This Crap Has Got To End!
#1
Posted 29 March 2013 - 03:56 PM
I had Stargate playing on my other monitor and it just happened to capture the look on that guys face for me which pretty much sums up the entire post I was going to make about zero damage matches.
#2
Posted 29 March 2013 - 04:00 PM
#3
Posted 29 March 2013 - 04:01 PM
#4
Posted 29 March 2013 - 04:02 PM
Anyway, I cannot be vociferous enough on just how bad the current game modes are. Promote combat. That's what we're here for.
CW etc, put your "tactical" elements there by all means. Plenty of other games do the "tactical" capping stuff better - and I don't play them either.
#5
Posted 29 March 2013 - 04:04 PM
#8
Posted 29 March 2013 - 04:09 PM
#9
Posted 29 March 2013 - 04:11 PM
The best way to prevent zero damage matches is to force a combat engagement, instead of rushing straight across the map without scouting for enemies. Base rushing causes zero damage matches, and it can only happen if all 16 players agree to do it.
Edited by Prosperity Park, 29 March 2013 - 04:12 PM.
#10
Posted 29 March 2013 - 04:11 PM
Now it's nothing but complaining about cappers and how that makes the game no fun and boring....
You guys make Lady Luck look like she's got a 5 year plan.
#11
Posted 29 March 2013 - 04:13 PM
#12
Posted 29 March 2013 - 04:14 PM
How often does this happen? What are you, piloting Assaults only?? Think how the balanced teams feel whaen coming across a herd of Atlai lumbering to nowhere, fully intent upon exploiting the fact they can take more cumulative damage than a balanced team and not caring about bases??
It's a valid strategy. Move on.
#13
Posted 29 March 2013 - 04:16 PM
Evilbunny, on 29 March 2013 - 04:09 PM, said:
So then in your opinion base camping should be the most effective strategy in the game? Not moving? No.
Ignatz22, on 29 March 2013 - 04:14 PM, said:
How often does this happen? What are you, piloting Assaults only?? Think how the balanced teams feel whaen coming across a herd of Atlai lumbering to nowhere, fully intent upon exploiting the fact they can take more cumulative damage than a balanced team and not caring about bases??
It's a valid strategy. Move on.
It was the new desert map. You should also know that no matter how many time I were to type "stay and defend our base" into the chat window that I would be standing there alone or with AFKs literally 100% of the time.
#14
Posted 29 March 2013 - 04:19 PM
Does that happen to you a lot? Max of 3-4 times for me out of about 1600 games. Caustic is the main one where it happened. I do think we need the base cap control. 15 min draws the alternative.
#15
Posted 29 March 2013 - 04:19 PM
There are so many valid arguments I can make against this that have no rational defense whatsoever.
Maps that literally TAKE FIVE MINUTES FOR A LIGHT TO CROSS should NOT HAVE CAPTURE VICTORY SCENARIOS.
Mod power abuse failure, yet again.
#16
Posted 29 March 2013 - 04:21 PM
It was pretty stupid. For those not paying attention, I was on the winning team. We tromped right through the middle of tourmaline, and saw zero enemy mechs.
Well, one guy said he saw a treb, but no damage done (and no trebs on your team), so.
And frankly, for those blaming us, it is not our fault the entire enemy team decided they were going to flank around the outside of the biggest map in the game.
Sorry Stiffy, stuff happens. Where was your team at, anyways?
EDIT: Whoops, misremembered some stuff. It was a few games later that I was on the same team as Stiffy. Post fix'd.
Edited by Polojilarious, 29 March 2013 - 04:25 PM.
#17
Posted 29 March 2013 - 04:24 PM
I'm not blaming anyone for this other than the designer with his head up his butt that thinks deathmatch is for some reason an invalid victory condition and so much so that there must somehow be another.
#18
Posted 29 March 2013 - 04:28 PM
This has to be addressed and HIDING IT WONT CHANGE ANYTHING.
#19
Posted 29 March 2013 - 04:30 PM
Captain Stiffy, on 29 March 2013 - 04:24 PM, said:
Imagine, for a moment, a team deathmatch on tourmaline. Ten minutes in, your team has killed all but one enemy mech. You have no lights. The remaining enemy is an ECM equipped spider that wishes to troll you by dragging the game out as long as possible.
I would happily take cap wins or losses over that.
I mean, there has to be some middle ground, like only being able to cap after a certain number of mechs are destroyed, but for now we have what we have.
EDIT: And yeah, what are you even doing, mods? This is pretty clearly MWO related, even if you don't agree with it.
Edited by Polojilarious, 29 March 2013 - 04:31 PM.
#20
Posted 29 March 2013 - 07:10 PM
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