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Jagermech Review


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#21 Mr 144

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Posted 23 March 2013 - 05:09 PM

View PostTenzek, on 23 March 2013 - 03:57 PM, said:

You kept talking about how "squishy" the mech is. It has standard 65 ton mech armor limits.

It doesn't sound like you really know how the game works. Do a little research so you have some idea what you're saying for the next one.

Things like pronouncing the name and understanding basic game mechanics are kind of important details for a good review.

It's not a lot of research to ask someone to do before they present the mech.


OK, I'll bite here. I suggest YOU do some research on how the game works. While being a 65-ton mech means it's capable of the exact same armor as a Catapult, all similarities end there. Hitbox sizes radically different, which lends the Jager to being squishy...that's 'how the game works". Do a little more research before you troll next time.

Mr 144

#22 evillittlestew

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Posted 23 March 2013 - 05:36 PM

View PostMr 144, on 23 March 2013 - 05:09 PM, said:


OK, I'll bite here. I suggest YOU do some research on how the game works. While being a 65-ton mech means it's capable of the exact same armor as a Catapult, all similarities end there. Hitbox sizes radically different, which lends the Jager to being squishy...that's 'how the game works". Do a little more research before you troll next time.

Mr 144


hehe and they tell me to do research :) thanks for the post ^^

#23 Tenzek

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Posted 23 March 2013 - 05:49 PM

View PostMr 144, on 23 March 2013 - 05:09 PM, said:


OK, I'll bite here. I suggest YOU do some research on how the game works. While being a 65-ton mech means it's capable of the exact same armor as a Catapult, all similarities end there. Hitbox sizes radically different, which lends the Jager to being squishy...that's 'how the game works". Do a little more research before you troll next time.

Mr 144



So are you saying it is squishy? Because if you're referring to the head hitbox, I have been running a jagermech for several days as the only thing I have played. I haven't had this problem since the missle patch. I consider that doing my due dilligence in research, along with knowing the other facts that he was *actually talking about in the video*.

He was obviously refering to armor totals and not perceived problems with the hitbox that he never mentioned.

Consider your troll countered.

#24 Mr 144

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Posted 23 March 2013 - 06:00 PM

View PostTenzek, on 23 March 2013 - 05:49 PM, said:



So are you saying it is squishy? Because if you're referring to the head hitbox, I have been running a jagermech for several days as the only thing I have played. I haven't had this problem since the missle patch. I consider that doing my due dilligence in research, along with knowing the other facts that he was *actually talking about in the video*.

He was obviously refering to armor totals and not perceived problems with the hitbox that he never mentioned.

Consider your troll countered.


Yep, I'm saying it's squishy. The whole mech is a giant hitbox. The only saving grace is the confusion it generates on where to actualy place your shots...

Ginormous Arms (-A especially)
Side Torso Wings (most ballistic loads require an XL)
Thunderthighs
Wall shaped CT (with a spoiler in case you're spamming at the sky so you'll still hit it)
Nah, I'll just cockpit it

take your pick....I'm about 150 matches in to Jager's right now, and yes...they are squishy....everyone knows they're squishy...everyone but you apparently. They come alive a bit with elite skills, but still....squishy. As far as pure armor value squishy? Unlike the 65-ton Ballistic 'Pult who can strip it's ears off to save wieght, the Jager must shave this same wieght off holistically to achieve a comprable build...or run an XL....so yes, even armor based...squishy. Now you know a little bit more about 'how the game works'

Mr 144

Edited by Mr 144, 23 March 2013 - 06:02 PM.


#25 Tenzek

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Posted 23 March 2013 - 06:30 PM

View PostMr 144, on 23 March 2013 - 06:00 PM, said:


Yep, I'm saying it's squishy. The whole mech is a giant hitbox. The only saving grace is the confusion it generates on where to actualy place your shots...

Ginormous Arms (-A especially)
Side Torso Wings (most ballistic loads require an XL)
Thunderthighs
Wall shaped CT (with a spoiler in case you're spamming at the sky so you'll still hit it)
Nah, I'll just cockpit it

take your pick....I'm about 150 matches in to Jager's right now, and yes...they are squishy....everyone knows they're squishy...everyone but you apparently. They come alive a bit with elite skills, but still....squishy. As far as pure armor value squishy? Unlike the 65-ton Ballistic 'Pult who can strip it's ears off to save wieght, the Jager must shave this same wieght off holistically to achieve a comprable build...or run an XL....so yes, even armor based...squishy. Now you know a little bit more about 'how the game works'

Mr 144



"Ginormous arms" in comparison to what? Certainly not the other 65 ton heavy. The Cat's got some large easy targets there too, and I think easier to hit in general.

