Skylarr, on 04 June 2012 - 10:14 PM, said:
In the TT game a Mech cannot "Just Blow Up". The engine has to many safety feature involved. that is why at 30 point of Heat above yu heatsink capabilities you Mech will just shut down. As you go up the Heat Scale for your ammo to explode and you mech to shut down.
HEAT SCALE EFFECTS
30+ SHUTDOWN (PSC)
28 Ammo Explosion <=7
26 Shutdown <=9 (PSC)
25 -5 MP
24 +4 To-Hit
23 Ammo Explosion <=5
22 Shutdown <=7 (PSC)
20 -4 MP
19 Ammo Explosion <=3
18 Shutdown <=5 (PSC)
17 +3 To-Hit
15 -3 MP
14 Shutdown <=3 (PSC)
13 +2 To-Hit
10 -2 MP
08 +1 To-Hit
05 -1 MP
What is being refered to is the Expanded heat scale, for your reference:
Quote
Expanded Heat Scale (Tactical Operations pg. 104)
Heat points: Effects
50: Shutdown
49: –9 Movement Points
48: +7 modifier to fire
47: *Pilot damage, avoid on a result of 12
46: Shutdown, avoid on a result of 20+
45: Ammo explosion
44: **System failure, avoid on a result of 10+
43: –8 Movement Points
42: Shutdown, avoid on a result of 18+
41: +6 modifier to fire
40: Ammo explosion, avoid on a result of 12
39: *Pilot damage, avoid on a result of 10+
38: Shutdown, avoid on a result of 16+
37: –7 Movement Points
36: **System failure, avoid on a result of 8+
35: Ammo explosion, avoid on a result of 10+
34: Shutdown, avoid on a result of 14+
33: +5 modifier to fire
32: *Pilot damage, avoid on a result of 8+
31: –6 Movement Points
30: Shutdown, avoid on a result of 12+
*If the Avoid Roll fails, the pilot takes 1 point of damage. If the ’Mech has suffered a Life Support critical hit, this damage cannot be avoided, and is added to damage normally suffered (see p. 127, TW).
** Extreme heat levels can cause critical damage to the ’Mech. If the Avoid Roll fails, roll a hit location on the Front column of the ’Mech Critical Hit Table and apply a single critical hit to that location. Determine the slot hit normally.
Under the expanded rules you can cook yourself to death as well as blow yourself up.
Edited by HIemfire, 05 June 2012 - 03:09 AM.