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3 Ecm Team Vs 0 Ecm Team


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#1 Shinikaru

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Posted 23 March 2013 - 11:17 AM

0 ecm team loses EVERY TIME.
No please dont change ecm, its perfect as it is.

#2 Zerstorer Stallin

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Posted 23 March 2013 - 12:06 PM

I had a match yesterday with 5 atlas, and 1 heavy, 1 med and a light vs 5 heavies and 1 med, 2 lights. 3 of the 5 atlas where ecm and the under tonnage side had none. it last 2.5 min.

#3 Hotthedd

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Posted 24 March 2013 - 06:12 AM

Factor ECM into the matchmaker. Problem solved.

#4 Hellboy561

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Posted 24 March 2013 - 06:30 AM

View PostHotthedd, on 24 March 2013 - 06:12 AM, said:

Factor ECM into the matchmaker. Problem solved.


^ This.

Teams cannot have more than 1 more ECM than the other team.

Can't find a match with your 4 DD-C and 4 3L? Well man up and pilot a proper mech.

#5 Sybreed

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Posted 24 March 2013 - 07:16 AM

nah, the problem is that ECM is too powerful.

Fix ECM and you won't have to touch the MM.

#6 StalaggtIKE

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Posted 24 March 2013 - 07:26 AM

What you'd expect? ECM is powerful. Any mech or team that could bring ECM, should. If you don't, be prepared to out play your enemies or suffer the concequences. Until ECM is properly balanced, not by gimmicky counters, this will forever be the case.

#7 BillyM

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Posted 24 March 2013 - 09:23 AM

My thought, you are only allowed the number of ECM the opposing team does...


You run a single ECM mech in pug games, good chance someone on the other team does too..
"All Systems Nominal"

...you run a 4-man RAV-3L pack, and there is only one ECM on the opposing team...
"All Systems Nominal" for the first 3L, the 3 others get a "ECM Failed" message. BAHAHAHAH!

Now, some will say that isn't fair, they spent a whole 1.5tons! Well, here, have a heatsink and a half. So long as ECM isn't grossly overpowered, that's a fair trade, right? Oh, it's not? Because it's grossly overpowered? Who'da thunk...

--billyM

Edited by BillyM, 24 March 2013 - 09:23 AM.


#8 Hotthedd

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Posted 24 March 2013 - 09:33 AM

View PostSybreed, on 24 March 2013 - 07:16 AM, said:

nah, the problem is that ECM is too powerful.

Fix ECM and you won't have to touch the MM.


The Matchmaker needs a ton of fixing anyway. ECM cannot be fixed to satisfy everyone, at the very least it should be balanced.

#9 DocBach

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Posted 24 March 2013 - 09:51 AM

We aren't even matched by tonnage anymore, yet ECM should be factored into match making?

Why not just like, you know, make it so its not so obscenely powerful that it needs to be the only piece of equipment considered in match making?

#10 Hotthedd

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Posted 24 March 2013 - 04:41 PM

View PostDocBach, on 24 March 2013 - 09:51 AM, said:

We aren't even matched by tonnage anymore, yet ECM should be factored into match making?

Why not just like, you know, make it so its not so obscenely powerful that it needs to be the only piece of equipment considered in match making?


Tonnage, Class, ELO, AND ECM should be factored into the matchmaker. Sorry if I was unclear.

#11 Space Odin

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Posted 24 March 2013 - 05:13 PM

I dont want them to balance ECM, Id rather they just removed it. It's bad for the game as a whole.

#12 dal10

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Posted 24 March 2013 - 05:16 PM

it should be removed if and only if lrms are put back to 1 damage a missile with 0 splash damage.

#13 ShinVector

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Posted 24 March 2013 - 05:51 PM

View PostShinikaru, on 23 March 2013 - 11:17 AM, said:

0 ecm team loses EVERY TIME.
No please dont change ecm, its perfect as it is.



