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Where Are All The Warriors?


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#21 Voridan Atreides

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Posted 26 March 2013 - 11:59 AM

View PostSuomiWarder, on 26 March 2013 - 11:52 AM, said:

Actually I went backwards in time and started Skyrim again last two weeks rather than play much MWO. Not an apples to apples comparison, but I love a game with a story line. Random battles on planets that don't even have a name...not so much. :P


I agree. I too prefer games with a storyline. I am not big on PvP but I saw MWO, and since I played MW3 when I was a kid, I gave it a try and I don't mind it. I just wish there was a more involved storyline. Also I have not tried Skyrim but it looked pretty good. I signed up for the TESO beta a couple weeks ago. Still awaiting a reply. ^_^

#22 Demonic

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Posted 26 March 2013 - 12:02 PM

Im playing MWO just because there isnt anything better right now.

The worst things:

ELO
ECM implementation
Gameplay modes, ending a game in seconds just for capping an undefended base is sooo pathetic... (is so dificult put turrets defending the base?)
Comunity Warfare should have been the 1st priority.

The game right now is another call of duty or world of tanks.

As for the "This is only a Beta", this is a released product since the moment they make cash from it, I would call it "a released unfinished product".

Edited by Demonic, 26 March 2013 - 12:05 PM.


#23 Homeless Bill

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Posted 26 March 2013 - 12:15 PM

One of the big things that's kept me playing is my clan. PUGing gets old, particularly when you get on a bad/unlucky streak (3.0 KDR, 0.5 WLR). Having good players to drop and **** around with is hugely important in the long-term, especially because there's no community warfare or sense of purpose. And in-house 8v8 is hilariously fun.

My advice to anyone that's getting burned out: get on teamspeak and join a group. If you're getting tired of PUGing, drop by {QQ}'s Comstar NA channel; they rescued me, and they can help you, too.

#24 PropagandaWar

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Posted 26 March 2013 - 12:21 PM

View PostWoozle, on 26 March 2013 - 11:08 AM, said:

This little thing called "Bioshock:Infinite" dropped recently. You might have heard of it. Seems as though gamers have a new shiny to play with for a little while.

exactly. Its starting to get into the new game season. Tomb Raider , Bioshock are the first. This is the only FPS I play and the only one that has kept my attention so long. Ill be on tonight ready to wreck and rule erm die gloriously.

#25 Kell Draygo

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Posted 26 March 2013 - 12:32 PM

View PostAlistair Winter, on 26 March 2013 - 10:27 AM, said:

It was a catch-22 situation for PGI though. Small company, limited resources. Community warfare is the skeleton of the game, giving every fight context and purpose. Without CW, it's just a bunch of random battles. However, the battles are the meat of the game, and if PGI hadn't spent so much time making the actual game balanced, then CW warfare would be obsolete. Who cares how many planets you control, if the game itself sucks?

And on top of that, you need to keep releasing content to keep the fans interested, which means you can't have everyone working on long term goals.

In conclusion, there's plenty of stuff to be disappointed about, but leaving the game won't help. And AFAIK, there are no other MechWarrior games on the horizon.

PS: I don't know what catch-22 means, I took a shot in the dark.


There was one thing they could've easily done. Not go into Open Beta until the core components of the game actually works. If this game is still in Closed Beta, a lot of its problems are understandable.

#26 BigMooingCow

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Posted 26 March 2013 - 01:08 PM

View PostKell Draygo, on 26 March 2013 - 10:20 AM, said:

This game gets boring really fast. The important stuff like a fully functional matchmaking and Community Warfare was put on the back burner until the majority of the forums complained about it. Then they realized it might've been a good idea to focus on one of the two core components of the game.


This. I left cause I'm bored with the game. Right now the game is:

1. Blow up mechs for money
2. Spend money to buy new mech
3. Repeat

Even being an enormous fan of BT in both TT and video games, that only lasted me a few months before I got bored. New maps and mechs don't interest me. "The Clans" (aka, "a few new mechs") don't interest me. Until CW is in the game, I won't be back.

I only hope they have matchmaking and ECM and this P2W nonsense figured out by then, cause even if CW was in the game at the moment I don't know if I would be spending my precious free time in MWO.

