While I was planning how I would pack my stuff starting Monday I started wondering, just bought a brand new Saitek X52 Pro last night so... What if we could fine tune the Speed for our Mechs with more options than in TT. (I will not be covering Jump Jets since they are not DIRECTLY Engine related)
1st let me precise that I do prefer Cannon over Non-Cannon. BUT, since MWO is a PC Game and not a TT Game, some TT Limitations could be worked around while sticking to the Rules.
What I have in mind is this, in BattleTech TechManual P. 48 they say to find the Engine Rating for a Mech you just need to do;
- [ Walking Speed * Mech Total Weight = Engine Rating ]
So by playing a bit with the numbers we end up with something like;
- [ Speed = ( Engine Rating / Mech Total Weight ) * 16.2 ]
I see you wondering already, whats the Speed reduction ? Take the numbers, do the maths and here is what we get;
- Fusion Engine 200 for a 50T Mech = 64.8kph
- Fusion Engine 195 for a 50T Mech = 63.18kph
- Fusion Engine 190 for a 50T Mech = 61.56kph
Things to watch for;
- Minimum Speed - Should we allow a 85T Mech with an Engine Rating of 35 for a Speed of 6.67kph ?
- Maximum Speed - How about a 90T Mech with an Engine Rating of 400 for a Speed of 72.00kph ?
- Abuse - Is there any way to really abuse this modified Speed System ?
Edited by Jason Phoenix, 27 May 2012 - 08:15 AM.















