Please post screenshots of your in-game stats along with a description of the circumstances under which they were collected. For example, you might post your stats as they appeared just before patching along with post-patch stats following a few hours of play, allowing damage numbers to be computed specifically for the patch in question.
Please keep the discussion on-topic and confined to official PGI in-game stats. This is not a place to debate the relative merits of various weapons as presently implemented.
Note: In what follows, "patch" refers to the 19 March patch (version 1.2.204).
I will kick off the discussion with the following analysis.
On the night before the hotfix, I dusted off my CPLT-C1, put 2 x LRM 20 with TAG on it, and played a handful of games, largely out of curiosity about LRM performance.
It turns out that these games were the only time that I have used LRM 20s since tracking of detailed stats began on 5 March. Therefore, my LRM 20 stats reveal typical pre-hotfix (but post-patch) damage numbers for LRMs. The stats are shown here: http://i.imgur.com/VDWmuyp.jpg.
LRM 20 w/ TAG post-patch, pre-hotfix
(3077 damage)/(1166 hit) = 2.64 damage/missile
This got me thinking about what else I could glean out of my stats. There turned out to be quite a bit of useful information.
Several days before the patch, I reported the following numbers from my stats, but (unfortunately) didn't get a screenshot. (See http://mwomercs.com/...ed-2013-03-15/; the numbers are in the first post.) The LRM 15s were fired from a Stalker with TAG.
LRM 15 w/ TAG pre-patch
206/179 = 1.15 damage/missile
SRM 4 pre-patch
808/302 = 2.68 damage/missile
SRM 6 pre-patch
4739/1977 = 2.40 damage/missile
Streak SRM 2 pre-patch
3884/1274 = 3.05 damage/missile
After I posted these numbers, I went on firing SRM 6s and 4s, but I didn't use LRM 15s or Streak SRM 2s. I stopped firing SRM 4s at some point before the patch, but I kept firing SRM 6s (from various platforms) right through both the patch and hotfix. My stats, as of last night, are shown here: http://i.imgur.com/VDWmuyp.jpg. (This is the same image linked above.)
Overall, since detailed stats tracking began, I had connected with 8543 missiles fired from SRM 6s, inflicting 25,938 damage. We can get a lower bound for how much damage SRMs were doing between the patch and hotfix by subtracting out the pre-patch hit and damage numbers.
SRM 6 post-patch, pre-hotfix (lower bound)
(25,938-4739)/(8543-1977) = 3.23 damage/missile
I suspect that the real numbers are quite a bit higher. Unfortunately, there is no way to get the information now, unless you know (for instance) that you used SRM 4s only between the patch and the hotfix. Here's hoping that you're out there somewhere.
After taking (last night) the previous shot of my stats, I played more games with LRM 15s, SRM 6s, and Streak SRM 2s, in order to determine some post-hotfix damage numbers. The resulting stats are shown here: http://i.imgur.com/bxpiaSi.jpg.
LRM 15 w/ TAG post-hotfix
(1207-206)/(1119-179) = 1.06 damage/missile
SRM 6 post-hotfix
(27516-25938)/(9325-8543) = 2.02 damage/missile
Streak SRM 2 post-hotfix
(4334-3884)/(1479-1274) = 2.20 damage/missile
Edited by Amaris the Usurper, 25 March 2013 - 04:48 PM.