Jump to content

Mechs Should Fall Down If They Hit The Ground Too Fast


No replies to this topic

#1 Signal27

    Member

  • PipPipPipPipPipPipPip
  • 956 posts

Posted 25 March 2013 - 06:44 AM

I know this might seem like an obvious suggestion, but I can see it slipping through the cracks once mech collisions and "death from above" are implemented into the game:

If a mech runs off a high cliff or jumps high into the air and tries to land without using jump jets to slow down their descent, they should fall down on their @$$ when they hit the ground.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users