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Medium Mech's And Lrm's


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#21 Techead

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Posted 23 March 2013 - 08:21 PM

My Centaurion gets one-shot killed every once in a while when it takes a LRM5 to the chest and when my AMS shoots down 2 of the 5 missles. I truly don't get how that is possible when it has max Ferro armor and no ammo of any type to worry about detonating other then the AMS ammo itself.
So obviously theres something up with the LRM's if you ask me.

#22 OneManWar

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Posted 23 March 2013 - 08:35 PM

I dunno, the last game I played with my dual 15 artemis Treb I scored 3 kills and 4 assists with 656 damage. Seems like you just dont know how to use LRM's. I can kill a Catapult in 3 or 4 volleys, to me thats fine.

#23 Merky Merc

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Posted 23 March 2013 - 08:36 PM

There is a problem with mediums that extends beyond the usage of LRMs I think. Namely, that with few exceptions heavy mechs are much more capable of doing the jobs of medium mechs and are capable of nearly the same speeds. I realize one can do quite well with medium mechs, but given those outliers I would still judge heavies to be the superior platform. Mediums are just to slow to be nimble and don't carry the firepower needed to compete with heavies that can keep pace with them.

I suspect it has to do with the models available in our current timeline, these are all mechs that are supposed to be prevalent because of cheapness/availability, but given that we can choose any mech to launch with the current mediums are easily outclassed. If we progress further down the timeline we do start to see medium mechs that move quicker and carry heavier payloads, while being smaller targets. Which I suspect will make for a resurgence to the viability of medium mechs.

#24 EmeraldSongbird

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Posted 23 March 2013 - 08:39 PM

Posted Image
How about we have all weapons shoot these and call it a day?

#25 PaintedWolf

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Posted 23 March 2013 - 08:42 PM

View PostVrekgar, on 23 March 2013 - 05:48 PM, said:

No. The kiddies have won. LRM's have been nerfed


Yup, that's what it's all about. Since the rest of us don't go to extreme to get our way, we deserve to be ignored and they deserve to be treated like royalty. Don't you realize they are our superiors and deserve to get their way and we need to just accept that and be happy about it? After all- they're above us.

Edited by PaintedWolf, 23 March 2013 - 08:43 PM.


#26 Parnage Winters

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Posted 23 March 2013 - 08:58 PM

View PostVrekgar, on 23 March 2013 - 05:48 PM, said:

No. The kiddies have won. LRM's have been nerfed and its unlikely we will see significant change in the next few months.

Sell your Trebuchet and buy a "real skill" mech. Use only lasers, because Guns, Missiles, Small woodland creatures, and pond scum are all hacks and noskill.

We can just sit and wait for PGI to figure out how to redo missiles because according to everything they have said the entire missile model is broken at its most fundamental level. Enjoy weapons with less Damage per ton than AMS.


if you where any more overly dramatic and bitter I'd be reading this off a myspace page..damnations chill out duder..

LRMS will get it's fix and everything will be fine, no need to get all crazy whiny about it. Better to have them too weak then stupidly too good. Said the guy who's first mech was a c1 catapult.

#27 Wintersdark

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Posted 24 March 2013 - 07:18 AM

View PostSignal27, on 23 March 2013 - 07:00 PM, said:

False. I pilot a Jenner that can do 131kph. I've tried to run away from LRMs, and I've tried running at a 90degree angle from LRMs. I still get hit with the damn things.
Indeed. My 104kph Dragon certainly cannot outrun LRM's.

Quote

Prior statement aside, I don't disagree with this suggestion.
I'm with you here, too. LRM's do reasonable damage now, as a given LRM rack should do comparable damage to a similarly sized energy weapon, all else being equal. They have ammo, but generate far less heat. And, generally speaking, they do. They still offer other advantages, too - indirect fire, for one, which doesn't only mean that you can stay in cover but that you can also fire over friendlies, which would normally interrupt your fire completely.

