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Epic Srm Nerfbat


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#1 Huntsman

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Posted 25 March 2013 - 04:19 PM

SRMs took a 40% damage decrease. While Splatcats were rather OP, it was only because that chassis allowed folks to boat 6 of the weapons.

The broad nerf to the SRM was like the devs performing a delicate surgery with a battle axe. Now the well balanced (for its weight) Stalker 5M is a questionable choice, and if medium mechs weren't already useless, this nerf squashed the two shining hopes of that weight class, theHhunchie SP and fast zomble Cent.

This severe nerfing of the best CQB weapon in the game couldn't have come at a worse time while other game changes have already moved many folks away from brawlers in general and into direct fire support roles. Why do the devs love whack-a-mole?

Perhaps the SRMs did need a nerf, but this was extreme overkill that resulted from a single abused chassis.

#2 Davers

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Posted 25 March 2013 - 04:21 PM

This was a temporary fix to a damage bug that is still in game. These values allow us to play while that bug is being worked on. You should read up on these things before coming here to rage.

#3 K0M3D14N

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Posted 25 March 2013 - 04:22 PM

You realize what a Hotfix is, don't you? I don't see what you people are complaining about, really. My COM-3A still does just fine and I've only got two SRM6 launchers and two tons of ammo for them. Still cranking out 300-500 dmg a round.

#4 Nathan Foxbane

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Posted 25 March 2013 - 04:28 PM

View PostHuntsman, on 25 March 2013 - 04:19 PM, said:

The broad nerf to the SRM was like the devs performing a delicate surgery with a battle axe. Now the well balanced (for its weight) Stalker 5M is a questionable choice, and if medium mechs weren't already useless, this nerf squashed the two shining hopes of that weight class, theHhunchie SP and fast zomble Cent.

Funny. I could have sworn that my non zombie 9D still wrecks 'Mechs with its Gauss Rifle. And my X-5 Cicada functions equally well with its stock configuration that just so happens to have SRMs. So the weapon you relied on was nerfed, temporarily I might add, learn to use some others and go back when they fix them or tough it out.

#5 Huntsman

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Posted 25 March 2013 - 04:30 PM

View PostDavers, on 25 March 2013 - 04:21 PM, said:

This was a temporary fix to a damage bug that is still in game. These values allow us to play while that bug is being worked on. You should read up on these things before coming here to rage.


I don't remember being angry...

...and as an afterthought, I would ask that the devs take the same design philosophy you mentioned and apply it to the machine guns...

#6 Iron Hyena

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Posted 25 March 2013 - 04:31 PM

View PostHuntsman, on 25 March 2013 - 04:19 PM, said:

SRMs took a 40% damage decrease. While Splatcats were rather OP, it was only because that chassis allowed folks to boat 6 of the weapons.

The broad nerf to the SRM was like the devs performing a delicate surgery with a battle axe. Now the well balanced (for its weight) Stalker 5M is a questionable choice, and if medium mechs weren't already useless, this nerf squashed the two shining hopes of that weight class, theHhunchie SP and fast zomble Cent.

This severe nerfing of the best CQB weapon in the game couldn't have come at a worse time while other game changes have already moved many folks away from brawlers in general and into direct fire support roles. Why do the devs love whack-a-mole?

Perhaps the SRMs did need a nerf, but this was extreme overkill that resulted from a single abused chassis.


Crying and obvious splatcat pilot.

#7 no1337

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Posted 25 March 2013 - 04:35 PM

View PostK0M3D14N, on 25 March 2013 - 04:22 PM, said:

You realize what a Hotfix is, don't you? I don't see what you people are complaining about, really. My COM-3A still does just fine and I've only got two SRM6 launchers and two tons of ammo for them. Still cranking out 300-500 dmg a round.


assuming every missile will hit: 200 * 1.5 = 300 dmg assuming+ *0.4 dmg = 420 dmg.

trololol L

Edited by no1337, 25 March 2013 - 04:37 PM.


#8 Davers

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Posted 25 March 2013 - 04:41 PM

It's kind of sad that people think the only thing that makes medium mechs viable is SRMs, which can be better used on almost every other mech in the game. Poor mediums. :)

#9 xxx WreckinBallRaj xxx

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Posted 25 March 2013 - 04:41 PM

SRMs were OP themselves, not just 1 variant. This weapon was simply better than others, whether you slot 1 or 6 is beyond the point. If you compared SRM to LBX, there was no contest at all, yet both worked more or less the same way at a similar range. A1 didn't need a nerf, SRMs did. But by fixing the weapon, you also fix the variants that like to cheese stack them.

#10 Monky

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Posted 25 March 2013 - 04:43 PM

TEMPORARY FIX

#11 Tikkamasala

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Posted 25 March 2013 - 04:44 PM

View PostHuntsman, on 25 March 2013 - 04:19 PM, said:

SRMs took a 40% damage decrease.


As part of a fast and easily implemented (temporary) hotfix. Their prior damage was inconsistent and at times way larger than advertised and due to the huge splash radius never just 2.5 per missile. Just as the damage now isn't 1.5 in most cases.

View PostHuntsman, on 25 March 2013 - 04:19 PM, said:

and if medium mechs weren't already useless, this nerf squashed the two shining hopes of that weight class, theHhunchie SP and fast zomble Cent.

This severe nerfing of the best CQB weapon in the game couldn't have come at a worse time while other game changes have already moved many folks away from brawlers in general and into direct fire support roles. Why do the devs love whack-a-mole?

Perhaps the SRMs did need a nerf, but this was extreme overkill that resulted from a single abused chassis.


I had some fun matches in my centurions with srms. I don't see them becoming useless just because they adjusted the _best_ close range weapon as part of a bug fix. A bug fix that had to be implemented to fix a bug =) and not to nerf a perceived OP chassis.

#12 KuruptU4Fun

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Posted 25 March 2013 - 04:47 PM

Posted Image

It this yet another thread of a sweeping PoV opinion where you want the masses to agree with you??

#13 Tikkamasala

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Posted 25 March 2013 - 04:47 PM

View Postno1337, on 25 March 2013 - 04:35 PM, said:


assuming every missile will hit: 200 * 1.5 = 300 dmg assuming+ *0.4 dmg = 420 dmg.

trololol L


The splash damage part actually looks like Sum_i x_i*0.4*1.5 with x_i dependent on the distance of impact point and other mech parts inside the splash radius. Therefore 500 damage seem possible.

#14 Bloody Moon

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Posted 25 March 2013 - 04:47 PM

Splat Cats are still pretty damn useful despite the nerf.

#15 WVAnonymous

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Posted 25 March 2013 - 04:52 PM

I stripped my A1 of all weapons, equipment and its engine. It gathers dust until some form of missile is viable, and this temporary fix is over.

#16 Huntsman

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Posted 25 March 2013 - 06:00 PM

View PostDornhal, on 25 March 2013 - 04:31 PM, said:


Crying and obvious splatcat pilot.


Am I able to show my stats somehow? I think I've used it once. I hate the vulnerable ears. Its a sucker build IMO.

#17 Vrekgar

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Posted 25 March 2013 - 06:02 PM

If the fix goes permanent it is a travesty.

Its currently just a hotfix. We have to wait upwards of 3+ months before we can complain.





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