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Heavy Vs. The World! Winners Announced!


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#81 IceGryphon

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Posted 27 March 2013 - 03:35 PM

View PostVassago Rain, on 26 March 2013 - 03:51 PM, said:

I liked how the tourney was structured, but didn't participate, due to REASONS. If more are done like this, I'll set aside weekend time for the game, I think.

It was nice that it wasn't so destructive for the general pubby pool. You're getting way better at the events. Might wanna tempt with some Garth talking about the tournament on a podcast, in a mock fighting game tournament style, or have the staff take part as double kill pinatas.

Something minor like that, without getting too gimmicky.

Implying MWO will make it that far....
Even with the Dormammu the FGC still has problems....


#82 Saint Rigid

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Posted 27 March 2013 - 04:30 PM

Congratulations winners and participants! :)

... any chance that winners could be limited to only one "title" though? So we could see a greater diversity of names on the board...

#83 Peter von Danzig

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Posted 27 March 2013 - 05:10 PM

View PostMister Blastman, on 27 March 2013 - 08:27 AM, said:

Absolutely not! I fought every single game to the death no matter the circumstances.


I don't think anyone thinks you were one of them. However I saw one guy permantly dropping out of matches which is quite poor behavior imo. Some matches later I saw a group that did the tag and lrm5 thing.

This event was far better than the last two ones because it didn't need hard grind to participate. The flaw of this one was that assisting - like tagging or spotting - got you more points than K/D ratio or amount of damage done to the enemy. I do agree that killing shouldn't be everything in a team based game. But overrated assisting gives you a quite high chance of cheating with syncdrops.

Enough qq here. I liked that event and I am llooking forward to events in the future.

#84 4er3BaPa

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Posted 28 March 2013 - 05:12 AM

Not any chance for my over +200 pings ;)
"Low pings win, not your skill"

#85 Reno Blade

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Posted 28 March 2013 - 06:42 AM

View PostPeter von Danzig, on 27 March 2013 - 05:10 PM, said:


I don't think anyone thinks you were one of them. However I saw one guy permantly dropping out of matches which is quite poor behavior imo. Some matches later I saw a group that did the tag and lrm5 thing.

This event was far better than the last two ones because it didn't need hard grind to participate. The flaw of this one was that assisting - like tagging or spotting - got you more points than K/D ratio or amount of damage done to the enemy. I do agree that killing shouldn't be everything in a team based game. But overrated assisting gives you a quite high chance of cheating with syncdrops.

Enough qq here. I liked that event and I am llooking forward to events in the future.

I agree.
The event was good, but was "exploitable" again.
- Syncdrops can screw things up totally
- Groups playing together with the solo tournament players shift balance
- No limit for spot/tag bonus on one side and teams without missiles on the other side (so no spot/tag bonus is given) screw the balance
- Group playing (as enemies) after you get to the top could prevent everyone elses chances.

So if you don't sync drop with friends, you are luck based what players you get on your and the enemy team.
You are luck based if your team has missiles (for tag/spot assists) or if your enemy is a group.

How about:
1.) Do not show the calculation or the results before end of the event.
This would mean, everyone would play more naturally (instead of kamikazeing with laser and tag to get as many assists as possible).

2.) Last man standing style where you get more % bonus for your match K/D if you are staying alive longer than others. (like a time bonus for longer matches)
This would need some indicator for "active battle" to prevent simple run and hide tactics.

3.) Accuracy bonus or even as the main point count.
This would need to be seperated in the weapon groups, because lasers and balistics have a totally different hit mechanic.

#86 Romulas One

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Posted 28 March 2013 - 03:58 PM

i thought the tourny was quite fun, not only did i buy and tune a JM6-S but managed to fill all the basic xp slots along the way.

tuned into the web page and for a few short hours i was in the 190's thought it was a blast.

however since i had to sell damn near everything to get the mech the 6-s is my main ride till i can rebuild the stable.....
thanks for hosting and looking foreword to the sale this weekend.

Edited by Romulas One, 28 March 2013 - 03:59 PM.


#87 WVAnonymous

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Posted 29 March 2013 - 04:05 PM

View PostRomulas One, on 28 March 2013 - 03:58 PM, said:

i thought the tourny was quite fun, not only did i buy and tune a JM6-S but managed to fill all the basic xp slots along the way.

tuned into the web page and for a few short hours i was in the 190's thought it was a blast.

however since i had to sell damn near everything to get the mech the 6-s is my main ride till i can rebuild the stable.....
thanks for hosting and looking foreword to the sale this weekend.


