

Merge 4 Men And 8 Men Matchmaker
#1
Posted 24 March 2013 - 08:08 AM
Everyone is doing sync drops, so the 8 men queue is rather deserted leading us doing more sync drops.
Nearly all people play in a team anyway.
Merging both queues and adding a tag to be able to see who are grouped with who, will lead to more careful and interesting game.
Also, being able to see team`s affiliation will help working with lone players or smaller teams.
Having teams of more then 4 men will left less players on the bench. (that happen often to us cause we are always around 5 to 7 at the same time.)
I think the player base has matured enough and split queues now do more harm then good to the game.
So are you pro fusion or pro split ?
See you in game.
#3
Posted 24 March 2013 - 08:16 AM
A better way to make 8 mans more appealing would be a lobby system where groups can arange to fight, together with each teams combined dropweight seen by each team to prevent the all assault curbstomp issues people QQ about
#4
Posted 24 March 2013 - 08:24 AM
With 12 mans on the horizon, you would that it is just a matter of time until there is some form of merged que's.
#5
Posted 24 March 2013 - 08:26 AM

Edited by KingCobra, 24 March 2013 - 08:27 AM.
#6
Posted 24 March 2013 - 08:28 AM
KingCobra, on 24 March 2013 - 08:26 AM, said:

I love you for your images of 3025, keep it up, maybe the Devs will get an idea of what CW should look like.
#7
Posted 24 March 2013 - 08:28 AM
See you all in game !
#10
Posted 24 March 2013 - 08:36 AM
#11
Posted 24 March 2013 - 08:45 AM
#12
Posted 24 March 2013 - 09:50 AM
I can't speak for everyone's reasons to avoid 8 mans. Some of them probably *do* prefer sync dropping to stomp pubs (which is underhanded and stupid and will hopefully become impossible someday), but even they have the right to decline to play 8 mans if they so choose. Meanwhile, I don't play in 8 mans because I don't have the time to commit to joining a standing team, and putting 8 randoms (even if they are somehow on comms) up against such a standing team is nothing more than an elaborate way to commit suicide. Additionally, I enjoy running whatever the **** I feel like, instead of being restricted solely to the 'viable' competitive mechs like CTF-3Ds.
I play this game to have fun, which often includes doing things that would be a horrifyingly bad idea in an 8-man match. If I'm dropping in a 2 man 'group' with a buddy and we're dicking around in unoptimal mechs like (*gasp*) dragons or non-3D cataphracts, or using such (*gasp*) silly weapons as LRMs, I would be incredibly annoyed to be scooped up along with (say) a 4 man and another duo and dropped against your elite team of whatever-the-current-FOTM-is. Even if the game somehow magically put all of us on the same comms, there would hardly be a point in playing out the match. You people are not fun to play with, and I avoid the 8 man queue so that I don't *have* to play with you. Forcing us to play anyway would do neither one of us any favors, unless you really do get your rocks off by pugstomping.
#13
Posted 24 March 2013 - 10:20 AM
MuonNeutrino, on 24 March 2013 - 09:50 AM, said:
I can't speak for everyone's reasons to avoid 8 mans. Some of them probably *do* prefer sync dropping to stomp pubs (which is underhanded and stupid and will hopefully become impossible someday), but even they have the right to decline to play 8 mans if they so choose. Meanwhile, I don't play in 8 mans because I don't have the time to commit to joining a standing team, and putting 8 randoms (even if they are somehow on comms) up against such a standing team is nothing more than an elaborate way to commit suicide. Additionally, I enjoy running whatever the **** I feel like, instead of being restricted solely to the 'viable' competitive mechs like CTF-3Ds.
I play this game to have fun, which often includes doing things that would be a horrifyingly bad idea in an 8-man match. If I'm dropping in a 2 man 'group' with a buddy and we're dicking around in unoptimal mechs like (*gasp*) dragons or non-3D cataphracts, or using such (*gasp*) silly weapons as LRMs, I would be incredibly annoyed to be scooped up along with (say) a 4 man and another duo and dropped against your elite team of whatever-the-current-FOTM-is. Even if the game somehow magically put all of us on the same comms, there would hardly be a point in playing out the match. You people are not fun to play with, and I avoid the 8 man queue so that I don't *have* to play with you. Forcing us to play anyway would do neither one of us any favors, unless you really do get your rocks off by pugstomping.
