Jump to content

Dragon Drivers: What Do You Think?


37 replies to this topic

#21 Stingz

    Member

  • PipPipPipPipPipPipPipPip
  • 1,159 posts
  • Location*SIGNAL LOST*

Posted 25 March 2013 - 12:34 PM

View PostMavairo, on 25 March 2013 - 08:15 AM, said:


I'm big on the Fang, unless I'm using an AC20 in the Flame.
2 LLs XL320, AC10 was alot of fun.
Currently I'm tweaking the load out (I have similar weaponry on other dragon setups).


Fang is a re-skinned Dragon, Flame has unique hardpoint layout. Others can save $$$ and get a -1C instead of Fang.

Edited by Stingz, 25 March 2013 - 12:35 PM.


#22 Tremendous Upside

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 738 posts

Posted 25 March 2013 - 02:47 PM

View PostStingz, on 25 March 2013 - 12:34 PM, said:


Fang is a re-skinned Dragon, Flame has unique hardpoint layout. Others can save $$$ and get a -1C instead of Fang.


Well the point behind Fang (and its selling point for me) was precisely because it is a re-skinned amalgamation of the original 3 variants. And it earns me 30% more when I use it. There's very little practical difference between the 1N and 5N , and there's no real reason to keep both once you've mastered the chassis. With Fang, there's no reason to keep either... And Flame can do whatever the 1C can. To me, that's what's really significant about them. I bought Fang and Flame because I love to run DRGs - and I want to be able to use them for when I'm grinding c-bills. I don't want it to be like it is with my Ilya, where I can't bear to part with any of the base CTF variants. I spend far more time running my 3D and 2X than the hero I paid real money for... and that kind of sucks. Same goes for YLW and Pretty Baby. Each of those is more "unique" than the DRG heros, and because of that I never seem to use them.

#23 Mavairo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,251 posts

Posted 25 March 2013 - 08:42 PM

View PostStingz, on 25 March 2013 - 12:34 PM, said:


Fang is a re-skinned Dragon, Flame has unique hardpoint layout. Others can save $$$ and get a -1C instead of Fang.


Actually the Fang also has a unique hardpoint as well.
It has 2 Ballistics in an arm, and an Energy in the ST, with 2 Energy in the other arm.

The 1C only has 1 ballistic slot. Mind you most of the time that's not going to be a factor in the build, but it's a difference worth noting, especially if you like to play a ''nail driver'' mech.

Right now I have 1 of each dragon. the Flame, the Fang, the 1n 1C and 5N. I'm trying to keep varying setups on each B)

Edited by Mavairo, 25 March 2013 - 08:43 PM.


#24 Pastor Priest

    Member

  • PipPipPipPipPipPip
  • 334 posts

Posted 26 March 2013 - 05:39 AM

So, I got back from vacation and decided to go with the Flame. I put the 300XL from my TBT-3C, and fit 4 MLAS, gauss, and a SRM4 in there. I played one game before heading to bed (most of the time was testing LRMs after the fix. They actually require skill now, which I like). I really liked it! I didn't do that much damage, as I was trying to play my role and my team ended up stomping the other guys, but I was really feeling it. Though, I think I will want a faster engine. I could probably drop a couple of heatsinks to accomplish that.

#25 Roughneck45

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 4,452 posts
  • LocationOutreach

Posted 26 March 2013 - 06:22 AM

View PostPastor Priest, on 26 March 2013 - 05:39 AM, said:

So, I got back from vacation and decided to go with the Flame. I put the 300XL from my TBT-3C, and fit 4 MLAS, gauss, and a SRM4 in there. I played one game before heading to bed (most of the time was testing LRMs after the fix. They actually require skill now, which I like). I really liked it! I didn't do that much damage, as I was trying to play my role and my team ended up stomping the other guys, but I was really feeling it. Though, I think I will want a faster engine. I could probably drop a couple of heatsinks to accomplish that.

You should be able to use an SRM6 instead of the 4 with an XL300.

DRG-1C Master Dragon

Just swap the gauss to the shoulder and put the 2 Mlas in the arms. May need to move some heatsinks around too.

EDIT: Or I can stop being lazy and just link you a Flame haha.

FLAME

Edited by Roughneck45, 26 March 2013 - 06:29 AM.


#26 Denolven

    Member

  • PipPipPipPipPipPipPip
  • 511 posts

Posted 26 March 2013 - 07:13 AM

View PostZen Hachetaki, on 25 March 2013 - 12:18 PM, said:

1C: 300 XL, 4 LL, SRM6 (top performer by a long shot for a long time)
5N: 350 KL, 2 ER PPC, 3 MG, 1 SSRM2 (most fun by far - hunt base cappers and ECM)
1N: 300 XL, 2 LL, 2 AC2, 2 SRM4 (frustrating build, feels like I should be doing way more damage... mostly sniper build; hit and fade)

For the 1N, is there any reason to take 2x AC2 instead of some bigger weapon? I mean, just because it has one more hardpoint, doesn't mean you must use it.
In what situation do you use the AC2, and in what fire mode? Just curious. I'm using an LB10 + 2x SRM4 to bit**slap around, because my aiming really sucks. But I always wondered if I could find a setup with normal AC that works for me.