You are obviously too involved with the rest of the world. I think I could sell all my stray medium lasers and PPCs and be most of the way there... I should go check that. :D

#88 Mota Prefect

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Posted 29 March 2013 - 04:59 PM

Cool, but I think it's a little bunk not to give any prizes to the 2nd and 3rd place winners. C-bills or something at least.

#89 MilitantMonk

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Posted 29 March 2013 - 05:14 PM

Grats!

This was one of the best events yet. The best X number of matches is a great way to do this so it doesn't turn into a no sleep grind fest. The only downer was that it was required that you use TAG and TAG everything thus restricting builds people could use. :D

#90 DJSpaceCowboy

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Posted 29 March 2013 - 05:42 PM

lol those prizes are like... nothing...

#91 TallicaStew

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Posted 30 March 2013 - 01:02 AM

View PostDJSpaceCowboy, on 29 March 2013 - 05:42 PM, said:

lol those prizes are like... nothing...

More like 4 free Mech bays

#92 Bilaz

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Posted 01 April 2013 - 12:16 AM

Well it was nice tournament. That being said - rules were funny - with all that tagging and potting stuff.But that was covered. What i want to pinpoint is that while score from best 10 games - clearly better than from all games, it still favours players playing hundrets of games looking for ideal games. So it would make sense to count medium score from best third of all played games. becouse thtway it would be harder to max-out your score by plaing gazzilion of games if you are not very good.

See say i play 3000 games from which 5 are just perfect (from scoring point of view), 100 good, 500 nice and rest is meh. So if score is counted by best 10 games and i would play 3000 games more - i would be quite high ranked. If instead it would count a medium score from best third of games (or something like that) - i would only get higher rating from another 3000 games if i actually start playing better (or get better scores if its still about spotting/tagging and such). Maybe make an alternative ladder and see how it results would relate to your current top-10 system and if playerswould be more happy with it.

Last thing - is that for most people tournaments are not about victory but about comparing how good you are against others (at least if you wont win one - you can always say that :) ) - so it would be nice to get detailed statistics on how one performed and how it compares to other people.

#93 Shibas

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Posted 01 April 2013 - 08:44 AM

Nice job winners, had I known that scores would have been redone I might have attempted a few more shots. Also, did you re-evaluate all the players or just the top 15 to see new winners?

It might be a good idea to keep a count of games played next to score. I would like to see something that discourages playing 100s of games, because even though it takes your best 10, eventually you'll luck out on some golden games for points. The time limit tournament one was good. Could combine time frame with 10 best matches or penalize games after 30-50ish with increasing penalty as you play more would help to prevent bombarding the scoreboard with matches. Something like after every X games score is penalized Y points. So at 2X matches, -2Y, at 3x matches, -3Y at 4x matches, -4Y and so on.

#94 Minoxen

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Posted 04 April 2013 - 08:04 AM

I would love for more of the statistics from this tournament to be released such as actual performance of those top players.

#95 KKillian

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Posted 18 April 2013 - 02:36 PM

Hand was broken during this tourny, or I woulda kilt you all!

#96 MaddMaxx

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Posted 22 April 2013 - 10:27 AM

Did not Opt-In this weekend but as far as how the scores were calculated. Best of works good but should be capped. Say 50 games, from which, 14 games of the top 30 (12 works as well) are selected at random and then the Top 2(best) and Bottom 2(worst) games are thrown out (1 each if 12 used) thus leaving good average indicator for a 10 game set.

Edited by MaddMaxx, 22 April 2013 - 10:28 AM.


#97 Basarek

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Posted 24 June 2013 - 08:41 AM

I had a great time participating in this tournament. Even though I didn't win, I am happy with my overall place of 12. The only problem I had with this tourney is how long it was stretched out, after the first day it basically turned into how long you had the endurance to grind matches for instead of the actual skill. If this tourney was done again, maybe have it split into 3 day intervals and have smaller prizes?

#98 Soy

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Posted 24 June 2013 - 08:47 AM

View PostBasarek, on 24 June 2013 - 08:41 AM, said:

I had a great time participating in this tournament. Even though I didn't win, I am happy with my overall place of 12. The only problem I had with this tourney is how long it was stretched out, after the first day it basically turned into how long you had the endurance to grind matches for instead of the actual skill. If this tourney was done again, maybe have it split into 3 day intervals and have smaller prizes?


You just necro'd an old tourny thread bro: the active one [the tourny you just participated in] is stickied at the top of this forum subsection.

ps - you think this was long, Spring tourny was 7 days..!

Edited by Soy, 24 June 2013 - 08:47 AM.






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