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Target Movement Modifiers


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#1 Blanzalot

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Posted 25 March 2013 - 01:47 AM

Hello Devs,

Please consider adding a speed modifier to targeting. The faster a mech moves, the more their target reticles should shake up and down or affect their tracking.

I think it's silly how a fast mechs are able to circle strafe, hit consistently and avoiding fire. A penalty needs to be added for speed. Being stationary to shoot does not grant the shooter any rewards at short ranges, this is silly.

Also a mech moving and turning at higher speeds should be more prone to being knocked down based on damage taken or through terrain. Being nimble and making sharp turns should really make knocking over a mech easier.

Just some thoughts....

Edited by Blanzalot, 25 March 2013 - 01:50 AM.






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