Edited by Denolven, 26 March 2013 - 07:49 AM.


#27 Pastor Priest

    Member

  • PipPipPipPipPipPip
  • 334 posts

Posted 26 March 2013 - 08:09 AM

View PostRoughneck45, on 26 March 2013 - 06:22 AM, said:

You should be able to use an SRM6 instead of the 4 with an XL300.

DRG-1C Master Dragon

Just swap the gauss to the shoulder and put the 2 Mlas in the arms. May need to move some heatsinks around too.

EDIT: Or I can stop being lazy and just link you a Flame haha.

FLAME


Heh, I'm lazy too, or just am pressed for time. It seems like it takes forever to design something in Mechlab. It doesn't help I am
either a perfectionist or slightly OCD.

I use the SRM4 to reduce ammo needs and keep the missiles in one group. With a 6, it would be 5+1, and I am afraid I would waste that last missile too much.

#28 Krostif

    Member

  • PipPip
  • Big Daddy
  • Big Daddy
  • 39 posts
  • LocationBelgium

Posted 26 March 2013 - 08:34 AM

love the dragons tend to go to other mechs but always come back to them

currently running them like this

1C xl 325 4LL
1N xl 325 or 300 2srm4 2ml or 2mpl lbx or ac10
Fang xl 340 2 AC5s srm4 3ml (currently my fav by far)
Flame xl 340 3ml 1LL lb10x

#29 Roughneck45

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 4,452 posts
  • LocationOutreach

Posted 26 March 2013 - 09:44 AM

View PostPastor Priest, on 26 March 2013 - 08:09 AM, said:

I use the SRM4 to reduce ammo needs and keep the missiles in one group. With a 6, it would be 5+1, and I am afraid I would waste that last missile too much.


Ive found that the 2 volleys go too quickly for aim to be a problem, and that the last missile is actually more accurate because it is fired alone.

Minute difference though.

#30 Tremendous Upside

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 738 posts

Posted 26 March 2013 - 10:16 AM

View PostDenolven, on 26 March 2013 - 07:13 AM, said:

For the 1N, is there any reason to take 2x AC2 instead of some bigger weapon? I mean, just because it has one more hardpoint, doesn't mean you must use it.
In what situation do you use the AC2, and in what fire mode? Just curious. I'm using an LB10 + 2x SRM4 to bit**slap around, because my aiming really sucks. But I always wondered if I could find a setup with normal AC that works for me.


AC2s... Even with 2 of them, they just don't pack enough of a punch to justify the weight required or the heat they produce. High DPS weapons like that WILL generally give you more average damage per game, but more damage doesn't count for much aside from where you place on the summary page. You do more for a team running with a load out built around higher burst damage. You don't have to lock onto targets for as long and you burn them down faster - that's often the difference in an 8-6 game and an 8-0 roll.

#31 Tremendous Upside

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 738 posts

Posted 26 March 2013 - 10:23 AM

View PostKrostif, on 26 March 2013 - 08:34 AM, said:

love the dragons tend to go to other mechs but always come back to them

currently running them like this

1C xl 325 4LL
1N xl 325 or 300 2srm4 2ml or 2mpl lbx or ac10
Fang xl 340 2 AC5s srm4 3ml (currently my fav by far)
Flame xl 340 3ml 1LL lb10x


How are you fitting dual AC5s onto Fang with an XL340? I can't seem to do that without running at 10 heat sinks or shaving off a lot of armor...

#32 malibu43

    Member

  • PipPipPipPipPipPip
  • 377 posts

Posted 26 March 2013 - 10:28 AM

View PostDenolven, on 26 March 2013 - 07:13 AM, said:

For the 1N, is there any reason to take 2x AC2 instead of some bigger weapon? I mean, just because it has one more hardpoint, doesn't mean you must use it. In what situation do you use the AC2, and in what fire mode? Just curious. I'm using an LB10 + 2x SRM4 to bit**slap around, because my aiming really sucks. But I always wondered if I could find a setup with normal AC that works for me.


I didn't like 2 x AC2's, but I really like my 1N with 2 x AC5's in group fire. It's like an AC10 with a really low cool down time.

