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#21 Vassago Rain

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Posted 26 March 2013 - 01:59 PM

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Basically, they all moved upper, but we went lower. I had them ALL spotted before they even made it out of D4, so we intercepted them without them even knowing we were there.

It's really good on my atlas, but the decreased heat makes it a bit harder to ruin people.

Now imagine thermal doesn't go out like nanovision, so you can't get bluewarriors sight on everybody.

#22 xxx WreckinBallRaj xxx

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Posted 26 March 2013 - 02:05 PM

See the thread in my signature.

#23 Fiona Marshe

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Posted 26 March 2013 - 02:05 PM

WIth BAP + Sensor2 module, I'm locking targets at 1186m (out of a theoretical 1200m), so it does help. I can't even *see* the target at my screen resolution, but it helps the team to recon.
For comparison, I can lock targets on River City from one Cap to the other (if a building isn't in the way).

Against ECM, the Sensor2 module makes no difference in practice, due to the server authoritive lag in locking an ECM target that moves into the sensor envelope.

#24 LaserAngel

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Posted 26 March 2013 - 02:09 PM

On the smaller maps you can spot the enemy team just outside their spawn with BAP + Sensor Range module. It was fun doing that just before ECM.

#25 Vassago Rain

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Posted 26 March 2013 - 02:11 PM

View PostLaserAngel, on 26 March 2013 - 02:09 PM, said:

On the smaller maps you can spot the enemy team just outside their spawn with BAP + Sensor Range module. It was fun doing that just before ECM.


It still works. ECM mechs aren't as popular as poptarters and Jaggers.

#26 Kreisel

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Posted 26 March 2013 - 02:14 PM

View PostVassago Rain, on 26 March 2013 - 01:47 PM, said:

It's about a 20 meter window. The issue is how it affects your pubbies.


Doesn't that leave us back at square one of 'BAP does nothing to help with ECM'? Which a PGI staffer just contradicted. From my game play experience I assume he's mistaken, but if BAP does effect ECM lock range, it suddenly became a must have of any missile boat.

I currently don't use it because I can get everything it does from 2 sensor mods (and more since Adv sensor mod DOES effect ECM unlike BAP, according to previous posts by PGI) for no crit space, no tonnage. and I've found that having a sensor range out past 1000 only encourages wasting LRM ammo on shots that are out of range.

#27 Vassago Rain

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Posted 26 March 2013 - 02:25 PM

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I see you! A thief on the roof! My new satellite uplink has both the infra-red and X-ray spectrum! I can see your heart beating. I can see that you are afraid.

#28 Orzorn

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Posted 26 March 2013 - 02:29 PM

View PostVassago Rain, on 26 March 2013 - 02:25 PM, said:

I see you! A thief on the roof! My new satellite uplink has both the infra-red and X-ray spectrum! I can see your heart beating. I can see that you are afraid.

Imagine if they add a UAV consumable (I know, consumables, right?) that gives you overhead battlefield vision for a limited time (or perhaps the command console can access overhead satellites for a short time per every few minutes. I like this idea).

Your warboss will truly become da best boss of the waaaagh.

#29 Vassago Rain

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Posted 26 March 2013 - 02:31 PM

View PostOrzorn, on 26 March 2013 - 02:29 PM, said:

Imagine if they add a UAV consumable (I know, consumables, right?) that gives you overhead battlefield vision for a limited time (or perhaps the command console can access overhead satellites for a short time per every few minutes. I like this idea).

Your warboss will truly become da best boss of the waaaagh.


It's what I've always dreamt of. So much fun getting the jump on EVERYBODY right now. There's less typing needed when there's red stuff showing on the map right away.

#30 Jman5

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Posted 26 March 2013 - 02:36 PM

As an aside, if you're trying to boost exp while grinding out a new mech, this can help you get some target assist bonuses.

Edited by Jman5, 26 March 2013 - 02:36 PM.


#31 Orzorn

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Posted 26 March 2013 - 02:38 PM

View PostVassago Rain, on 26 March 2013 - 02:31 PM, said:


It's what I've always dreamt of. So much fun getting the jump on EVERYBODY right now. There's less typing needed when there's red stuff showing on the map right away.

