1) Lag - Yes, with rewind, laser hits on lights got better, but ballistics and missiles suffer yet.
2) Speed - PGI promotes speed (which promotes lag) in this game. Every mechanic they have in game promotes an engine arms race. Not only can you go faster with a larger engine, but you get free heat sink locations, AND you can turn better. I have yet to see a real life vehicle that can turn shorter by going faster, yet that is the mechanic in MWO. So not only to light mechs get more speed, making them naturally harder to hit, but they get more lag and increase manoeuvrability. This is a poor game mechanic.
3) Arm Swing - In MWO mechs without lower arms have no arm swing side to side. This was not the case in battetech. These mechs should have some arm swing. I can understand the stalker due to the size of the torso, but the Cat K2 or Jagger? Arm swing is one of the few ways you can actually get a good light pilot in your cross-hairs. MWO needs to look into giving some of the no arm swing mechs, limited arm swing.
4)Large mech Maneuverability - Even medium mechs are not able to stand in place and turn fast enough to keep light mechs in the cross-hairs. The only exception is when you use the broken game mechanic and dump in the max engine you can. Some tweaking to the game engine needs to be done so that mediums and heavies at least stand a chance of getting light mechs in their cross-hairs.
Basically, I have just hit my frustration limit with this game. Don't get me wrong, I am a light and medium mech pilot myself, but something is very broken when light mechs can curb stomp the other mechs in this game. I guess I am sick of spending a few minutes taking down a whole team, then spending the next 5 minutes trying to kill the remaining Jenner. It is ridiculous and is putting some serious kinks in my fun factor.
Edited by AC, 08 April 2013 - 09:20 AM.