Pinselborste, on 26 March 2013 - 02:21 PM, said:
yes, but in TT you can fire all time long without even generating heat, variants like the hunchback H dont need any heat management cause they run heat neutral all the time.
True, and that is just fine. Not every mech needs to be able to overheat. There is always a trade-off. If you run cool, that means you invested your weight and crit slots into heat sinks, not firepower or endurance (ammo or armour). If you run hot, you have firepower that can give you an edge in a tight situation, but makes you unable to sustain it - if you waste your firepower
NinetyProof, on 26 March 2013 - 03:34 PM, said:
So ... 100% of Alpha's Land? And if you miss an Alpha what happens? vs if you miss the first in a chain?
If you miss your alpha, that's bad. Try to avoid that by aiming well.
Now you could say: "But I can aim well without alphas, too!" But can you? If you line up a nasty shot every 3 seconds, that's quite a difference from having to line up one shot every 0.5 seconds.
If you, say, take 0.25 seconds to aim perfectly and always alpha your 2 PPCs, you deliver 20 damage every 3.25 seconds, that's a DPS of 6.15
If you instead fire each PPC seperately, you fire one PPC every for 10 damage every 1.75 seconds, that's a DPS of 5.71.
Realistically, I doubt people just take 0.25 seconds to aim. Most will take much longer. And so if you want to reach the same average hit rate with chain-firing then you reach with alpha-striking, you will lose significantly damage output by that aim time. And if you don't focus that much on aiming ,your hit rate will be lower and, again, you lose damage output.
From a game design perspective, this means that you want to give high rate of fire weapons a higher DPS output than an otherwise equivalent low-fire-rate weapon.
E.g. The 6 ton AC/2 that deals 2 damage every 0.5 seconds (4 DPS) might be only balanced against a 6 ton AC/2 that deals 5 damage every 1.5 seconds (3.33 DPS).
Edited by MustrumRidcully, 27 March 2013 - 01:58 AM.