I was thinking about this, and it occurred to me that currently the system tends to reward sloppy kills over clean ones.
That is, if I one-shot a mech through his head, it's generally gonna reward me less than if I spray my damage all over his mech first.
As such, I'd suggest some sort of bonus system be incorporated which rewards pilots for killing a mech through their CT or Head, possibly by giving the shooter a bonus based on how much of the mech was still intact when the target died.
I believe that salvage kind of works towards this result, although I do not think you actually gain any XP for such a thing.


Reward Clean Kills
Started by Roland, Mar 25 2013 08:16 AM
12 replies to this topic
#1
Posted 25 March 2013 - 08:16 AM
#2
Posted 25 March 2013 - 09:02 AM
you mean like the salvage bonus?

#3
Posted 25 March 2013 - 09:30 AM
There is certainly a lot of emphasis on "damage" in this game.
#4
Posted 25 March 2013 - 10:25 AM
What if the game awarded salvage points to the winning team? Salvage points could be used to buy components and weapons (or even whole chassis), saving C-bills.
#5
Posted 25 March 2013 - 11:38 AM
Salvage is supposed to be that bonus.
I don't know about a CT bonus. Maybe if that single player was the only one to damage and kill the CT.
Headshot bonus for sure though, that would be great.
I don't know about a CT bonus. Maybe if that single player was the only one to damage and kill the CT.
Headshot bonus for sure though, that would be great.
#6
Posted 25 March 2013 - 01:46 PM
No. The salvage bonus already does this in a reasonable way, and getting arms and legs shot off just makes for a more fun fight.
#7
Posted 25 March 2013 - 01:55 PM
I would prefer that a bonus be given if you kill a mech and you were the only one to ever damage that mech (meaning you did it all by yourself). Too many times you do all the work, someone else walks up and sneezes on your enemy causing it to die and they get credit for the kill.
I think it should reward points based on what percentage of the total damage you inflicted to get that kill.
I think it should reward points based on what percentage of the total damage you inflicted to get that kill.
#9
Posted 25 March 2013 - 02:32 PM
There's enough rewards for dealing damage as it is. The reward for headshot is that you got the kill/assist reward faster.
#10
Posted 25 March 2013 - 04:56 PM
This makes a certain amount of sense. In the BT universe, 'Mechs are expensive and valuable. Factories are often tightly controlled, and numerous 'Mechs have become extinct simply because no more were being produced. If a 'Mech can be returned to an operational state, it will be used.
From that perspective, a scoring system that rewards destroying as much of the 'Mech as possible before disabling it seems counterproductive.
To change this, without giving players the wrong incentives, I think there should be a simple division of reward:
Damage to Target = More XP
Remaining Target Condition = More C-Bills
Thus, if a player obliterates a 'Mech, they earn more XP for the kill, but less money for salvage. For a perfect cockpit-kill, a reduced XP reward but substantially better salvage bonus. In both cases, the reward should be scaled based on the portion of total damage inflicted by the player (If you headshot a 'Mech that has no arms and was about to be cored anyway, you aren't helping much).
This also gives newer players a financial incentive to improve their accuracy (Focus fire to earn money faster), while giving experienced players a way to earn extra XP when money is less important (Should make leveling that new chassis easier).
It would probably help to increase salvage bonus, but that's really a different issue.
From that perspective, a scoring system that rewards destroying as much of the 'Mech as possible before disabling it seems counterproductive.
To change this, without giving players the wrong incentives, I think there should be a simple division of reward:
Damage to Target = More XP
Remaining Target Condition = More C-Bills
Thus, if a player obliterates a 'Mech, they earn more XP for the kill, but less money for salvage. For a perfect cockpit-kill, a reduced XP reward but substantially better salvage bonus. In both cases, the reward should be scaled based on the portion of total damage inflicted by the player (If you headshot a 'Mech that has no arms and was about to be cored anyway, you aren't helping much).
This also gives newer players a financial incentive to improve their accuracy (Focus fire to earn money faster), while giving experienced players a way to earn extra XP when money is less important (Should make leveling that new chassis easier).
It would probably help to increase salvage bonus, but that's really a different issue.
#11
Posted 25 March 2013 - 08:09 PM
Salvage doesn't really do this. It's a reward for the entire team, not the person that got the kill. Also, it only rewards headshots. You get salvage from undamaged components...most kills are from blowing up the engine.
I think an extra XP reward for killing an enemy quickly (headshot/CT kill) is a good idea. You get an XP and cbill reward for destroying components which reduces salvage...there needs to be something to counteract this.
I think an extra XP reward for killing an enemy quickly (headshot/CT kill) is a good idea. You get an XP and cbill reward for destroying components which reduces salvage...there needs to be something to counteract this.
#12
Posted 26 March 2013 - 02:06 AM
I voted no but I don't completely disagree.
the problem is wider than you poll offers. I like to play support mechs...it's just my bent. so I go into matches knowing that I'll get less xp and CB than others.
When I play a ast light mech I scout and run caps as well as spot for the missileers. all of thses things pull lower rewards that close kills.
the whole system need a revamp to support teamwork and reward players for using their mech to fill the rolle they are designed for.
the problem is wider than you poll offers. I like to play support mechs...it's just my bent. so I go into matches knowing that I'll get less xp and CB than others.
When I play a ast light mech I scout and run caps as well as spot for the missileers. all of thses things pull lower rewards that close kills.
the whole system need a revamp to support teamwork and reward players for using their mech to fill the rolle they are designed for.
#13
Posted 26 March 2013 - 03:56 AM
I voted no because presently we have too many yahoos running around only concerned about themselves and getting high damage/kills. I'm afraid that the OPs idea would only work to magnify a current problem. This is a team based game and everybody seems to want to make it a "I'm Rambo and will run in and wipe out the whole team single handed" type FPS. I truly hope that this will be fixed when actual voice comms are able to be used per match, but you still have the stubborn and prideful who will ignore anything to do with teamwork and run ahead and try to Rambo through the match. These are usually the people who turn around and blame the team for their dying.
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