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Ac-20S Are Under-Powered


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#21 John MatriX82

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Posted 25 March 2013 - 03:00 AM

View PostPaintedWolf, on 23 March 2013 - 06:44 PM, said:

Normally I don't call very many weapons under-powered, but compared to Gauss Rifles: They have far, far less range, they do only five more damage, they are less ammo efficient, and unlike the TT, Gauss do not have minimum range. Overall, as it stands there is almost no reason to carry an AC-20 over a Gauss Rifle. I would suggest simply boosting AC-20 firing rates to compensate for this.


AC 20s are fine. Get a couple of them, they are 2 tons lighter than dual Gauss, they don't explode, they can one-shot every mech out there, they have the same rof of the gauss rifles; their damage is compensated by range and by less ammo per ton.

Imho they should stay like this, while GR's should get a little HP boost, 3HP is really ridiculous on a 7 critical weapon. 18 HP on the Ac 20 seems still slightly low, maybe a value a bit above 20 (or 20 itself) should do it, but actually the survivability of the weapon has increased when compared to the previous 10 hp.

#22 Wolf Ender

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Posted 25 March 2013 - 03:13 AM

i kind of sympathize with OP, because on paper the Gauss seems to be a very good trade-off for the AC/20. and I agree that the high heat generated by it is a huge pain in the butt, and my ammo almost always runs out.

...but despite all that, AC/20's still just do extremely well -- there is just something magical about them -- I'm not sure what it is. Maybe there is some less-known stat that makes them more effective, but for some reason they just seem to work.

I would love to see some experimentation in giving gauss a modest minimum range or give the AC/20 a little less heat or a little more ammo per ton, but even if they never get a buff I'll still continue to use the AC/20 because it isn't bad as currently implemented.

there are other weapons out there which are in much more critical need of balance re-assessment (machine guns, for example) that should take priority over looking at AC/20's

Edited by Wolf Ender, 25 March 2013 - 03:15 AM.


#23 Tombstoner

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Posted 25 March 2013 - 05:01 AM

I wonder what would happen if the hard point system was removed letting people choose
between 1 gause, 1 ac-20 or 4 medium lasers. i think the 4 medium laser would win hands down for brawler builds and the gause for sniping. 1 ac-20 vs 4 medium lasers, the lasers win. 4 tones of weapons with no ammo. of course more heat sinks need to be carried for the extra heat . but you gain what 6 slots when not using the ac-20. o did i mention no ammo, thus no case.

The 4 medium lases in the context of the current game build is better then the ac-20 in the hands of a skilled pilot.
The hard point system clearly heavy restricts player choice in weapons. also turning the gause into a glass cannon was a band-aid solution on the knife wound that is weapon balance. In short as its explained in any of the game balance discussion on convergence, the ac-20 needs a buff from TT damage values. cause we all know this isn't TT and the ac-20 was nerfed when the game was ported over to the PC.

#24 Karl Streiger

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Posted 25 March 2013 - 05:10 AM

Or you start to nerf the Laser damage, but to reduce AC 20 heat sounds like a good idea for the beginning.

However I like that fat gun...I even liked the PPC before they start buffing them into everyboys weapon

#25 Kmieciu

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Posted 25 March 2013 - 05:13 AM

AC-20 is my favorite weapon right now, even at 130 ping. When it gets host state rewind, it will be godlike.

#26 n0e

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Posted 25 March 2013 - 05:49 AM

View PostPaintedWolf, on 23 March 2013 - 06:44 PM, said:

Normally I don't call very many weapons under-powered,


Oh I thought this is what you do, in regards to your other threads the last two days.

#27 Solomon Ward

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Posted 25 March 2013 - 06:02 AM

Ac/20 is an awesome weapon.No adjustment needed.

The buff to 18 HP was a bliss.

Ammo/ ton is debatable but that one is not unique to the AC/20 but ammo in general.

#28 HarmAssassin

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Posted 25 March 2013 - 01:43 PM

AC20's are for brawling, and Gauss Rifles are for sniping.

#29 Neverther

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Posted 25 March 2013 - 04:04 PM

Running my 4G Hunchback (AC20+2ML STD245) one-on-one against dual gauss + 2ML cataphract.(I was semi-fast medium so went to grab kappa on the desert). Speed kills as I evaded, kept hitting the CT, let him cap, run behind him after he started moving and started hitting and running until he dies. Only one sido torso had armor in bad shape after the fight.

Other time on alpine another cataphract with similar setup one-on-one as I ran behind snipers. Win for the 4G, no damage to upper body at all, legs were blood red as he went for them (all my ammo is there but it didnt explode, yay).
Used to have CTF-4X so I know how slow they are.

Speed+AC20=deadly.
It is fun to remind light mechs about their place with that as it turns so fast.

#30 WinnieTheWhor

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Posted 25 March 2013 - 04:28 PM

Someone hasn't been hit in the chest by 2 AC20s.

The range is fine if you take some simply physics rules into account. The shell is huge, but the cannon itself isn't much larger than those used to store other ACs. (It may take up more room in the mech, but the barrel in particular isn't substantially longer.)

Big shell, short barrel usually means short range. The gauss has a long range because of the fact that the shells don't need combustion to deal damage or propel them.

#31 Corvus Antaka

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Posted 26 March 2013 - 01:54 AM

no....ac20 is just fine.

#32 Thorqemada

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Posted 26 March 2013 - 02:01 AM

You can fire the AC20 at targets up to 800m away and soon the view distance will be limited to 700m - aside of that its a devastating weapon.

For weapon stats take a look at the reference sheet in this thread:
http://mwomercs.com/...s-excel-inside/

Edited by Thorqemada, 26 March 2013 - 02:03 AM.


#33 MasterErrant

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Posted 26 March 2013 - 09:33 PM

;ppk at the dps for weapons that's the real indicator for weapons..the other than that you are trading range for power with AC20





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