

Laser Alphaboat Vs Lights.
#1
Posted 25 March 2013 - 10:36 PM
Currently, a laser boat (And i define those by 5+ lasers) make piloting a Light 'Mech a nightmare.
I play a Spider-5D almost exclusively, i love its mobility and small profile. I run with 1x ER LL and 2x SL. I average about 200 - 300 damage with a minimum of 6 assists. Sometimes i even get kills, though i primarily hunt Lights.
Now, my issue is that a Light is fragile. The Spider especially. Against ballistic boats, its fine, most people have terrible aim, and i can often weave fast enough to avoid a shot.
Against Laser Alphaboats, not so much. They only need to graze me to deal a ridiculous amount of damage.
As an example, the Stalker with 5x LL on Tourmaline. He didn't move his torso at all, except to point it in my direction and alpha, didn't adjust the shot. my arm goes red. i make another pass, fires again, this time my leg goes red. hes not even trying to hit, just firing it in my general direction and letting the impact of me passing through the shot deal enough damage to kill me.
Which brings me to my suggestion.
Require lasers to burn on target for 1 or 1.5 seconds before dealing damage. This would apply to Medium lasers, and Large Lasers, Small Lasers are fine.
Extend the burn time for Medium and Large lasers also. They do far too much damage far too quickly.
PS: This would affect Lights also, as we would need to be capable of holding our laser on target while traveling at 140+ kmph
#2
Posted 25 March 2013 - 11:00 PM
or do you mean extend the duration to 1.5 seconds?
#3
Posted 25 March 2013 - 11:12 PM
focuspark, on 25 March 2013 - 11:00 PM, said:
or do you mean extend the duration to 1.5 seconds?
Have it burn on the target for a second. as in, 4 second duration, but the first 1 second isn't yet dealing damage. functionally the weapon remains the same, but if you just alpha strike all your lasers all the time, you wont always deal massive damage.
For mediums and up, this sort of change wouldn't even register, as they're slow enough that they can and usually do hold a laser on target for full burn.
#4
Posted 25 March 2013 - 11:15 PM
Yes, ballistics are harder to aim than lasers, especially with state-rewind for lasers, but there will be state-rewind for ballistics and missiles also, in the future.
Approaching an enemy assault mech face-to-face, while piloting a light, is a death sentence and it should be. You are light, maneurable mech, peck those slow behemots from behind and collect cookies.
#5
Posted 25 March 2013 - 11:26 PM
Alkospike, on 25 March 2013 - 11:15 PM, said:
Yes, ballistics are harder to aim than lasers, especially with state-rewind for lasers, but there will be state-rewind for ballistics and missiles also, in the future.
Approaching an enemy assault mech face-to-face, while piloting a light, is a death sentence and it should be. You are light, maneurable mech, peck those slow behemots from behind and collect cookies.
Clearly, you've never actually tried to stay 100% behind a larger mech on a Light. Even an Atlas can spin and shoot faster than a Light can reposition out of the way of its arms.
And place that Atlas/Stalker with its back to a wall or rock. How you gonna get behind him? try to escape? lol nope, hes just gonna slip an alpha into you as you try.
Lights do hit and run. We can currently hit but not run, because most Mechs can spin fast enough to land an alpha just quickly enough to touch you. And that touch is fatal, and it shouldn't be.
#6
Posted 25 March 2013 - 11:49 PM
Reitrix, on 25 March 2013 - 11:12 PM, said:
Have it burn on the target for a second. as in, 4 second duration, but the first 1 second isn't yet dealing damage. functionally the weapon remains the same, but if you just alpha strike all your lasers all the time, you wont always deal massive damage.
For mediums and up, this sort of change wouldn't even register, as they're slow enough that they can and usually do hold a laser on target for full burn.
Can you add a poll so I can vote "no"?
#8
Posted 26 March 2013 - 01:22 AM
Reitrix, on 25 March 2013 - 10:36 PM, said:
Which brings me to my suggestion.
Require lasers to burn on target for 1 or 1.5 seconds before dealing damage. This would apply to Medium lasers, and Large Lasers, Small Lasers are fine.
Extend the burn time for Medium and Large lasers also. They do far too much damage far too quickly.
PS: This would affect Lights also, as we would need to be capable of holding our laser on target while traveling at 140+ kmph
The particular mistake here, laying all the fault on the opponent. When you realized the Stalker was a 5xLL light eater, grin port to starboard and little bits of scout slagged all over his chin, you should have never allowed his gaze another full second of your ill hardened hide. I say this knowing full well the difficulty of mounting another pilot as a light but the answer is adjust the way you face the situation.
The lasers begin to immediately vaporize armor on contact, reduce contact with lasers. Lets not start selling cold coffee... oh my god(realized how much they probably make on cold coffee).
Edited by XphR, 26 March 2013 - 01:23 AM.
#9
Posted 26 March 2013 - 01:34 AM
problem solved

#10
Posted 26 March 2013 - 03:55 AM
#11
Posted 26 March 2013 - 05:11 AM
Reitrix, on 25 March 2013 - 11:26 PM, said:
Clearly, you've never actually tried to stay 100% behind a larger mech on a Light. Even an Atlas can spin and shoot faster than a Light can reposition out of the way of its arms.
And place that Atlas/Stalker with its back to a wall or rock. How you gonna get behind him? try to escape? lol nope, hes just gonna slip an alpha into you as you try.
Lights do hit and run. We can currently hit but not run, because most Mechs can spin fast enough to land an alpha just quickly enough to touch you. And that touch is fatal, and it shouldn't be.
Then you are doing it wrong.
I watch our light pilots stay behind assaults all the time. Throttle control man, all about the throttle control. Mix in some nifty JJ work and misleading torso twists and BAM, you are on their *** 100% of the time.
Laser boats should melt lights, most definitley a 5LL stalker that gets aim on you. It should most certainly be fatal.
Lights were on top of everything for so long and way overpowered for what they should bring to the table. Now they are coming back down to earth. When collisions come back it will be icing on the cake.
Edited by Roughneck45, 26 March 2013 - 05:14 AM.
#12
Posted 26 March 2013 - 09:18 AM
Kyynele, on 26 March 2013 - 03:55 AM, said:
This. LOL!
#13
Posted 26 March 2013 - 09:39 AM
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