The Jagermech And Elephant Ears
#21
Posted 24 March 2013 - 07:45 PM
#22
Posted 24 March 2013 - 07:54 PM
http://www.sarna.net/wiki/JagerMech
Quote
#23
Posted 24 March 2013 - 08:16 PM
yashmack, on 24 March 2013 - 07:54 PM, said:
http://www.sarna.net/wiki/JagerMech
Then what's it doing in a game with no aircraft?
You can't just quote TT descriptions. Where is it's ability to not generate heat if it fires standing still? What about the advanced targeting computer?
I realize it's suppose to be a moderately armored support mech, but it's currently way too easy to hit.
#25
Posted 24 March 2013 - 09:50 PM
Even if 5000+ people noted their dissastifaction with the mech they (the DEVs) STILL won't do anything about it, seeing as how 5000+ people don't matter or are such a tiny minority/sample size, that they can only hear us when it either suits them or when they choose to. (which if you think about it...amounts to the same thing.)
#26
Posted 24 March 2013 - 09:50 PM
#27
Posted 24 March 2013 - 10:02 PM
#28
Posted 24 March 2013 - 10:10 PM
#29
Posted 24 March 2013 - 10:17 PM
#30
Posted 25 March 2013 - 11:32 AM
Sean von Steinike, on 24 March 2013 - 10:17 PM, said:
I will have to agree with this the mech is nice looking has good movement but its easy to die in even with full armor and on top of all that is said about the jager it lacks firepower you can see how the UAC5 AC5and AC2 are way to heavy as far as tonnage goes for this chassis. The Ac2 should weigh in at lets say 3 tons and the AC5 at 6 tons max to make it where you can have both weapons on board full armor and lasers and enough heat sinks to not overheat in 2 shots with minimal groupings.Plus the ammo per ton should be doubled for the AC2 and AC5. Thank god they don't look like this---->
Edited by KingCobra, 25 March 2013 - 11:35 AM.
#31
Posted 25 March 2013 - 11:44 AM
Profiteer, on 24 March 2013 - 05:21 PM, said:
At the moment you can hit those ears from all sorts of angles which leads to frequent engine explosions.
^true!
And I'd like to add: It's silly that when your armor is stripped, and those ears are hit, it causes internal damage. So are they stuffed with heatsinks like real elephant ears? Keep 'em, put the hitboxes to the arms, I don't care.... but pls remove their meshes and hitboxes when armor is stripped. (It's much less important if they'd belong to arm hitboxes, since there's no XL in there.)
Edit: I just realised there's an official thread in the patch feedback section.... d'oh
Edited by Phaesphoros, 25 March 2013 - 11:45 AM.
#32
Posted 25 March 2013 - 11:58 AM
#33
Posted 25 March 2013 - 12:09 PM
Edit: I just realized K/D is a silly stat and I fell for it. d'oh
Edited by Phaesphoros, 25 March 2013 - 12:10 PM.
#34
Posted 25 March 2013 - 12:41 PM
Profiteer, on 24 March 2013 - 08:16 PM, said:
You can't just quote TT descriptions. Where is it's ability to not generate heat if it fires standing still?
Rate of fire increase on the weapons without matching rate of cooling increase in Heat Sinks. In TT it has this ability. Same goes with the stock AWS-8Q and the continuous volley fire of PPCs in a 3-3-2 repeating pattern. Just can't be done effectively in MWO.
#35
Posted 25 March 2013 - 12:48 PM
Belorion, on 24 March 2013 - 07:38 PM, said:
Then you have two choices:
1) Damage like a medium
2) Speed like an Assault
@Topicstarter: I absolutely agree, good post. If you look at the highlighted areas of the mech in the mechlab, it even looks like as if a part of the FRONTAL CT can be hit...from behind!! It's the upper edge on that "spoiler" (probably part of the targeting system) above the cockpit. That would be even more stupid and a major oversight imho.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users






















