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Merge 4 Men And 8 Men Matchmaker


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#1 VoltarDark

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Posted 24 March 2013 - 08:08 AM

Hello pilots;

Everyone is doing sync drops, so the 8 men queue is rather deserted leading us doing more sync drops.

Nearly all people play in a team anyway.

Merging both queues and adding a tag to be able to see who are grouped with who, will lead to more careful and interesting game.

Also, being able to see team`s affiliation will help working with lone players or smaller teams.

Having teams of more then 4 men will left less players on the bench. (that happen often to us cause we are always around 5 to 7 at the same time.)

I think the player base has matured enough and split queues now do more harm then good to the game.

So are you pro fusion or pro split ?

See you in game.

#2 zztophat

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Posted 24 March 2013 - 08:15 AM

View PostVoltarDark, on 24 March 2013 - 08:08 AM, said:

Nearly all people play in a team anyway.


Untrue.

#3 Karl Split

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Posted 24 March 2013 - 08:16 AM

hmm nope I disagree, it'll allow us who do 8 man teams an unfair advantage over 2 4 man teams as they will not be on the same comms.

A better way to make 8 mans more appealing would be a lobby system where groups can arange to fight, together with each teams combined dropweight seen by each team to prevent the all assault curbstomp issues people QQ about

#4 BoyWonder

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Posted 24 March 2013 - 08:24 AM

With ELO in place, I would like to see what a merged que looks like. There are not enough teams doing 8 mans, and often times end up playing the same team 3 or more times in a row.

With 12 mans on the horizon, you would that it is just a matter of time until there is some form of merged que's.

#5 KingCobra

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Posted 24 March 2013 - 08:26 AM

Here is my idea of the MM as it should work. First modes trial/stock vs trial/stock 1v1-36-36 on varied maps with varied game types IE(attrition)(destruction)ETC. Same with Custom mechs then check box options for FPV or 3rd person view and other options like the arm reticule lock ETC. Of course this would only be partially relevant if we has CW as in NBT or leagues that could take advantage of it or built in planetary or ladder leagues for MWO. Also in mechlab being able to save your builds then in MM picking your map then mech then dropping into a match. You could also have random generated drops based on this type of MM system based on tonnage and mech size for stock or custom mode. Posted Image

Edited by KingCobra, 24 March 2013 - 08:27 AM.


#6 Roadbeer

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Posted 24 March 2013 - 08:28 AM

While I agree that team play should be merged (2x4 v 8, 8v8, 2x4 v 2x4) and drop the less than 4s into PUG matches, your contention that almost everyone is on a team anyway is flawed.

View PostKingCobra, on 24 March 2013 - 08:26 AM, said:

Here is my idea of the MM as it should work. First modes trial/stock vs trial/stock 1v1-36-36 on varied maps with varied game types IE(attrition)(destruction)ETC. Same with Custom mechs then check box options for FPV or 3rd person view and other options like the arm reticule lock ETC. Of course this would only be partially relevant if we has CW as in NBT or leagues that could take advantage of it or built in planetary or ladder leagues for MWO. Also in mechlab being able to save your builds then in MM picking your map then mech then dropping into a match. You could also have random generated drops based on this type of MM system based on tonnage and mech size for stock or custom mode. Posted Image


I love you for your images of 3025, keep it up, maybe the Devs will get an idea of what CW should look like.

#7 VoltarDark

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Posted 24 March 2013 - 08:28 AM

Thank you for you comments all ideas are more then welcome.

See you all in game !

#8 VoltarDark

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Posted 24 March 2013 - 08:32 AM

View Postzztophat, on 24 March 2013 - 08:15 AM, said:


Untrue.

Its what the devs say. not me.

#9 TK42Kahn

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Posted 24 March 2013 - 08:34 AM

Naitsirch: Will there be a no-premade / solo-drop mode or not.

A: We’re looking at it. Currently most MWO players actually play in groups.

View Postzztophat, on 24 March 2013 - 08:15 AM, said:


Untrue.


So actually true...

Edited by TK42Kahn, 24 March 2013 - 08:35 AM.


#10 Helbrecht

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Posted 24 March 2013 - 08:36 AM

3025 the memories. it was the best mech game ever.

#11 Joe Mallad

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Posted 24 March 2013 - 08:45 AM

We need 4 vs 4 matches too. Sometimes there just are not enough unite miners on to get an 8 man going and being able to run 4 vs 4 (1 lance vs 1 lance) would be fun. And would allow some of us to not have to be forced to be teamed up with another 4 man all for the sake of making an 8 man in the system we have now.