Too much whining and not finding the right loadout or team beat it with.
1. DDC aren't that great. Other more damaging assault builds that kill them 1v1. The only problem is sometime the game matches you with 5 DDCs so, it hard to tell how many there are, until its too late. Usually the opposite team is under-tonned anyway so, LOL. That just the current match making being an ***.

2. ECM lights are a problem especially Ravens in groups of 4 or more.
The way to possibly beat them like versus every other light mech. Leg them.
Builds like dual AC20s are very deadly to any lights. I been practicing with moderate success ever thought my latency is 250ms+.

Additionally Lights will become much weaker when collisions comes back so, then skilled piloting will start to count more.

Edited by ShinVector, 24 March 2013 - 05:52 PM.


#14 Cyke

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Posted 24 March 2013 - 07:50 PM

I think there isn't anyone who diseents with the fact that ECM generally needs re-design/re-balancing.
From the concerns that the playerbase have raised, the devs are definitely aware that of this; they know what they're doing.
However, it's a very complex issue, and PGI needs time to carefully consider how they'll go about changing it. Likely, implementation will be fairly quick, but deciding the new re-design will need time.

Meanwhile, the matchmaking system itself certainly needs tweaking, but this will also need time. In fact, it's likely far more complex than the ECM redesign.


Until then, a quick fix (sort of like their commendable fast response to the March 19th LRM debacle) would be to temporarily modify the matchmaking system to ensure that both teams get ECM.

As a quick fix, just allow the matchmaker to work as it currently does first.
Then, if there's one side with no ECM, just perform a few team-swaps of an ECM player with a non-ECM player of similar ELO on the other team.
Perform enough of these swaps that the number of ECM players on either side is closer to equal.

#15 ShinVector

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Posted 24 March 2013 - 08:07 PM

View PostCyke, on 24 March 2013 - 07:50 PM, said:

I think there isn't anyone who diseents with the fact that ECM generally needs re-design/re-balancing.
From the concerns that the playerbase have raised, the devs are definitely aware that of this; they know what they're doing.
However, it's a very complex issue, and PGI needs time to carefully consider how they'll go about changing it. Likely, implementation will be fairly quick, but deciding the new re-design will need time.

Meanwhile, the matchmaking system itself certainly needs tweaking, but this will also need time. In fact, it's likely far more complex than the ECM redesign.


Until then, a quick fix (sort of like their commendable fast response to the March 19th LRM debacle) would be to temporarily modify the matchmaking system to ensure that both teams get ECM.

As a quick fix, just allow the matchmaker to work as it currently does first.
Then, if there's one side with no ECM, just perform a few team-swaps of an ECM player with a non-ECM player of similar ELO on the other team.
Perform enough of these swaps that the number of ECM players on either side is closer to equal.


If they meddled with the match making to include ECM as a factor.
I expect even more unbalance match making.... eg.
7v8
6v8
5v8
4v8...


I think we are already seeing this issue often now. Maybe MWO player base is shrinking... Who knows..

Edited by ShinVector, 24 March 2013 - 09:59 PM.


#16 Cyke

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Posted 24 March 2013 - 10:49 PM

View PostShinVector, on 24 March 2013 - 08:07 PM, said:

I think we are already seeing this issue often now. Maybe MWO player base is shrinking... Who knows..
Well, I sure hope not ;)

Still, even if it was, an insufficient number of players searching for games is no reason for a 6v8 or 4v8 match, when it could just as easily be 7v7 or 6v6.

Likewise, swapping team assignment for players does not require a certain number of available players.. the number of players is as it is, the matchmaker just needs to swap an ECM 'Mech for a non-ECM 'Mech, and then perform a re-check of number of ECM 'Mechs on either side, and perform another iteration if necessary.

#17 Mechteric

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Posted 25 March 2013 - 12:35 PM

not true, was in a game of 0 ECM vs. 4-5 ECM and we won. Anecdotal!!!!





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