

Hot Load Lrms
#1
Posted 24 March 2013 - 05:29 AM
#2
Posted 24 March 2013 - 05:32 AM
#3
Posted 24 March 2013 - 05:35 AM
#4
Posted 24 March 2013 - 05:37 AM
#6
Posted 24 March 2013 - 05:47 AM
#7
Posted 24 March 2013 - 05:50 AM
Moromillas, on 24 March 2013 - 05:35 AM, said:
Most tests I've read go like this: "Here, I shot xy amount of LRMs and did not get xy kills. LRMs are broken".
I could've done these tests myself without even starting the game game. It's easy, really: "Before 1.8, now 0.7. 0.7 is less than 1.8. Broken." Obviously.

Well, they still do a good job of stripping (my) armor, but I guess that's not enough for most players. They want kills. Guess it doesn't even matter that you get more CBills for assists than for kills alone. It's all about the frag.

#9
Posted 24 March 2013 - 06:00 AM
Granted, I am annoyed that if I have TAG, I still can't engage enemy 'mechs with ECM beyond 750m. I have a dedicated anti-ECM tool and it's useless within LRMs viable range?
#10
Posted 24 March 2013 - 06:01 AM
GODzillaGSPB, on 24 March 2013 - 05:50 AM, said:
I could've done these tests myself without even starting the game game. It's easy, really: "Before 1.8, now 0.7. 0.7 is less than 1.8. Broken." Obviously.

Well, they still do a good job of stripping (my) armor, but I guess that's not enough for most players. They want kills. Guess it doesn't even matter that you get more CBills for assists than for kills alone. It's all about the frag.

I think balance and parity is what everyone wants, or at least I hope.
What I've seen is a lot different. That is, missiles hitting home, and dealing marginally less damage. Less than say, February.
#11
Posted 24 March 2013 - 06:03 AM
But, in the end, the damage reduction does encourage missile carriers like the Catapault A1 or C4 to carry an LRM/SRM combo instead of all LRMs.
#12
Posted 24 March 2013 - 06:09 AM
But Hot Load LRMs basically activated your missiles while they were within the launchers making them extremely volatile The whole reason the LRM has a minimum 180m is so green pilots wouldn't kill themselves in case their firing lanes where not clear of debris or a golden BB hit a LRM primed in it's launcher setting off a internal explosion that would end in your mechs destruction.
#13
Posted 24 March 2013 - 06:15 AM
GODzillaGSPB, on 24 March 2013 - 05:50 AM, said:
Most tests I've read go like this: "Here, I shot xy amount of LRMs and did not get xy kills. LRMs are broken".
I could've done these tests myself without even starting the game game. It's easy, really: "Before 1.8, now 0.7. 0.7 is less than 1.8. Broken." Obviously.

Well, they still do a good job of stripping (my) armor, but I guess that's not enough for most players. They want kills. Guess it doesn't even matter that you get more CBills for assists than for kills alone. It's all about the frag.

well if in 7 minutes firing lrms at multiple targets with line of sight, hitting them results in 159 damage and 0 kills for my in an a1 this probably means you went against a fleet of a1's and actively sought out to be shot by them for most of the match before destroying them, that or you are making stuff up because you are inept at using cover/lrm and unable to read the missile incoming warning and allways stay further than 180 mtrs from any lrm carrier.
Edited by Henri Schoots, 24 March 2013 - 06:16 AM.
#14
Posted 24 March 2013 - 06:56 AM
GODzillaGSPB, on 24 March 2013 - 05:50 AM, said:

WHAT?! A game with giant robots shooting each other in an arena type setting and people care about KILLS?! LUNACY! Best game for me is when nobody gets killed and we all get along!
#15
Posted 24 March 2013 - 08:04 AM
Zaptruder, on 24 March 2013 - 05:37 AM, said:
Clan LRM as it is now is a joke even without minimum range.

MadPanda, on 24 March 2013 - 06:56 AM, said:
WHAT?! A game with giant robots shooting each other in an arena type setting and people care about KILLS?! LUNACY! Best game for me is when nobody gets killed and we all get along!
No one should die tragically from fighting. I call for ban of all lethal weapons

Edited by Sheraf, 24 March 2013 - 08:05 AM.
#16
Posted 24 March 2013 - 09:07 AM
Pale Jackal, on 24 March 2013 - 06:00 AM, said:
Only if it's your TAG. TAG has a max range of 750m however if someone else on your team paints a target, you can be beyond 750m and lock on.
#17
Posted 24 March 2013 - 09:10 AM
Henri Schoots, on 24 March 2013 - 06:15 AM, said:
And yet the first game I tried LRM's after the patch, 5 kills, 500 damage.
Whilst the damage is a touch low, it's not miles away.
Problem between keyboard and chair perhaps?
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