#12 MuonNeutrino

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Posted 24 March 2013 - 09:50 AM

Heck no. If the 8 man queue is deserted, it means that people have chosen not to participate in that aspect of the game. What on earth makes you think that grabbing those people and forcibly pushing them into an area of the game they have chosen to avoid is a good idea? Newsflash - people aren't running 8 man teams because they don't want to play 8-mans. Taking those people and pitchforking them into 8 man games anyway just to provide you with a wider range of victims would be an utterly horrifyingly terrible idea.

I can't speak for everyone's reasons to avoid 8 mans. Some of them probably *do* prefer sync dropping to stomp pubs (which is underhanded and stupid and will hopefully become impossible someday), but even they have the right to decline to play 8 mans if they so choose. Meanwhile, I don't play in 8 mans because I don't have the time to commit to joining a standing team, and putting 8 randoms (even if they are somehow on comms) up against such a standing team is nothing more than an elaborate way to commit suicide. Additionally, I enjoy running whatever the **** I feel like, instead of being restricted solely to the 'viable' competitive mechs like CTF-3Ds.

I play this game to have fun, which often includes doing things that would be a horrifyingly bad idea in an 8-man match. If I'm dropping in a 2 man 'group' with a buddy and we're dicking around in unoptimal mechs like (*gasp*) dragons or non-3D cataphracts, or using such (*gasp*) silly weapons as LRMs, I would be incredibly annoyed to be scooped up along with (say) a 4 man and another duo and dropped against your elite team of whatever-the-current-FOTM-is. Even if the game somehow magically put all of us on the same comms, there would hardly be a point in playing out the match. You people are not fun to play with, and I avoid the 8 man queue so that I don't *have* to play with you. Forcing us to play anyway would do neither one of us any favors, unless you really do get your rocks off by pugstomping.

#13 VoltarDark

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Posted 24 March 2013 - 10:20 AM

View PostMuonNeutrino, on 24 March 2013 - 09:50 AM, said:

Heck no. If the 8 man queue is deserted, it means that people have chosen not to participate in that aspect of the game. What on earth makes you think that grabbing those people and forcibly pushing them into an area of the game they have chosen to avoid is a good idea? Newsflash - people aren't running 8 man teams because they don't want to play 8-mans. Taking those people and pitchforking them into 8 man games anyway just to provide you with a wider range of victims would be an utterly horrifyingly terrible idea.

I can't speak for everyone's reasons to avoid 8 mans. Some of them probably *do* prefer sync dropping to stomp pubs (which is underhanded and stupid and will hopefully become impossible someday), but even they have the right to decline to play 8 mans if they so choose. Meanwhile, I don't play in 8 mans because I don't have the time to commit to joining a standing team, and putting 8 randoms (even if they are somehow on comms) up against such a standing team is nothing more than an elaborate way to commit suicide. Additionally, I enjoy running whatever the **** I feel like, instead of being restricted solely to the 'viable' competitive mechs like CTF-3Ds.

I play this game to have fun, which often includes doing things that would be a horrifyingly bad idea in an 8-man match. If I'm dropping in a 2 man 'group' with a buddy and we're dicking around in unoptimal mechs like (*gasp*) dragons or non-3D cataphracts, or using such (*gasp*) silly weapons as LRMs, I would be incredibly annoyed to be scooped up along with (say) a 4 man and another duo and dropped against your elite team of whatever-the-current-FOTM-is. Even if the game somehow magically put all of us on the same comms, there would hardly be a point in playing out the match. You people are not fun to play with, and I avoid the 8 man queue so that I don't *have* to play with you. Forcing us to play anyway would do neither one of us any favors, unless you really do get your rocks off by pugstomping.


Sorry to tell you that 95 % of our play is in the 4 men queue because we are mostly 6 at same time.

Ty for your comments.
See you in game.

#14 TOGSolid

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Posted 24 March 2013 - 10:24 AM

Nooooooooooooooooooooooooope.

This happened accidently when Matchmaker Phase 3 rolled out and it was a giant ***********. The PUGs/4-mans were unhappy they were running into full teams that just stomped the **** out of everything and the 8-mans were unhappy they weren't getting quality matches. The only people who were happy were the 8-mans that thought pugstomping is hilarious.

