Does quick ignition help speed up restart from overheating?


Quick Ignition Question
Started by Max Genius, Mar 25 2013 06:23 PM
6 replies to this topic
#1
Posted 25 March 2013 - 06:23 PM
#2
Posted 25 March 2013 - 06:32 PM
Yes, yet you still have to wait until it gets below critical.
Edited by Blue Boutique, 25 March 2013 - 06:32 PM.
#3
Posted 25 March 2013 - 06:34 PM
Thanks, Blue! Was worried that my question won't get answered before it gets moved to 2nd page.
#4
Posted 25 March 2013 - 07:07 PM
Max Genius, on 25 March 2013 - 06:34 PM, said:
Thanks, Blue! Was worried that my question won't get answered before it gets moved to 2nd page.
Unfortunately real game questions don't get the attention that QQ threads do.
I always try to get Quick Ignition first because it does allow you to recover from overheating quicker.
#5
Posted 25 March 2013 - 07:11 PM
Yeah I end up with quick ignition or speed tweak first depending on how hot and/or fast the build I run is. Quick Ignition is a real life saver in a fast 'Mech that is a little warm as you start back up within several seconds of shutting down though overheating in a fast 'Mech is still often a death sentence.
#7
Posted 30 March 2013 - 01:55 PM
Quick ignition modifies the "powering up" animation to have it play quicker. Ironically it also accelerates the powering down. This may sound bad, but the faster cool down of your mech being off does not start until the "powering down" animation is completed.
Once your mech is cooled down, the powering up animation is faster. All in all, you recover from overheats and from manual shutdowns faster.
I use this as an actual combat tactic with high heat builds. Get a lot of heat, hold before overheating, back behind a building or something away from the big scary Atlas, power down. Twiddle my thumbs. Power up. Shoot the guy in the face. Win. Such was used here, although not the same situation.
Specifically there's a few examples. The first one is at 1:30 where I had just killed a Raven 3-L. My heat was high and my mech with STD heatsinks can't sink it quickly even on frozen city. So what do I do? I shut down. This stops all heat generation, allowing 100% sinking with no rise in heat. Power back up and pwn some more.
Edit: (Started to sound Russian, "Quick ignition modifies "powering up" animation." Is good, da?)
Once your mech is cooled down, the powering up animation is faster. All in all, you recover from overheats and from manual shutdowns faster.
I use this as an actual combat tactic with high heat builds. Get a lot of heat, hold before overheating, back behind a building or something away from the big scary Atlas, power down. Twiddle my thumbs. Power up. Shoot the guy in the face. Win. Such was used here, although not the same situation.
Specifically there's a few examples. The first one is at 1:30 where I had just killed a Raven 3-L. My heat was high and my mech with STD heatsinks can't sink it quickly even on frozen city. So what do I do? I shut down. This stops all heat generation, allowing 100% sinking with no rise in heat. Power back up and pwn some more.
Edit: (Started to sound Russian, "Quick ignition modifies "powering up" animation." Is good, da?)
Edited by Koniving, 30 March 2013 - 03:08 PM.
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