But again, he clearly said he was talking about armor. He didn't make any mention of hitboxes and probably didn't consider any of this at all. Not to mention that he said he was reading his information from the sarna wiki and not from actual MWO information.

Congratulations on being familiar with the mech. I am sure you'd do a much better job making a video review than the example we have here.

As for me, I am finding that I do decently well in close quarters with the mech and don't have issues brawling. I do make use of the rocking effect of 4 chain fired ACs when I get up close on something, so I admit that it's partially play style.

In any case, I find that since the lowered missile splash radius patch, my survivability is as you'd expect for my tonnage.

Edited by Tenzek, 23 March 2013 - 06:32 PM.


#26 evillittlestew

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Posted 24 March 2013 - 05:40 AM

so can we just say it's down to play style :(

#27 simple1

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Posted 24 March 2013 - 06:07 AM

You called me stupid and that's mean.
I use 2 LB10Xs and rock the build well.
It's the best build for the mech IMO.
2 AC20's leaves room for NOTHING else.
I have 40 firepower and can lay it down faster, get more kills/damage AND have a lot of fun doing it.
NOW try and tell me I AM STUPID for having the most fun with this game.
ALSO stand in front of me just once NICEGUY.
I dare you"!" Now breath... al smiles and candybars... right"?"
~~~*~~~
***P.S. I think it's cool that you made that video. I did not watch it, because I don't need to, but it's nice when anyone trys to help, even though you called me and several others "stupid". ANOTHER "ALSO"... Every mech is being considered "fire support". Now what mech should I use to kick some ***"?" I need to know because I don't want you or anyone else to make fun of me for using a mech that's "for long range only", on some short range fighting.

#28 evillittlestew

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Posted 24 March 2013 - 06:58 AM

View Postsimple1, on 24 March 2013 - 06:07 AM, said:

You called me stupid and that's mean.
I use 2 LB10Xs and rock the build well.
It's the best build for the mech IMO.
2 AC20's leaves room for NOTHING else.
I have 40 firepower and can lay it down faster, get more kills/damage AND have a lot of fun doing it.
NOW try and tell me I AM STUPID for having the most fun with this game.
ALSO stand in front of me just once NICEGUY.
I dare you"!" Now breath... al smiles and candybars... right"?"
~~~*~~~
***P.S. I think it's cool that you made that video. I did not watch it, because I don't need to, but it's nice when anyone trys to help, even though you called me and several others "stupid". ANOTHER "ALSO"... Every mech is being considered "fire support". Now what mech should I use to kick some ***"?" I need to know because I don't want you or anyone else to make fun of me for using a mech that's "for long range only", on some short range fighting.

no i said the guy i saw who was using it long range was stupid :( i might be an ok build but i just dont think it's right for the jager ^^ but everyone plays in their own way :D

#29 Quxudica

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Posted 24 March 2013 - 07:10 AM

View Postevillittlestew, on 24 March 2013 - 06:58 AM, said:

no i said the guy i saw who was using it long range was stupid :) i might be an ok build but i just dont think it's right for the jager ^^ but everyone plays in their own way :D


it isn't, the LBX 10 spreads so badly you have pellets missing an Awesome at 150 meters. There was a thread up here documenting testing done with it the other day. The weapon from a performance standpoint is basically junk at the moment, even with the missile nerf indirectly helping it slightly.

#30 evillittlestew

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Posted 24 March 2013 - 07:59 AM

View PostQuxudica, on 24 March 2013 - 07:10 AM, said:


it isn't, the LBX 10 spreads so badly you have pellets missing an Awesome at 150 meters. There was a thread up here documenting testing done with it the other day. The weapon from a performance standpoint is basically junk at the moment, even with the missile nerf indirectly helping it slightly.

well i am not one to judge how people play :) i like the LBX but as i said i wouldn't use it for long range what so ever it's an in yo face kinda weapon for me

#31 simple1

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Posted 24 March 2013 - 08:59 AM

Yes, short and long range combo builds. I have gained more xp/match using lbx than any other weapon so far. 2,034 matches between two 2 weight classes only.

