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Something for the Devs to see


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#1 Barbaric Soul

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Posted 02 June 2012 - 07:58 PM

Just wondering if you guys had seen this yet. Soft-body physics in Cryengine 3



http://www.techpower...ad.php?t=167026

#2 PropagandaWar

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Posted 02 June 2012 - 08:27 PM

That's tight!

#3 BFett

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Posted 02 June 2012 - 08:32 PM

Wow, that's really neat. I wonder how long it took them to set that up.

#4 iiiTRiBEiii

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Posted 02 June 2012 - 10:18 PM

I really enjoyed the minor changes and reactions the truck displayed. Great attention to detail. Can I contribute this lifelike killing field?

http://www.youtube.c...d&v=pdMaFWGLxKE

#5 Mahws

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Posted 03 June 2012 - 12:50 AM

I'd love to see beamng's engine in MWO (actually seeing those armor plates being torn off by a AC20 hit would be magic), it's a pity the project isn't ready yet, I'd happily wait an extra half year to see it integrated.

#6 PerryRaptor

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Posted 03 June 2012 - 04:50 AM

That was awesome!

#7 Adrienne Vorton

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Posted 03 June 2012 - 10:17 AM

holy.... next generation in the house? did anyone see the techdemo of ccp´s new engine they will use for world of darkness? combined with this...omg ;)

#8 WarWrecker

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Posted 03 June 2012 - 10:30 AM

Really cool! But problem is, wouldn't that put a ton of strain on the servers and people's computers, even if it was only implemented on a small scale?

#9 Sparks Murphey

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Posted 06 June 2012 - 09:23 PM

View PostWarWrecker, on 03 June 2012 - 10:30 AM, said:

Really cool! But problem is, wouldn't that put a ton of strain on the servers and people's computers, even if it was only implemented on a small scale?


The hard part would be synchronism. You could sim the entire thing server-side, but then the server would have to push data for each of those objects (which amounts to every deformable point) to the hosts, taking up bandwidth that could be better used for, say, updating where your reticle is pointing and where your target is.

If you threw out the desire for everyone's damage to appear identical on each client (thus making it a purely cosmetic effect, though you could still track damage as a stat normally) the client PC could do the calculations for the local perception of damage physics. It wouldn't look identical between computers, and you wouldn't want overall positioning physics to be based off it (if a mech was hit by an AC, for example, you'd want the networked physics system to calculate how the mech gets knocked off target, not the local) but it would still look great and be mostly correct.

You could also use it as a subtle user interface for the game: as a mech takes statistical damage (getting shot at, not cosmetic scuffing), the resistance and rigidity of the armour drops, making it more likely to crumple/fall off next time it gets hit. Damage then becomes visually apparent just by looking at a mech, since flat surfaces mean untouched, dents mean mild damage, crumples and tears mean moderate damage and hanging/missing panels mean heavy damage.

#10 Barbaric Soul

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Posted 07 June 2012 - 03:30 AM

TTT since I posted this on the weekend when the DEVs are off work.

#11 Belisarius1

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Posted 07 June 2012 - 05:36 AM

I'm fairly sure they're going to be aware of what Cryengine is capable of.

#12 William Petersen

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Posted 07 June 2012 - 06:39 AM

View PostMahws, on 03 June 2012 - 12:50 AM, said:

I'd love to see beamng's engine in MWO (actually seeing those armor plates being torn off by a AC20 hit would be magic), it's a pity the project isn't ready yet, I'd happily wait an extra half year to see it integrated.


No sir.

Want Mech Action. I really don't care that much about things being 'prettified' and 'realistic'. I want to blow holes in stuff. NOW!

Edited by William Petersen, 07 June 2012 - 06:40 AM.


#13 Fooooo

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Posted 07 June 2012 - 07:58 AM

Thats pretty damn cool.

I love watching stuff like this, all the panels moving and warping properly on impact, its art at its finest.

I can't wait for a realistic racing game to include this somehow.........(don't think there has been any racing games on cryengine ??)

Or even if somehow rockstar could implement it into their engine (I realise its part of cryengine) it would take GTA to another level.

#14 CeeKay Boques

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Posted 07 June 2012 - 08:00 AM

The physics is from Rigs of Rods, the graphics are CryEngine...

#15 Aethon

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Posted 07 June 2012 - 08:11 AM

That's awesome...the applications for such things are nealy limitless, too, once it can be properly applied. Good find, OP.

#16 RedDragon

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Posted 07 June 2012 - 08:11 AM

We already had a thread about this over in GD: http://mwomercs.com/...in-cryengine-3/

#17 Reyge

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Posted 07 June 2012 - 03:11 PM

You know, it's amazing what we can do with computers these days. For example, here's something from the old Mechwarrior 2 game (BTW, I played this for HOURS when I was younger):

As you can easily see, computer technology has come a VERY long way!!!





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