Kreisel, on 05 June 2012 - 12:05 AM, said:
We had more commanders in this last batch and the interest in that role has grown across all weight classes.
For each pilot who indicated they drive a certain weight class, the following is the average number of roles picked.
Light: 1.65 Roles per Pilot
Medium: 1.88 Roles per Pilot
Heavy: 1.57 Roles per Pilot
Assault: 1.74 Roles per Pilot
Interestingly, this indicates Medium Pilots are indeed the most willing to fulfill a variety of jobs, while Heavy pilots are the least flexible in what role they fulfill. At least, given the current numbers. I was a touch surprised by how flexible this would indicate Assault Pilots are, then again with that much tonnage, the thought may be they can perform dual-roles. For instance, having enough armor for defense, but still loading enough guns for offense in the same build. Also they have the greatest percentage of Commanders which may be more likely to feel a need to perform a role other than 'giving orders' on the battlefield (especially if more than one commander ques into the same Lance).
On that note, I'm pretty happy with the numbers I'm seeing role wise. With these percentages out of a 12 Man team we could expect to see.
~2-3 Scouts
~4 Offense
~3 Defense
~2 Commanders
That seems like a pretty workable and balanced team to me.
I agree with all of this. The numbers look pretty good. The only concern I have is the significant number of commanders in Assaults. It has been my experience that you want your heaviest units (your assaults) at the front of the pushes engaging the enemy. Usually when you find yourself in that position, you are too busy fighting to command. In my opinion the best mechs for commanders are Mediums and Heavies. Survivable enough to keep your commander in the fight, tough enough for the commander to fill in a gap personally if need be, but at the same time able to hang back and allow the commander keep an eye on the entire situation with out wasting heavy damage dealer/damage tank.



