Are you running ECM on that thing as well?

Hell, you're basically the Atlas from the Mechwarrior 5 trailer. Pup up around corners and make people crap their pants.

#32 Vassago Rain

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Posted 26 March 2013 - 02:43 PM

View PostOrzorn, on 26 March 2013 - 02:38 PM, said:

Are you running ECM on that thing as well?

Hell, you're basically the Atlas from the Mechwarrior 5 trailer. Pup up around corners and make people crap their pants.


I am Big Al, and I always intercept.

#33 OneManWar

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Posted 26 March 2013 - 02:48 PM

I believe Thomas is wrong on the BAP only ECM range. With no ECM is 180 - 200, so I'd assume with the BAP you can add another 5M (20 * .25).... which isnt very much though.

#34 King Arthur IV

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Posted 26 March 2013 - 02:58 PM

shut down detection range needs to be buffed. currently i feel like it never works for that purpose because...... because the range is so short.

#35 Vassago Rain

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Posted 26 March 2013 - 03:00 PM

View PostKing Arthur IV, on 26 March 2013 - 02:58 PM, said:

shut down detection range needs to be buffed. currently i feel like it never works for that purpose because...... because the range is so short.


More like because no one ever shuts down.

#36 King Arthur IV

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Posted 26 March 2013 - 03:03 PM

View PostVassago Rain, on 26 March 2013 - 03:00 PM, said:


More like because no one ever shuts down.

i see people shut down but it really sucks if you cant tell them friend from foe when you have BAP on.

are you saying people build good mechs? or DHS are too good? or just never seen someone shut down in a long time? cuz i see people shut down, not often but it happens.


or you have never notice they shut down cause your bap isnt in range?? lol

Edited by King Arthur IV, 26 March 2013 - 03:05 PM.


#37 Tennex

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Posted 26 March 2013 - 03:05 PM

we all know there are some issues with the old 360 radar system.

but i would love to see it implemented in this game. the problems they said existed, would easily be solvable via some fixes. maybe a buff to passive radar.
2 levels of target information, line of sight and radar only.

it would give C3 purpose. nerf ECM. and make BAP viable.

In classic information warfare, most people using passive radar with C3 is essentially what this game is. Its a deeper system, that with the right tweeks and buffs to passive radar, could essentially encompass the MWO system. But with more depth.

The C3 being a module

because electronic warfare used to make sense.
maybe in a "classic" gamemode.. got my fingers crossed

Edited by Tennex, 26 March 2013 - 03:17 PM.


#38 Vassago Rain

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Posted 26 March 2013 - 03:12 PM

View PostKing Arthur IV, on 26 March 2013 - 03:03 PM, said:

i see people shut down but it really sucks if you cant tell them friend from foe when you have BAP on.

are you saying people build good mechs? or DHS are too good? or just never seen someone shut down in a long time? cuz i see people shut down, not often but it happens.


or you have never notice they shut down cause your bap isnt in range?? lol


It's common sense not to shut down. The only time I've ever done it was when we laid an ambush under the bridge in river city. That's the only time in 8 months.

#39 Thomas Dziegielewski

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Posted 26 March 2013 - 03:15 PM

I had to check code to make sure. My bad, I was given bad info.

BAP stacks with sensor module for targeting range.
BAP does not help against ECM. The targeting band you get is from the sensor range module. Adv. Sensor range makes the band even bigger.

Sorry for the confusion.

#40 King Arthur IV

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Posted 26 March 2013 - 03:17 PM

View PostVassago Rain, on 26 March 2013 - 03:12 PM, said:


It's common sense not to shut down. The only time I've ever done it was when we laid an ambush under the bridge in river city. That's the only time in 8 months.

dont think people want to deliberately shut down in the ""heat"" of battle. ;)

point was the range is not long enough to detect shutdown mechs during battle, not that people may or may not shut down.

Edited by King Arthur IV, 26 March 2013 - 03:19 PM.






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