For now I just pop into the forum every couple weeks and see what people are talking about. Sounds like it's the same-old-same-old. :P

#27 MN03

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Posted 26 March 2013 - 01:14 PM

"
1. Blow up mechs for money
2. Spend money to buy new mech
3. Repeat"

Sounds a bit like most FPS games (counter-strike, Team fortress) and those are extremely popular and fun. If you are bored of MWO just take a pause for several weeks/months and come back. Every game will get boring after a certain amount of time.

#28 3ffigy

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Posted 26 March 2013 - 01:28 PM

Balancing and bugs aside, lack of community warfare and no native ability to deterministically play against specific other teams in player run tournaments and scrimmages has meant that many merc corps don't have any meta goals to keep players interested in the long term. What I find is that my friends are playing less often and for less time, taking long breaks or in some cases have moved on altogether because the game they read about has not yet materialized.

New maps, mechs and bug-fixes in and of themselves are not enough to bring those players back as they have been there, done that, and in many cases been disappointed or grown bored again. I hope to see things pick up again when community warfare is mostly implemented, but for a lot of merc corps that started in closed beta the wait will have been about a year or more, which in many cases is too much time to overcome.

To be completely honest I'm hoping that an alternative to MWO comes along that keeps my players' interest so that I can keep playing games with this great group of people because frankly MWO might not be that game until long after even our die-hards have long since lost interest and moved on. We've had a lot of fun playing the game as it is, as well as our share of frustrations, but we've been playing long enough that it has gotten repetitive and grindy without any long term goals to keep us as interested as we once were.

Edited by 3ffigy, 26 March 2013 - 01:28 PM.


#29 FupDup

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Posted 26 March 2013 - 01:32 PM

Quote

Where are all the warriors?

On the forums.

#30 Moromillas

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Posted 26 March 2013 - 01:41 PM

Pure speculation.

Might have something to do with the recent missile bugs, and how poorly the game runs (or doesn't) in general.

It's currently the matchmaker that's ******* me off.

#31 Siliconwolf

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Posted 26 March 2013 - 01:52 PM

View PostZealotTheFallen, on 26 March 2013 - 11:51 AM, said:

Forum users far outnumber players

I really doubt this. The majority of players of a game are usually not very active in the forums.

#32 Tickdoff Tank

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Posted 26 March 2013 - 01:58 PM

If you are leaving the game, please just send a message to support@mwomercs.com You don't need to make a post about it. Just leave. If enough people leave then PGI will decide to do something about it, but putting up a post like this is pointless.

#33 anonymous175

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Posted 26 March 2013 - 01:59 PM

:P

#34 Sears

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Posted 26 March 2013 - 02:02 PM

They're there. They just need tempting out.



#35 Khanublikhan

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Posted 26 March 2013 - 02:08 PM

It's flu season.

*sniffles*

You don't want to sneeze whilst wearing a neurohelmet. Your mech copies your actions.

Can we have a mech sneeze emote?

#36 Funkadelic Mayhem

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Posted 26 March 2013 - 02:22 PM

View PostTickdoff Tank, on 26 March 2013 - 01:58 PM, said:

If you are leaving the game, please just send a message to support@mwomercs.com You don't need to make a post about it. Just leave. If enough people leave then PGI will decide to do something about it, but putting up a post like this is pointless.

Like making posts about coolant flush that made the devs change direction?

#37 The Last Blade

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Posted 26 March 2013 - 02:59 PM

This game has a TON of issues, just to tick off some of the most insane blaring issues they refuse to put on the top of the list are:

You prices are insane. Only a fool can't see this.

You have no chat interface that is even half respectable, therefore forcing the lack of ability to make friends and play with them, therefore forcing a lack of community. Your player base, Your paying customers. Only inept fools can't see this. This alone is probably going to be their Death Knell, if it isn't already here.