The 8-man queue is deserted because the current competitive metagame is ******* ******** due to there being no limits on what you can bring into a match. Until that is fixed you won't see a lot of 8-man competition.

#15 BoyWonder

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Posted 24 March 2013 - 10:42 AM

View PostTOGSolid, on 24 March 2013 - 10:24 AM, said:

Nooooooooooooooooooooooooope.

This happened accidently when Matchmaker Phase 3 rolled out and it was a giant ***********. The PUGs/4-mans were unhappy they were running into full teams that just stomped the **** out of everything and the 8-mans were unhappy they weren't getting quality matches. The only people who were happy were the 8-mans that thought pugstomping is hilarious.

The 8-man queue is deserted because the current competitive metagame is ******* ******** due to there being no limits on what you can bring into a match. Until that is fixed you won't see a lot of 8-man competition.



Abridged version: if ELO is working, it should not matter if the que's are merged, in time it would work itself out.


* I have lost track of the amount of times I am in a group of 2-4 and get called 8 man sync droppers because the other team gets their brown pushed in. Bad players will call foul no matter if its 8 man or 4 mans.

* 8 mans are still not getting quality matches because it can be hard for some teams to get and maintain those 8 players. End result is ELO is abandoned and they throw any 8 man against better prepared teams. Last couple nights we have continuously went against the same team 3+ times in a row. They were not winning, and it was not much fun for either team involved. Would not blame them if they went and tried to do 4 man sync drops.

*Would not be surprised if when CW comes out, 12 mans will be introduced... Think it will be easier to field 12 rather than 8?

#16 Nonsense

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Posted 24 March 2013 - 10:45 AM

View Postzztophat, on 24 March 2013 - 08:15 AM, said:


Untrue.


Actually, one of the devs posted and said "most MWO players play on teams". I can't be bothered to find it...it's in one of the recent feedback threads though.

As for this thread, wouldn't it be better to simply fix sync dropping?

#17 Agent 0 Fortune

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Posted 24 March 2013 - 10:50 AM

View PostVoltarDark, on 24 March 2013 - 08:08 AM, said:

Hello pilots;
Everyone is doing sync drops, so the 8 men queue is rather deserted leading us doing more sync drops.
Nearly all people play in a team anyway.
Merging both queues and adding a tag to be able to see who are grouped with who, will lead to more careful and interesting game.
Also, being able to see team`s affiliation will help working with lone players or smaller teams.
Having teams of more then 4 men will left less players on the bench. (that happen often to us cause we are always around 5 to 7 at the same time.)
I think the player base has matured enough and split queues now do more harm then good to the game.
So are you pro fusion or pro split ?
See you in game.


This is a great idea. Leave the PUG players out of team matches, you have team play only, a team of 8 vs a team of 8 (or two teams of 4). However I think allowing teams of more or less than 4 will not work, since it makes it hard to fit those odd-ball teams into a match.

View Postzztophat, on 24 March 2013 - 08:15 AM, said:

Untrue.


Actually it was stated in the latest DEV Q&A (33 I think). that most players play teams. which is scary, since it means there is very few new players coming in, and that the devs will not be addressing any lone wolf, pug stomp issues. Basically if you play solo, or are new to the game expect to lose 0-8 until you join a team or quit.

Edited by Agent 0 Fortune, 24 March 2013 - 10:51 AM.


#18 Dr Killinger

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Posted 24 March 2013 - 10:52 AM

Me and 1 (sometimes 2) of my mates drop together from time to time. If we were suddenly put against an 8-man team, we'd be annihilated within seconds. I don't think it would work too well.

Even if two 4 mans were put against an 8-man, I'm not convinced they'd be competitive.

Edited by Dr Killinger, 24 March 2013 - 11:04 AM.


#19 Chavette

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Posted 24 March 2013 - 10:53 AM

View Postzztophat, on 24 March 2013 - 08:15 AM, said:


Untrue.

But whats true is that all people should, for more phun!

#20 TOGSolid

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Posted 24 March 2013 - 10:54 AM

Quote

Abridged version: if ELO is working, it should not matter if the que's are merged, in time it would work itself out.

Theoretically, it's just too bad the ELO is a piece of crap. Besides, while the ELO is taking its damn sweet time trying to figure things out, those 8-mans will be pugstomping the **** out of everything and driving people away. The real fix is to put in a proper BV/weight limit to make eight mans compelling and interesting to play. Right now they're just absolutely awful.





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