

Something for the Devs to see
#1
Posted 02 June 2012 - 07:58 PM
http://www.techpower...ad.php?t=167026
#2
Posted 02 June 2012 - 08:27 PM
#3
Posted 02 June 2012 - 08:32 PM
#4
Posted 02 June 2012 - 10:18 PM
http://www.youtube.c...d&v=pdMaFWGLxKE
#5
Posted 03 June 2012 - 12:50 AM
#6
Posted 03 June 2012 - 04:50 AM
#7
Posted 03 June 2012 - 10:17 AM

#8
Posted 03 June 2012 - 10:30 AM
#9
Posted 06 June 2012 - 09:23 PM
WarWrecker, on 03 June 2012 - 10:30 AM, said:
The hard part would be synchronism. You could sim the entire thing server-side, but then the server would have to push data for each of those objects (which amounts to every deformable point) to the hosts, taking up bandwidth that could be better used for, say, updating where your reticle is pointing and where your target is.
If you threw out the desire for everyone's damage to appear identical on each client (thus making it a purely cosmetic effect, though you could still track damage as a stat normally) the client PC could do the calculations for the local perception of damage physics. It wouldn't look identical between computers, and you wouldn't want overall positioning physics to be based off it (if a mech was hit by an AC, for example, you'd want the networked physics system to calculate how the mech gets knocked off target, not the local) but it would still look great and be mostly correct.
You could also use it as a subtle user interface for the game: as a mech takes statistical damage (getting shot at, not cosmetic scuffing), the resistance and rigidity of the armour drops, making it more likely to crumple/fall off next time it gets hit. Damage then becomes visually apparent just by looking at a mech, since flat surfaces mean untouched, dents mean mild damage, crumples and tears mean moderate damage and hanging/missing panels mean heavy damage.
#10
Posted 07 June 2012 - 03:30 AM
#11
Posted 07 June 2012 - 05:36 AM
#12
Posted 07 June 2012 - 06:39 AM
Mahws, on 03 June 2012 - 12:50 AM, said:
No sir.
Want Mech Action. I really don't care that much about things being 'prettified' and 'realistic'. I want to blow holes in stuff. NOW!
Edited by William Petersen, 07 June 2012 - 06:40 AM.
#13
Posted 07 June 2012 - 07:58 AM
I love watching stuff like this, all the panels moving and warping properly on impact, its art at its finest.
I can't wait for a realistic racing game to include this somehow.........(don't think there has been any racing games on cryengine ??)
Or even if somehow rockstar could implement it into their engine (I realise its part of cryengine) it would take GTA to another level.
#14
Posted 07 June 2012 - 08:00 AM
#15
Posted 07 June 2012 - 08:11 AM
#16
Posted 07 June 2012 - 08:11 AM
#17
Posted 07 June 2012 - 03:11 PM
As you can easily see, computer technology has come a VERY long way!!!
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