#32 evillittlestew

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Posted 24 March 2013 - 10:15 AM

View Postsimple1, on 24 March 2013 - 08:59 AM, said:

Yes, short and long range combo builds. I have gained more xp/match using lbx than any other weapon so far. 2,034 matches between two 2 weight classes only.

thats the point if your having fun then do it :D i remember when i was using 2 lbxs and destroying people but now im onto Ac20s ^^ all down to what you enjoy :)

#33 Tenzek

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Posted 24 March 2013 - 10:28 AM

View Postevillittlestew, on 24 March 2013 - 05:40 AM, said:

so can we just say it's down to play style :)



If you can call giving advice on how things work in MWO by reading the Sarna wiki "play style" then sure. Otherwise, no.

#34 Traigus

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Posted 24 March 2013 - 11:38 AM

I find it is a good mech to vary weapons with. Go for mixed guns not duals.

If you empty it out enough to do 2 AC/20s, swap one out for an U/ac5, 2 AC/2s to mix up your range options. it is good to have ranged dakka AND close in dakka. The ultra is a bit unreliable, so I also use a reg AC5 sometimes.

People assume you are using Duals, so if you hit them at range with AC2/5's, they assume that is all you have will rush in and you can hit them for max damage with an AC/20. Works great against a lot of pilots.


Dual 20's drop off too much at range, and have so few rounds, they are best saved for optimal strikes. Filling up with them takes away a lot of options, especially on big maps.

Dual gauses on Jagers are tricky because they are so easy to hit, and tend to go 'splody more than torso mounted ones.

#35 Stayger

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Posted 24 March 2013 - 12:02 PM

the Jagermech is a good mech indeed i can say that it can fill the role of a sniper perfectly but in return the Rear Armor of a Jager mech is very weak i would recomend not to show your back to anyone when fighting in a Jagermech just don't do it

Edited by Stayger, 24 March 2013 - 12:02 PM.


#36 evillittlestew

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Posted 24 March 2013 - 05:27 PM

View PostStayger, on 24 March 2013 - 12:02 PM, said:

the Jagermech is a good mech indeed i can say that it can fill the role of a sniper perfectly but in return the Rear Armor of a Jager mech is very weak i would recomend not to show your back to anyone when fighting in a Jagermech just don't do it

aye it is an epic mech i do love it :) am working on getting it elite :P

#37 evillittlestew

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Posted 26 March 2013 - 03:56 AM

View PostTraigus, on 24 March 2013 - 11:38 AM, said:

I find it is a good mech to vary weapons with. Go for mixed guns not duals.

If you empty it out enough to do 2 AC/20s, swap one out for an U/ac5, 2 AC/2s to mix up your range options. it is good to have ranged dakka AND close in dakka. The ultra is a bit unreliable, so I also use a reg AC5 sometimes.

People assume you are using Duals, so if you hit them at range with AC2/5's, they assume that is all you have will rush in and you can hit them for max damage with an AC/20. Works great against a lot of pilots.


Dual 20's drop off too much at range, and have so few rounds, they are best saved for optimal strikes. Filling up with them takes away a lot of options, especially on big maps.

Dual gauses on Jagers are tricky because they are so easy to hit, and tend to go 'splody more than torso mounted ones.


i dunno i destroy people with my Ac20s :D

#38 Tenzek

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Posted 26 March 2013 - 10:23 AM

View PostTraigus, on 24 March 2013 - 11:38 AM, said:

I find it is a good mech to vary weapons with. Go for mixed guns not duals.

If you empty it out enough to do 2 AC/20s, swap one out for an U/ac5, 2 AC/2s to mix up your range options. it is good to have ranged dakka AND close in dakka. The ultra is a bit unreliable, so I also use a reg AC5 sometimes.

People assume you are using Duals, so if you hit them at range with AC2/5's, they assume that is all you have will rush in and you can hit them for max damage with an AC/20. Works great against a lot of pilots.



Technically, if you are accurate enough, quad AC/2 is lighter and far more DPS than dual AC/20. It's 16 DPS vs. 10 DPS if you're heat efficient enough to fire continuously.

Of course, the downside is that you must keep your torso facing them to fire at the rate necessary to keep up the AC/2 damage, but the constant disorienting rocking does mitigate that some.

View PostStayger, on 24 March 2013 - 12:02 PM, said:

the Jagermech is a good mech indeed i can say that it can fill the role of a sniper perfectly but in return the Rear Armor of a Jager mech is very weak i would recomend not to show your back to anyone when fighting in a Jagermech just don't do it


If you reduce your front armor, you can then allocate that armor to the back of that same section. You don't have to leave the back armor at default values.

Edited by Tenzek, 26 March 2013 - 10:26 AM.






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