#33 Krostif

    Member

  • PipPip
  • Big Daddy
  • Big Daddy
  • 39 posts
  • LocationBelgium

Posted 26 March 2013 - 12:55 PM

i am running at 10 dhs =D nvr overheated in it yet though heatefficiency off 1.29 is more than enough to keep cool

running them with 4ton ammo is enough for me dont seem to run out
and full armor exept leggs those are at 23/56 havent been legged all that much yet so dont see a reason to add more armor there

#34 sC4r

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 475 posts
  • LocationSlovakia

Posted 26 March 2013 - 02:21 PM

http://mwo.smurfy-ne...ff277db23942d0d
fast legged long range dragon... get in position fire and get out
on bigger maps you can often get some nice shot from behind with it
however you get overheated quickly with it
and if you dont like machine gun feel free to swap it with ams or MPLs

http://mwo.smurfy-ne...7ded5f7cd7313a3
fire support second line mech... very good when in pack of several mediums/heavies or support to brawler atlas
perfect for finishing off damaged mechs
but never get caught alone since u dont stand much of chance against lights and you are running ammo storage so be carefull not to get hit much until you deplete at least 2 tons of this stuff... though in normaly u cant run dry of ammo nor you will overheat (only after excesive use of all weaponry)

#35 Grayseven

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 235 posts

Posted 27 March 2013 - 03:29 AM

View Postmalibu43, on 26 March 2013 - 10:28 AM, said:


I didn't like 2 x AC2's, but I really like my 1N with 2 x AC5's in group fire. It's like an AC10 with a really low cool down time.


I've decided to experiment with 2 AC/5's in the 1N instead of a Gauss Rifle. The numbers seem pretty favorable but I won't really know til I get it into a combat situation.

2 AC/5's weigh 16 tons and take up 8 slots, with a cycle rate of 1.7 seconds and a heat of 2 per cycle. The ammo is 30 shots per ton. DPS is 5.88.

1 Gauss Rifle weighs 15 tons and takes up 7 slots, with a cycle rate of 4 seconds and a heat of 1 per cycle. Ammo is 10 shots per ton. DPS is 3.75.

Ranges are comparable, with the AC/5 giving up 120 meters to the Gauss but unless I'm mistaken the AC's see a larger damage drop off at longer ranges than the gauss does.

All in all, I'm interested to see how it goes. I managed to pack a pair of ML's and a pair of SRM4's with 5 tons of ammo for the AC's and 2 for the SRM's.

#36 Ravennus

    Member

  • PipPipPipPipPipPip
  • 411 posts

Posted 27 March 2013 - 04:04 AM

View PostsC4r, on 26 March 2013 - 02:21 PM, said:

http://mwo.smurfy-ne...ff277db23942d0d
fast legged long range dragon... get in position fire and get out
on bigger maps you can often get some nice shot from behind with it
however you get overheated quickly with it
and if you dont like machine gun feel free to swap it with ams or MPLs

http://mwo.smurfy-ne...7ded5f7cd7313a3
fire support second line mech... very good when in pack of several mediums/heavies or support to brawler atlas
perfect for finishing off damaged mechs
but never get caught alone since u dont stand much of chance against lights and you are running ammo storage so be carefull not to get hit much until you deplete at least 2 tons of this stuff... though in normaly u cant run dry of ammo nor you will overheat (only after excesive use of all weaponry)



For your PPC build, I suggest swapping the MLAS and PPC positions.
From my experience, the PPCs aim MUCH better on that high shoulder mounted hardpoint. They are also much harder to destroy, as the Dragon side torsos are small and well protected.
It also allows you to snipe without exposing your whole body.

The machinegun is a complete waste, as you probably already know. Remove it and just add 2 more DHS, bringing your total up to 20. With 2 ERPPCs, you need all the help you can get. :)

#37 sC4r

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 475 posts
  • LocationSlovakia

Posted 27 March 2013 - 08:23 AM

View PostRavennus, on 27 March 2013 - 04:04 AM, said:



For your PPC build, I suggest swapping the MLAS and PPC positions.
From my experience, the PPCs aim MUCH better on that high shoulder mounted hardpoint. They are also much harder to destroy, as the Dragon side torsos are small and well protected.
It also allows you to snipe without exposing your whole body.

The machinegun is a complete waste, as you probably already know. Remove it and just add 2 more DHS, bringing your total up to 20. With 2 ERPPCs, you need all the help you can get. :)


yea i didnt have much time to test... can play only at weekends and i made it this sunday :(
but this one was first to work a bit
as for the machingun... well sometimes if blows up a weapon or 2 but yea i will try more stuff

#38 Zen Hachetaki

    Member

  • PipPipPipPipPip
  • The Ominous
  • The Ominous
  • 124 posts
  • LocationAlberta

Posted 05 April 2013 - 02:24 PM

2 AC 2 was for shake effect and basically a continuous rate of fire (think bombombombombombom), plus the ac 2 has insane range and fast projectiles (second fastest to lasers) so great sniper build for in and out damage without taking anything back. BUT - they plink armor... they have a psychological effect more than actual effect. Sometimes not in a good way as it makes you seem like more of a threat than you are.

As I said - really not happy with it and tried over 50 matches to make it work. Would probably advocate for the cookie cutter gauss with 2 LL and 2 SRM 4 instead.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users