Now the idea I have in mind is simple and doesn't go all catastrophic as in that video. When an engine gets crit, there is a damage calculator that takes only CT, RT, and LT into account (all three torsos). If there is a certain amount of damage or more between all three torsos, there is an RNG that determines whether or not containment is lost. If it is, it creates an explosion around the immediate area centered on the 'Mech who lost containment for about 10 - 25 meters that causes X amount of damage to everything caught in it, with damage falling off the farther from the exploding 'Mech you are. What do my fellow Mechwarriors think? Discuss!

PS: Please keep this discussion civil.