HereticalPsycho, on 25 March 2013 - 10:08 PM, said:
giving new players a lump sum of money wont help. The way I see it, even with a test drive, which I think is a fantastic idea, players will just buy the biggest or the coolest looking. Effectively wasting the 5 million starter buff you gave them. I know personally I blew 3 mil on altering my engine only to work out I broke the entire system and ended up straight back where I started and missing 2 million c-bills. With the 5 million they will get one mech and if they made a wrong choice they are screwed for a substantial while. The trial mechs however allow you to pilot and get blown to pieces in a few different mechs, which I think is mildly preferable to getting a lump sum at the start. But the trial mechs suck so we are still stuck and square one where something needs to be done... Test drive mechs I still a wonderful idea
Yeah, I understand where your are coming from there, but I'm still making those mistakes now, that's how I find a build that works (although I do have a few more bills behind me now). But after pondering on your post, I agree the lump sum won't work by itself, as I first thought it would. It would only work that way, if we were refunded 100% on any items we sell. And PGI already killed half this thread with the player voted trial mechs (also point out by Redshift). So I'm feeling a little redundant now.
Tennex, on 26 March 2013 - 07:34 AM, said:
would love to see a heat revision, where trial mechs zero the scale.
biggest issue new players have is heat. they have no idea why they all of a sudden can't move and explode.
Stock mechs run at around 1.0 (mwo scale) heat efficiency. I generally find that a 1.3-1.6 heat efficiency is ideal to be functional.
easy solution. shift the scale down, so that 1.0 is functional. and 1.4 is overkill. In custom builds, players will allocate more tonnage to weapons/armor/speed instead of heat sinks. and even custom builds start to look like trial mechs.
"but tennex! think of how OP the energy builds will be now!"
Thats won't be the case, because builds will still be restricted by hardpoints and tonnage.
it seems like they settled on a heat system and has not toyed with it since. i would love to see a second draft.
I'm a little unsympathetic there, there are training grounds and instructional videos. I personally am happy, and I think a rescale of the heat system would advantage seasoned player more than they would new players.
SerEdvard, on 26 March 2013 - 07:32 AM, said:
Just buff single heat sinks, and trial mechs will instantly become more viable.
A simple, yet brilliant idea...I'm still baffled as to why PGI haven't done it already, it won't hurt to do it.
Edited by Mokey Mot, 27 March 2013 - 02:23 PM.