Jump to content

Money Mode


23 replies to this topic

#21 MuKen

    Member

  • PipPipPipPipPipPip
  • 297 posts

Posted 05 April 2013 - 06:44 PM

View PostTelthalion, on 05 April 2013 - 04:29 AM, said:

I would certainly play this mode.

Bonus points if the dropship-bases actually provide fire support too - going up against an enemy dropship is always a highlight of any Mechwarrior game. LRMs and possibly some extreme-range gauss rifles (out to 2000m, but still do half damage) that ignore close-range targets; to discourage people from just sitting back sniping the enemy dropship from a safe distance.

Would provide a sense of urgency and "larger battle raging around you", and make people think about their approaches and location a bit more.

For more light-'mech-viability, there could be smaller capturable objectives around the map that give bonuses to the team that controls them. Capture a jamming tower and shut down the enemy ship's LRMs while you hold it, hold a supply cache to grant your team a small amount of money regeneration, or such.

Would take a lot of balancing, but it could provide some amazing experiences.


Those all sound like great ideas too

#22 Wolfman989

    Member

  • PipPip
  • The 1 Percent
  • 29 posts

Posted 06 April 2013 - 06:51 AM

I love the sounds of this. This would be the type of mechwarrior experience i have been wishing for for so long.

Please devs take this into consideration for clan warfare!

#23 MuKen

    Member

  • PipPipPipPipPipPip
  • 297 posts

Posted 18 April 2013 - 12:12 PM

bump

#24 Jess Hazen

    Member

  • PipPipPipPipPipPipPip
  • Star Colonel V
  • Star Colonel V
  • 643 posts
  • LocationFrozen in Time Somewhere IDK?

Posted 18 April 2013 - 01:14 PM

I would like to see pgi focus their attention on something other than this waste of time idea.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users