I made a suggestion several times now to re design the lock on missle mechanics to be more skill based.
Allow players to target a location on a mech with their lock on missles. Let them lock missles only an arm, or a leg or a side torso. Why is it designed to only center on the CT?
Having 0.7 damage spread to everywhere just makes missles feel weak.
If you design it so players can target specific hitboxes, you can make missles have a spread centered on those locations instead of only the CT.. all the time. Its adds a skill factor to lock on missles. MW4 did this, you can too.
As for locking missles on non line of sight targets, the LRMs can default to the ct in those cases with a huge spread doing seemingly weak damage. but if the pilot manages to pin point his lock, the missle spread is much tighter and most of the damage only ends up in that location.
Again this is about adding a skill curve to LRMs, and really the same thing could be done with SSRMs. Players can still just do a nomal red square lock and shoot without aiming and the missles will randomly hit all over their targets(or miss)... OR they can use skill and do a precise hit location.
What do you think?
Edited by Teralitha, 26 March 2013 - 02:51 PM.