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Mech Speed Customization in MWO


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Poll: Mech Speed Customization (40 member(s) have cast votes)

Should we have more Speed customization in MWO ?

  1. Huh what ? We can actually change the speed of our Mechs ?!? (1 votes [2.50%] - View)

    Percentage of vote: 2.50%

  2. Not a chance, stick to Canon TT. I want my Hex Maps !!! (10 votes [25.00%] - View)

    Percentage of vote: 25.00%

  3. I dont see why not, this is a Video Game afterall... (1 votes [2.50%] - View)

    Percentage of vote: 2.50%

  4. Interresting idea, as long as it cant be abused and isnt rulebreaking. (13 votes [32.50%] - View)

    Percentage of vote: 32.50%

  5. Definitively, would make MWO even more realistic as a MW:BT Simulator. (15 votes [37.50%] - View)

    Percentage of vote: 37.50%

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#1 Jason Phoenix

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Posted 27 May 2012 - 08:08 AM

Hey there guys,

While I was planning how I would pack my stuff starting Monday I started wondering, just bought a brand new Saitek X52 Pro last night so... What if we could fine tune the Speed for our Mechs with more options than in TT. (I will not be covering Jump Jets since they are not DIRECTLY Engine related)

1st let me precise that I do prefer Cannon over Non-Cannon. BUT, since MWO is a PC Game and not a TT Game, some TT Limitations could be worked around while sticking to the Rules.

What I have in mind is this, in BattleTech TechManual P. 48 they say to find the Engine Rating for a Mech you just need to do;
  • [ Walking Speed * Mech Total Weight = Engine Rating ]
We do know that Mechs Chassis range from 20T to 100T in 5T increments. We also know that Engine Rating range from 10 to 400 in step of 5. Each Engine has its own weight and can be found in BattleTech TechManual P. 49 so ill assume the Database already exists in MWO (that is unless Hawkeye2 was right in his Behind the Scene at PGI Post lmao...).

So by playing a bit with the numbers we end up with something like;
  • [ Speed = ( Engine Rating / Mech Total Weight ) * 16.2 ]
That little Formula still uses the BT:MW Ruleset, while getting rid of the TT Hexes limitation. So lets say, you have a Hunchback (50T) and you aim for a Speed of 64.8kph. To do so, you would need a Fusion Engine with a Rating of 200 Right ? Well, Fusion Engine 200 Weights 8.5T. What if you need half a Ton to make that ForumTrollKiller Hunchback Version to be just perfect... Fusion Engine 195 Weights 8.0T and the 190 weights 7.5T.

I see you wondering already, whats the Speed reduction ? Take the numbers, do the maths and here is what we get;
  • Fusion Engine 200 for a 50T Mech = 64.8kph
  • Fusion Engine 195 for a 50T Mech = 63.18kph
  • Fusion Engine 190 for a 50T Mech = 61.56kph
When you think how you can customize Heat Management, Ammunition, Weapons Loadout and Paint Job, being able to have more flexibility for the Speed of our Mechs would make sens to me.

Things to watch for;
  • Minimum Speed - Should we allow a 85T Mech with an Engine Rating of 35 for a Speed of 6.67kph ?
  • Maximum Speed - How about a 90T Mech with an Engine Rating of 400 for a Speed of 72.00kph ?
  • Abuse - Is there any way to really abuse this modified Speed System ?
Feel free to discuss, id really like to know what you guys think about this. AND I am sorry if this has already been covered in another Post...

Edited by Jason Phoenix, 27 May 2012 - 08:15 AM.


#2 Zakatak

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Posted 27 May 2012 - 10:20 AM

I find when you make the engine sizes scaleable by increments of 5, making that "perfect" mech seems a little too easy. So I would like to stick to the TT movement point system, but with a few changes.

Each "movement point" is 10.8kph. Currently, the running value is 1.5x the walking value, and rounded up. Because of this, there are "gaps" in between running speeds that are 21.6kph wide. So there is no intermediate option between 32.4kph and 54.0kph, or 64.8kph and 86.4kph, or 97.2kph and 118.8kph. I would like MWO to only factor in running point values, since there is little need to use "cruising speeds" here anyway.

So the options are (in kph):
32.4
43.2
54.0
64.8
75.6
86.4
97.2
108.0
118.8
129.6
140.4
151.2
162.0

In my opinion.

Edited by Zakatak, 27 May 2012 - 10:20 AM.


#3 Jason Phoenix

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Posted 27 May 2012 - 02:54 PM

I admit Zakatak that would be an interresting way to do it.

My guess is that your Speed in kph are listed for MP varrying from 3 to 15 correct ?

It would cut the Speed Gap indeed, tho it might be Heavier to implement (Coding wise).

I did look again at the Engine Rating Table in BT Techmanual and there is indeed some rating with the exact same weight... Maybe that table might use a Second Digit (x.xx instead of x.x) to add a bit of precision. So one would actually need to sacrifice a few kph in order to save weight, or sacrifice weight in order to gain a few kph.

I would really like to see the 20ish kph (PC packed atm, on my crappy laptop lol) gap thin a little. As much as I enjoy Cannon verry much, that is one instance where I would rather deal with 1/10 an Hex lol.

Any other opinions ? Poll still looks divided :)

#4 Yeach

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Posted 27 May 2012 - 03:36 PM

Discussed about this a little in these threads.
http://mwomercs.com/...__fromsearch__1
http://mwomercs.com/...-speed-options/
and here
http://mwomercs.com/...tion-on-speeds/

Hopefully it will be answered in my questions to the Devs.
http://mwomercs.com/...247#entry266247

#5 Jason Phoenix

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Posted 27 May 2012 - 08:04 PM

Yeach my man, I thank you much.

I hate lurking on Forums so dam much I have a hard time using the Search Function properly lmao...

Guess I will just wait for the next Dev Q&A and/or keep crossing my fingers for a Beta invite for next weekend B)

Thx again man, have a good one.

#6 RedHorseman

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Posted 28 May 2012 - 10:54 AM

I think it's a great idea. I also have a couple Of ideas to tie in with this.

1. Individual mechs should have a modifier for speed. This is a simulation of the efficiency of their legs as some mechs will be less suited to fast movement than others

2. The weight is taken from your all up weight not you chassis weight. Although most of the time this will be the max tonnage in some cases someone may want to sacrifice armour or weapons to increase speed. For example. You have an 80 ton mech. It has a 350 engine. Which going by the formula above will give a speed of 70.8kph. If you dropped 5 tons of weight (say dropped a small ballistic weapon like an ac2 and replaced it with a couple of med lasers) now you have a max speed of 75.6.
This will mean you don't need to cram your mech full of stuff you don't want or need just because you have 5 ton left.

#7 Ialdabaoth

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Posted 24 March 2013 - 04:23 PM

Just FYI: This topic is insanely old, and the current implementation of the game already accommodates incremental speed increases.





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