Sorry to tell you that 95 % of our play is in the 4 men queue because we are mostly 6 at same time.
Ty for your comments.
See you in game.
#14
Posted 24 March 2013 - 10:24 AM
This happened accidently when Matchmaker Phase 3 rolled out and it was a giant ***********. The PUGs/4-mans were unhappy they were running into full teams that just stomped the **** out of everything and the 8-mans were unhappy they weren't getting quality matches. The only people who were happy were the 8-mans that thought pugstomping is hilarious.
The 8-man queue is deserted because the current competitive metagame is ******* ******** due to there being no limits on what you can bring into a match. Until that is fixed you won't see a lot of 8-man competition.
#15
Posted 24 March 2013 - 10:42 AM
TOGSolid, on 24 March 2013 - 10:24 AM, said:
This happened accidently when Matchmaker Phase 3 rolled out and it was a giant ***********. The PUGs/4-mans were unhappy they were running into full teams that just stomped the **** out of everything and the 8-mans were unhappy they weren't getting quality matches. The only people who were happy were the 8-mans that thought pugstomping is hilarious.
The 8-man queue is deserted because the current competitive metagame is ******* ******** due to there being no limits on what you can bring into a match. Until that is fixed you won't see a lot of 8-man competition.
Abridged version: if ELO is working, it should not matter if the que's are merged, in time it would work itself out.
* I have lost track of the amount of times I am in a group of 2-4 and get called 8 man sync droppers because the other team gets their brown pushed in. Bad players will call foul no matter if its 8 man or 4 mans.
* 8 mans are still not getting quality matches because it can be hard for some teams to get and maintain those 8 players. End result is ELO is abandoned and they throw any 8 man against better prepared teams. Last couple nights we have continuously went against the same team 3+ times in a row. They were not winning, and it was not much fun for either team involved. Would not blame them if they went and tried to do 4 man sync drops.
*Would not be surprised if when CW comes out, 12 mans will be introduced... Think it will be easier to field 12 rather than 8?
#16
Posted 24 March 2013 - 10:45 AM
zztophat, on 24 March 2013 - 08:15 AM, said:
Untrue.
Actually, one of the devs posted and said "most MWO players play on teams". I can't be bothered to find it...it's in one of the recent feedback threads though.
As for this thread, wouldn't it be better to simply fix sync dropping?
#17
Posted 24 March 2013 - 10:50 AM
VoltarDark, on 24 March 2013 - 08:08 AM, said:
Everyone is doing sync drops, so the 8 men queue is rather deserted leading us doing more sync drops.
Nearly all people play in a team anyway.
Merging both queues and adding a tag to be able to see who are grouped with who, will lead to more careful and interesting game.
Also, being able to see team`s affiliation will help working with lone players or smaller teams.
Having teams of more then 4 men will left less players on the bench. (that happen often to us cause we are always around 5 to 7 at the same time.)
I think the player base has matured enough and split queues now do more harm then good to the game.
So are you pro fusion or pro split ?
See you in game.
This is a great idea. Leave the PUG players out of team matches, you have team play only, a team of 8 vs a team of 8 (or two teams of 4). However I think allowing teams of more or less than 4 will not work, since it makes it hard to fit those odd-ball teams into a match.
zztophat, on 24 March 2013 - 08:15 AM, said:
Actually it was stated in the latest DEV Q&A (33 I think). that most players play teams. which is scary, since it means there is very few new players coming in, and that the devs will not be addressing any lone wolf, pug stomp issues. Basically if you play solo, or are new to the game expect to lose 0-8 until you join a team or quit.
Edited by Agent 0 Fortune, 24 March 2013 - 10:51 AM.
#18
Posted 24 March 2013 - 10:52 AM
Even if two 4 mans were put against an 8-man, I'm not convinced they'd be competitive.
Edited by Dr Killinger, 24 March 2013 - 11:04 AM.
#20
Posted 24 March 2013 - 10:54 AM
Quote
Theoretically, it's just too bad the ELO is a piece of crap. Besides, while the ELO is taking its damn sweet time trying to figure things out, those 8-mans will be pugstomping the **** out of everything and driving people away. The real fix is to put in a proper BV/weight limit to make eight mans compelling and interesting to play. Right now they're just absolutely awful.
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