Suggestion to promote caps (I'd be fine if this was only applied to conquest):
- Provide 5-10 xp per cap tick (maybe less, not sure of the math) both removing enemy possession and building your team's
- Pay 500-1000 cbills per tick
This would allow a light to play a role to help the team win and not always have to "be in the brawl"
This could be done for assault as well. I know many people hate the cap win (I have bitched about it in game from time to time - but really we just needed to defend our base...) but I think this should be implemented.
We need to expand strategy and reward different aspects of game play rather than just damage done, components destroyed, and kills.
I am fine with brawling in my Jenner but there needs to be options imo
JR7-D 91 57 34 1.68 108 36 3.00 30,006 62,304 09:04:36
Edited by Skaroth, 23 March 2013 - 06:12 PM.