It appears that the code for the UAC5 double shot allows near instantaneous double shots to register even though a single mouse button is pushed to fire. I believe it is currently programmed so that holding down the mouse button is supposed to result in continues automatic fire.
This is leading to multiple shots being used and increased jamming when only a single shot is intended. Please add a slight hidden delay (.025 seconds) after each UAC5 firing to prevent the instantaneous double tap from accidentally going off.


Uac Double Shot Fix
Started by Bubba Wilkins, Mar 28 2013 07:15 AM
1 reply to this topic
#1
Posted 28 March 2013 - 07:15 AM
#2
Posted 28 March 2013 - 07:29 AM
I'd prefer a 'toggle fire mode' button for weapons. That way I could turn 'Ultra' mode on or off and not worry if the game is going to misinterpret my input. It'd be handy for things like the LBX as well if they get around to implementing cluster vs. slug ammo, in addition to different types of ammo down the road for missiles and autocannons.
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