You player base almost completely consists of players who know what Mech Warrior is from previous games, or tabletop, which points to that almost all of this games' success comes from the IP, Intellectual property, not from you designers coming up with anything new or nifty gameplay wise. If anything your game sucks, why would a light mech be able to take on so many other opponents so easily, or more incompetent, what kind of FPS player wants to play a game where the MAIN OBJECTIVE is to cap, rather than fight? --RIDICULOUS--

You designers also have pigeonholed yourselves by uselessly wanting to stay as close as possible to Table top. While this in theory seems like a good idea, honestly the mechanics are boring and unchanged after what's it been, 3, 4 decades? it's been a long time, even D&D is updated every few years since the rules were just waaaay to freakin old. Sure 1st and 2nd edition is more pure and entertaining in my opinion, but I doubt new players could give half a !@#$ about old outdated rules.They want new @!#$ at least every once in awhile.

This leads to one of the most critical mistakes. I cannot ask my friends to play this game, they don't even care about it. What am I going to say to them? Hey wanna play an insanely unbalanced game where you get dominated by unskilled players running overpowered builds, that costs waaaay too much money, has a steep learning curve where you can get dominated most games by groups of premades while you have blathering idiots on your team? sounds fun right? oh and by the way, it uses a decades old system that while I think is great, you probably think is unstreamlined and clunky and not very cool.
Nope, can't even bother trying to ask them, they won't even play.

What is probably another critical mistake, is that there is no community warfare, which was supposedly the saving grace for this game, which would set it apart from other FPS', like CoD. You could make it worthwhile, but honestly judging by some of your other moves PGI, you will just turn it into a money grab and screw it up. Also by your incessant need to keep continuity, we probably wont be able to take over any territory worth anything. Community Warfare is the only real reason I came to this game. If you could actually make it good, like where it's actually worthwhile and fun taking territories, requiring skill or a good clan, (implementing this honestly shouldn't be too terribly hard if you actually put some thought and effort into designing it as so), then I would probably stay. It could easily put you apart from every other FPS out there, and easily done if you would actually put some time and effort into it, take input and come up with some really mindblowing ideas and implementing them well, you know like successful game designers do. Don't believe me? make Community warfare suck or just a money grab and see how fast what little remains of your playerbase leaves.

Honestly, you guys are getting paid for this right? You can do better. This game has come a long way in just a few months, but I have outlined here your most CRITICAL ERRORS that I did not want to bother taking the time to have to write out for you here. I was planning to make a post later outlining these things, but as for now my time is limited and you need to know right now so you can correct your mistakes as soon as possible. I plan on making a legit post later if I have time, but if you see this PGI, buried in this thread, take heed now, this is just you critical errors, that I couldn't put off anymore.

#38 Sierra19

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Posted 26 March 2013 - 03:10 PM

Well, I took a couple of months off, and started playing regularly again a few weeks ago, and all I have to say, is wow, this game has come a long way. And it still has a long way to come. Nobody realizes how young this game is. One of my lance mates said to me last night "this game was in closed beta for two or three years, right?" No, this game started closed beta in 2012, so this game isn't even a year old yet.

#39 Henchman 24

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Posted 26 March 2013 - 03:13 PM

View PostMN03, on 26 March 2013 - 11:44 AM, said:

MWO forums; 2273 users online. Slight comparison with other games; Hawken (255 users online), War thunder (610 users online). It's of course just an indication, but it does mean something.


All it means is the 28k+ War Thunder(29,175 ingame when I looked at 10pm est last night) players online at any given time are in game playing rather than on the forums whining about 8 month old problems.

How many are playing MWO at one given time anyway?....heh go ahead and count that.

Using these forums as a datapoint isn't going to work.

I won't bother commenting on Hawken.

#40 8RoundsRapid

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Posted 26 March 2013 - 03:34 PM

View PostMN03, on 26 March 2013 - 11:44 AM, said:

MWO forums; 2273 users online. Slight comparison with other games; Hawken (255 users online), War thunder (610 users online). It's of course just an indication, but it does mean something.


War Thunder had 32+K on this morning at 11:30 PST when I was playing. With just under 1000 games being played.

I've been loving both War Thunder and Star Conflict the last few weeks and haven't even wanted to start MWO at all in over 4. Too much drama, too much lying, too much bullshi.t, too much greed, and simply not anywhere near enough fun to make up for it. I know it's beta, but seriously, PGI is blowing it at this point. It sucks, but it's true.





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