Posted 26 March 2013 - 02:59 PM
This game has a TON of issues, just to tick off some of the most insane blaring issues they refuse to put on the top of the list are:
You prices are insane. Only a fool can't see this.
You have no chat interface that is even half respectable, therefore forcing the lack of ability to make friends and play with them, therefore forcing a lack of community. Your player base, Your paying customers. Only inept fools can't see this. This alone is probably going to be their Death Knell, if it isn't already here.
You player base almost completely consists of players who know what Mech Warrior is from previous games, or tabletop, which points to that almost all of this games' success comes from the IP, Intellectual property, not from you designers coming up with anything new or nifty gameplay wise. If anything your game sucks, why would a light mech be able to take on so many other opponents so easily, or more incompetent, what kind of FPS player wants to play a game where the MAIN OBJECTIVE is to cap, rather than fight? --RIDICULOUS--
You designers also have pigeonholed yourselves by uselessly wanting to stay as close as possible to Table top. While this in theory seems like a good idea, honestly the mechanics are boring and unchanged after what's it been, 3, 4 decades? it's been a long time, even D&D is updated every few years since the rules were just waaaay to freakin old. Sure 1st and 2nd edition is more pure and entertaining in my opinion, but I doubt new players could give half a !@#$ about old outdated rules.They want new @!#$ at least every once in awhile.
This leads to one of the most critical mistakes. I cannot ask my friends to play this game, they don't even care about it. What am I going to say to them? Hey wanna play an insanely unbalanced game where you get dominated by unskilled players running overpowered builds, that costs waaaay too much money, has a steep learning curve where you can get dominated most games by groups of premades while you have blathering idiots on your team? sounds fun right? oh and by the way, it uses a decades old system that while I think is great, you probably think is unstreamlined and clunky and not very cool.
Nope, can't even bother trying to ask them, they won't even play.
What is probably another critical mistake, is that there is no community warfare, which was supposedly the saving grace for this game, which would set it apart from other FPS', like CoD. You could make it worthwhile, but honestly judging by some of your other moves PGI, you will just turn it into a money grab and screw it up. Also by your incessant need to keep continuity, we probably wont be able to take over any territory worth anything. Community Warfare is the only real reason I came to this game. If you could actually make it good, like where it's actually worthwhile and fun taking territories, requiring skill or a good clan, (implementing this honestly shouldn't be too terribly hard if you actually put some thought and effort into designing it as so), then I would probably stay. It could easily put you apart from every other FPS out there, and easily done if you would actually put some time and effort into it, take input and come up with some really mindblowing ideas and implementing them well, you know like successful game designers do. Don't believe me? make Community warfare suck or just a money grab and see how fast what little remains of your playerbase leaves.
Honestly, you guys are getting paid for this right? You can do better. This game has come a long way in just a few months, but I have outlined here your most CRITICAL ERRORS that I did not want to bother taking the time to have to write out for you here. I was planning to make a post later outlining these things, but as for now my time is limited and you need to know right now so you can correct your mistakes as soon as possible. I plan on making a legit post later if I have time, but if you see this PGI, buried in this thread, take heed now, this is just you critical errors, that I couldn't put off anymore.