However, they could definitely use a speed increase now so it's easier to hit with them. Their horrendously slow speed was good when they did stupid damage, but is unnecessary now.


Quote

Breaking 200 damage means you've contributed to the fight without being "carried". You are doing just fine.

Yup. You can't expect to get enormous damage numbers spamming a LRM's of a Medium chassis, and you shouldn't. Much like you're not going to get massive numbers (generally speaking) with a pair of ERPPC's on that same medium chassis - you'll likely get approximately the same results.

Not that you can't get big numbers out of a Medium, of course, but you can't expect to get really good results out of very large weapons, because the medium chassis' overall struggle to support them. More, smaller weapons is generally a better approach.

And that's how it should be.

#28 Featherstone

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Posted 24 March 2013 - 07:30 AM

it's NERF, or nothing!

#29 Sheraf

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Posted 24 March 2013 - 08:02 AM

View PostVrekgar, on 23 March 2013 - 05:48 PM, said:

No. The kiddies have won. LRM's have been nerfed and its unlikely we will see significant change in the next few months.

Sell your Trebuchet and buy a "real skill" mech. Use only lasers, because Guns, Missiles, Small woodland creatures, and pond scum are all hacks and noskill.

We can just sit and wait for PGI to figure out how to redo missiles because according to everything they have said the entire missile model is broken at its most fundamental level. Enjoy weapons with less Damage per ton than AMS.


Skillful mech pilots circle one another until they die from exhaustion. :)

Edited by Sheraf, 24 March 2013 - 08:02 AM.


#30 Thorqemada

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Posted 24 March 2013 - 08:07 AM

View PostTechead, on 23 March 2013 - 08:21 PM, said:

My Centaurion gets one-shot killed every once in a while when it takes a LRM5 to the chest and when my AMS shoots down 2 of the 5 missles. I truly don't get how that is possible when it has max Ferro armor and no ammo of any type to worry about detonating other then the AMS ammo itself.
So obviously theres something up with the LRM's if you ask me.

A LRM5 will not oneshot you - its either a bug or an exploit that needs fixing.

#31 Th0rsten

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Posted 24 March 2013 - 08:07 AM

I'm still able to rack out about 400 damage and get kills/assists in my 4J running 2lrm15 + artemis and two ml.

A slight buff might be nice again but it is still possible to work with lrms.

#32 Revorn

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Posted 24 March 2013 - 08:11 AM

I scrapped my 2 LRM15 + Atremis and replaced them with 2 LPLasers at my Cent, doing 2 times the dmg now. I rearm Missle if Devs bring em back to some serious dmg. Atm, they are garbage for me.

#33 Sheraf

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Posted 24 March 2013 - 08:14 AM

View PostTechead, on 23 March 2013 - 08:21 PM, said:

My Centaurion gets one-shot killed every once in a while when it takes a LRM5 to the chest and when my AMS shoots down 2 of the 5 missles. I truly don't get how that is possible when it has max Ferro armor and no ammo of any type to worry about detonating other then the AMS ammo itself.
So obviously theres something up with the LRM's if you ask me.


Did you take a screenshoot of this? It sounds like you are victim of focus fire, not that LRM 5 only.

#34 Lefty Lucy

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Posted 24 March 2013 - 08:17 AM

LRMs are fine right now. People are just used to LRMs killing things *way* faster than a similar weight of energy weapons or ballistics.

#35 Monkeystador

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Posted 24 March 2013 - 08:22 AM

Make the LRMs fly faster. Half the time they dont hit **** because the target runs into cover.

#36 PoLaR

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Posted 24 March 2013 - 08:23 AM

I can't remember a time since I've played this game that there haven't been posts concerning LRM's.

Let's just remove them altogether, as clearly there Is no solid middle-ground damage to them.

Edited by PoLaR, 24 March 2013 - 08:23 AM.


#37 Joseph Mallan

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Posted 24 March 2013 - 08:24 AM

Flight of the Missile,
Ours are how fast again?

Edited by Joseph Mallan, 24 March 2013 - 08:37 AM.






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