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The Jagermech And Elephant Ears


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#21 MonkeyCheese

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Posted 24 March 2013 - 07:45 PM

I got the A and I do well enuff with lrms/srms/lasers and machine guns for my balistics, i just try not to get into 100% brawling situations without atleast softening them up with my lrms and lasers first.

#22 yashmack

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Posted 24 March 2013 - 07:54 PM

no the Jagermech is a lightly armored long range anti-aircraft mech...

http://www.sarna.net/wiki/JagerMech

Quote

Designed as an anti-aircraft platform and long-range fire support unit, the JagerMech was intended to correct several perceived faults of the original Rifleman. While it does address the Rifleman's heat issues and limited ammunition, it does so at the cost of significant armor protection. Carrying only a miserly six tons of standard armor, the JagerMech is very vulnerable to return fire. In its favor, the long range of its autocannon, combined with the excellent Garret D2j targeting and tracking system (made famous by the Rifleman), make it a prime choice for anti-aircraft work. The range of its autocannons also allow it to engage many enemies without suffering return fire, and when stationary it is able to fire all its weapons without heat build-up.


#23 Profiteer

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Posted 24 March 2013 - 08:16 PM

View Postyashmack, on 24 March 2013 - 07:54 PM, said:

no the Jagermech is a lightly armored long range anti-aircraft mech...

http://www.sarna.net/wiki/JagerMech


Then what's it doing in a game with no aircraft?

You can't just quote TT descriptions. Where is it's ability to not generate heat if it fires standing still? What about the advanced targeting computer?

I realize it's suppose to be a moderately armored support mech, but it's currently way too easy to hit.

#24 FerretGR

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Posted 24 March 2013 - 08:55 PM

View PostBelorion, on 24 March 2013 - 07:38 PM, said:

I wouldn't run an XL in the Jager.


I run an Std in one of my Jagers and an XL in another. I do fine in both. The XL is only a liability if you're running around getting your sides blown off.

#25 Delas Ting Usee

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Posted 24 March 2013 - 09:50 PM

Well, the Jager is a subpar Mech. Seriously sub par. I doubt the devs are gonna do anything about the hit boxes on the Jagar, I mean look at how long it took to fix the hit boxes on the Raven 3L. I wouldn't hold my breath.

Even if 5000+ people noted their dissastifaction with the mech they (the DEVs) STILL won't do anything about it, seeing as how 5000+ people don't matter or are such a tiny minority/sample size, that they can only hear us when it either suits them or when they choose to. (which if you think about it...amounts to the same thing.)

#26 Alilua

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Posted 24 March 2013 - 09:50 PM

Running them with default builds is great for a good laugh. I think it really needs more ct and side torso armor slots to make it stand out from the k2.

#27 MischiefSC

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Posted 24 March 2013 - 10:02 PM

As soon as ballistics get state rewind people will be screaming for a nerf.

#28 Team Leader

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Posted 24 March 2013 - 10:10 PM

I would like to see the big fins be the arms. Or at least let us put more armor on the side torsos. Also, did anyone know that the speed fin on the head, when the sides are shot from the back, count as the front CT? Well now you do.

#29 Sean von Steinike

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Posted 24 March 2013 - 10:17 PM

It would be intersting if the quirks for this mech could have some form of improved targeting because of the Garret and a faster than normal torso twist by virtue of it being designed as an AA platform.

#30 KingCobra

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Posted 25 March 2013 - 11:32 AM

View PostSean von Steinike, on 24 March 2013 - 10:17 PM, said:

It would be intersting if the quirks for this mech could have some form of improved targeting because of the Garret and a faster than normal torso twist by virtue of it being designed as an AA platform.


I will have to agree with this the mech is nice looking has good movement but its easy to die in even with full armor and on top of all that is said about the jager it lacks firepower you can see how the UAC5 AC5and AC2 are way to heavy as far as tonnage goes for this chassis. The Ac2 should weigh in at lets say 3 tons and the AC5 at 6 tons max to make it where you can have both weapons on board full armor and lasers and enough heat sinks to not overheat in 2 shots with minimal groupings.Plus the ammo per ton should be doubled for the AC2 and AC5. Thank god they don't look like this----> Posted Image

Edited by KingCobra, 25 March 2013 - 11:35 AM.


#31 Phaesphoros

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Posted 25 March 2013 - 11:44 AM

I really like the Jäger and even found it easy to "level it up" (as compared to SDRs and even TBT-5J), but....

View PostProfiteer, on 24 March 2013 - 05:21 PM, said:

2. The side shields, or 'elephant ears' on the Jager are included as part of the side torso hit boxs. This is flat out wrong. The shields are meant to INCREASE the mech's survivability, not decrease it, which is what's happening now. They need to be removed from the hit box calculations and serve only as a visual element.

At the moment you can hit those ears from all sorts of angles which leads to frequent engine explosions.

^true!

And I'd like to add: It's silly that when your armor is stripped, and those ears are hit, it causes internal damage. So are they stuffed with heatsinks like real elephant ears? Keep 'em, put the hitboxes to the arms, I don't care.... but pls remove their meshes and hitboxes when armor is stripped. (It's much less important if they'd belong to arm hitboxes, since there's no XL in there.)

Edit: I just realised there's an official thread in the patch feedback section.... d'oh

Edited by Phaesphoros, 25 March 2013 - 11:45 AM.


#32 Josef Nader

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Posted 25 March 2013 - 11:58 AM

It is a shame. The Jäger -has- to have an XL engine to take full advantage of it's awesome hardpoints, but XL engines are suicide with the massive side torso hitboxes of the mech. It's left in this really strange situation where it can pack some of the most threatening firepower in the game, yet it dies within seconds of first contact with the enemy so it almost never gets to use it. I've been one shotted in my Jäger more than I've been one shotted in any of my lights or mediums. It's bonkers.

#33 Phaesphoros

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Posted 25 March 2013 - 12:09 PM

Dunno what's your problem is with the Jägermech. After 33 matches, I got a K/D of 3.0 in JM6-S (which is average-good for one of my mechs), I don't even have elite modifiers and I'm changing loadout every 3-4 matches, not specializing. The mech has got a role, maybe a different role (fire support has been mentioned somewhere) than most expect?

Edit: I just realized K/D is a silly stat and I fell for it. d'oh

Edited by Phaesphoros, 25 March 2013 - 12:10 PM.


#34 Vapor Trail

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Posted 25 March 2013 - 12:41 PM

View PostProfiteer, on 24 March 2013 - 08:16 PM, said:


You can't just quote TT descriptions. Where is it's ability to not generate heat if it fires standing still?


Rate of fire increase on the weapons without matching rate of cooling increase in Heat Sinks. In TT it has this ability. Same goes with the stock AWS-8Q and the continuous volley fire of PPCs in a 3-3-2 repeating pattern. Just can't be done effectively in MWO.

#35 GODzillaGSPB

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Posted 25 March 2013 - 12:48 PM

View PostBelorion, on 24 March 2013 - 07:38 PM, said:

I wouldn't run an XL in the Jager.


Then you have two choices:

1) Damage like a medium

2) Speed like an Assault

:P

@Topicstarter: I absolutely agree, good post. If you look at the highlighted areas of the mech in the mechlab, it even looks like as if a part of the FRONTAL CT can be hit...from behind!! It's the upper edge on that "spoiler" (probably part of the targeting system) above the cockpit. That would be even more stupid and a major oversight imho.





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