Telthalion, on 05 April 2013 - 04:29 AM, said:
I would certainly play this mode.
Bonus points if the dropship-bases actually provide fire support too - going up against an enemy dropship is always a highlight of any Mechwarrior game. LRMs and possibly some extreme-range gauss rifles (out to 2000m, but still do half damage) that ignore close-range targets; to discourage people from just sitting back sniping the enemy dropship from a safe distance.
Would provide a sense of urgency and "larger battle raging around you", and make people think about their approaches and location a bit more.
For more light-'mech-viability, there could be smaller capturable objectives around the map that give bonuses to the team that controls them. Capture a jamming tower and shut down the enemy ship's LRMs while you hold it, hold a supply cache to grant your team a small amount of money regeneration, or such.
Would take a lot of balancing, but it could provide some amazing experiences.
Bonus points if the dropship-bases actually provide fire support too - going up against an enemy dropship is always a highlight of any Mechwarrior game. LRMs and possibly some extreme-range gauss rifles (out to 2000m, but still do half damage) that ignore close-range targets; to discourage people from just sitting back sniping the enemy dropship from a safe distance.
Would provide a sense of urgency and "larger battle raging around you", and make people think about their approaches and location a bit more.
For more light-'mech-viability, there could be smaller capturable objectives around the map that give bonuses to the team that controls them. Capture a jamming tower and shut down the enemy ship's LRMs while you hold it, hold a supply cache to grant your team a small amount of money regeneration, or such.
Would take a lot of balancing, but it could provide some amazing experiences.
Those all sound like great ideas too