Water Resistance
#1
Posted 26 March 2013 - 10:26 AM
#2
Posted 26 March 2013 - 10:33 AM
#3
Posted 26 March 2013 - 10:38 AM
While waiting for that patch I think water should have some effect. Not only that but turning on ice/concrete should have a risk of falling as well.
#4
Posted 26 March 2013 - 10:40 AM
#7
Posted 26 March 2013 - 10:45 AM
RiceyFighter, on 26 March 2013 - 10:40 AM, said:
This is the only thing that really kills me about MWO physics right now.
The mountaineering has to be fixed. If the maps have to be changed to facilitate that, so be it.
#8
Posted 26 March 2013 - 10:46 AM
#9
Posted 26 March 2013 - 10:49 AM
No MOAR physics?
No! MOAR physics!
#11
Posted 26 March 2013 - 11:10 AM
#12
Posted 26 March 2013 - 11:54 AM
#13
Posted 26 March 2013 - 12:22 PM
Quote
No thanks. All that would accomplish is making it pointless to go into the water on certain maps. And on maps like forest colony and river city that's unacceptable.
However one think that does need to be fixed about water is the fact it stops missiles and halves laser damage. That is the reason light mechs in water are so hard to kill.
#14
Posted 26 March 2013 - 12:24 PM
GRIMM11, on 26 March 2013 - 11:10 AM, said:
I agree with all that except the wind resistance part.
#15
Posted 26 March 2013 - 01:14 PM
#16
Posted 26 March 2013 - 01:58 PM
#17
Posted 26 March 2013 - 02:00 PM
#18
Posted 26 March 2013 - 02:05 PM
#19
Posted 26 March 2013 - 02:19 PM
instead of doing a moonwalk animation at a standstill. they made it so that your mech stops moving. i assume it does calculations to see that it can't move. then it simply stops movement so it doesn't look stupid.
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