Cicada-3C. There are no viable ballistic builds for these mechs due to their low weight, and any non-ballistic build is an inferior version of another variant. You can throw in the Jagermech-DD too as honorable mention because it's essentially a Jager-S with 2 lasers instead of 4 since there are no viable builds that use more than 4 ballistic slots on a 65 ton mech.

Making machine guns a competent damage dealer would make all these mechs viable. As a low weight, short range weapon it would fit the low tonnage, high ballistic slot mechs perfectly, and we might actually see someone use one of them for reasons other than grinding it to elite. It would also give the Jager-DD a reason to have 6 ballistic slots, and would make it go from an inferior Jager-S to a viable alternative.

As far as what the actual numbers for machine gun dps should be, people have suggested a wide range of numbers including double and triple damage both with and without the crit bonus. The good news though is that since this is a beta it would be easy to guess a value somewhere around small laser dps and adjust it from there once we see how it plays out.

I don't know why PGI refuses to listen to such suggestions as I have yet to read or hear an explanation of their thinking from one of the devs. They seem fixated on their "crit seeker" idea for machine guns even after it failed to make them worth equipping onto a mech, and they don't seem to care that they have mech variants in the game that no one uses because they can't make use of their ballistic slots.

Edited by Nankam, 22 March 2013 - 11:08 PM.


#6 Corvus Antaka

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Posted 22 March 2013 - 11:19 PM

I think PGI wants to avoid the days of 250KPH ankle biters with insane machine gun DPS. I don't blame them. don't forget stuff like MASC is not ingame yet.

#7 Nankam

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Posted 22 March 2013 - 11:32 PM

View PostColonel Pada Vinson, on 22 March 2013 - 11:19 PM, said:

I think PGI wants to avoid the days of 250KPH ankle biters with insane machine gun DPS. I don't blame them. don't forget stuff like MASC is not ingame yet.


I wouldn't want to see this again either, but I also haven't seen anyone asking for insane dps. Most people suggest around small laser dps on paper, which would mean even less damage in game since it's impossible to constanly maintain machine guns on target.

Machine guns don't need to be a viable primary weapon to be worthwhile equipping, they just need to be a good secondary weapon that boosts your dps in short range engagements a decent amount. Basically they should function similarly in role to small or medium lasers, but do less damage and wiegh more in exchange for not producing any heat, thus freeing up some heat capacity for your primary weapons.

#8 Corvus Antaka

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Posted 22 March 2013 - 11:35 PM

View PostNankam, on 22 March 2013 - 11:32 PM, said:


I wouldn't want to see this again either, but I also haven't seen anyone asking for insane dps. Most people suggest around small laser dps on paper, which would mean even less damage in game since it's impossible to constanly maintain machine guns on target.

Machine guns don't need to be a viable primary weapon to be worthwhile equipping, they just need to be a good secondary weapon that boosts your dps in short range engagements a decent amount. Basically they should function similarly in role to small or medium lasers, but do less damage and wiegh more in exchange for not producing any heat, thus freeing up some heat capacity for your primary weapons.


I agree I mean realistically the machine gun should be doing the same DPS as a small laser given the added requirements to mount one.

#9 Aurrous

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Posted 23 March 2013 - 06:03 AM

I think they are relying on DPS for Machine guns.. But when lag keeps things like lasers from making a Full hit, Machine guns where 2 out of 10 rounds registers a hit in 1 second, it will never have good damage.. They also stick to the MG are not meant to Strip armor, they are only to be used after the armor is gone to Crit seek.. Personally, when the atlas that's in my face is waiting for his "heck of alot more weapons then i have" to load, and im waiting for my lasers to cool, i would like something to strip the armor off while im waiting..
Not ask the atlas to wait a minute to shoot me so i can strip his armor off before i can use the 3 tons of weapons i have effectively, and have a fare fight.. How Much for the NON magic bullets that don't only hit internal armor, and weapons.. and hit 10 out of 10 rounds in a second..

Edited by Aurrous, 23 March 2013 - 06:05 AM.


#10 Werewolf486 ScorpS

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Posted 23 March 2013 - 06:50 AM

How about stop using the wasted weapon until it gets a buff due to people crying over them.





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