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Skunkwerks Conversion Issue; Advice?


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#1 KalebFenoir

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Posted 23 March 2013 - 07:12 AM

Basically, I'm trying to convert some custom mechs from one mech-editor to Skunkwerks. Running into a bit of a wall though that makes my mechs now seriously overweight for reasons I can't figure out.

My old program was Drawing Board, at least till a few people here suggested Skunkwerks as an upgrade I desperately needed. So I did. Start rebuilding my mech in SW, but run into an issue. Even though all the values entered for every little thing are accurate and unchanged....My mech is now almost 3 tons overweight.

I've done side-by-side comparison between the two programs, and while all the info entered is accurate, the old one says my mech is 69.05 tons out of 70, while SW declares that it's 72.964 tons out of 70.

And I can't figure out where and how this overweight is happening. Did some values change, and are incorporated into SW that I don't know about? Is it something about built-in engine sinks weighing MORE for some reason? Cuz nothing else seems to make sense.

#2 KalebFenoir

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Posted 24 March 2013 - 12:39 PM

All I'm asking for is if some different rule was implemented for Skunkwerks, to make it more 'legal', that somehow magically changed the mech? I'll list the stats or post a snapshot of my screen with both programs open if anyone's willing to help.

#3 whiteknight

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Posted 26 March 2013 - 07:34 AM

Why don't you layout what you're trying to mount, including armor values and we can see if the error becomes apparent.

#4 KalebFenoir

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Posted 26 March 2013 - 08:15 AM

Thanks for replying.

....the error actually made itself apparent when I started compiling it for the post. It seems I forgot to uncheckmark the Targetting computer which added several tons to my mech. The error is due to my inexperience with the Skunkwerks layout, and how the TC is no longer located on the chassis page, but on the middle of the equipment page.

Thanks for taking the time to try and help me though, I really appreciate it.





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